u/GG_KriXiuS

I’ve spent the last few days building out a pretty extensive automation setup, and I’m running into some frustrating limitations that I’m hoping others might have insight into.

Current setup includes:

  • Large AFK mob farm connected to a centralized kill zone
  • Loot routing system with full gear filtering + scrapping duplicates
  • Dedicated farms for:
    • All wood types
    • 11 crop types (one per crop)
    • All ore types (with smelting)
  • Centralized sorting into categorized storage (ore, wood, fiber, keys, building materials, etc.)

Everything is interconnected and designed to run simultaneously, and I’ve spent a lot of time iterating on layouts to improve efficiency and reduce lag/rendering issues.

The problem:

  • Systems stop functioning properly when I move ~50–70 tiles away
  • Robot arm filtering becomes unreliable outside that range
  • The commonly mentioned render distance (~200+ tiles) doesn’t seem to match what I’m experiencing
  • When I return to the mob farm, enemies/turrets appear to “dump” actions all at once (e.g. fire moths/sentries overwhelming galaxite turrets instantly)

I’ve tested:

  • Multiple layout redesigns to reduce complexity
  • Spreading systems out vs. compact builds
  • Isolating individual systems (they work fine up close, but fail at distance)

Questions:

Is there a confirmed functional render distance for automation (not just visual rendering)?

Are robot arms and other automation systems intended to stop working beyond a certain range?

Could the number of active processes within range affect simulation distance?

Are there any known optimization strategies for large, interconnected systems like this?

Has anyone successfully built a large-scale “always-on” automation setup?

I don’t mind limitations if they’re intentional, but right now it’s hard to tell whether this is a design constraint, performance issue, or something I’m doing wrong.

Would really appreciate any insight or examples of setups that work reliably at scale.

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u/GG_KriXiuS — 1 month ago