u/GIJoJo65

M3-A Scyk Interceptor optimized by Mawla the Hutt

M3-A Scyk Interceptor optimized by Mawla the Hutt

Pictured is an M3-A Scyk Interceptor. An excellent little modular Starfighter with tons of potential.

I base my modifications on the FFG Star Wars Rule-Set, not because it is objectively "correct" but, because it offers a framework for making reasonable design choices and because the information is relatively coherent.

Premise: In the wake of the Battle of Nar Shadda (Star Wars Legends), Mawla Qunaalac Knyaz of the Qunaalac Kajidic was granted permission by his uncle Grand Lord Vidar Qunaalac Badr to invest in a rationalized naval militarization program based out of the Kajidic's Throneworld Kor Qunaalac. As a whole, Qunaalac Kajidic had maintained a more ancient military tradition in line with the long faded glories of the Huttese Empire.

Mawla was thus created "Lord-Commodore" second only to his uncle who stood as "Grand Lord-Admiral" and proceeded to construct the Grandiose Goss Huttan Navy.

The first ship being addressed is the M3-A Scyk Interceptor. Which serves as a dedicated patrol-interceptor organized into Screening Flights comprised of four of these optimized Scyks.

Being relatively cheap, Mawla made his design goal to counter the most common fighter he expected to encounter - the TIE/Ln.

Coming in at a total of 73,500 Credits per unit after upfitting the M3-A replaces it's twin light laser cannons with a trio of Linked medium lasers acknowledging the need for endurance and fire superiority against what is anticipated to be a fast, maneuverable but lightly armored and, unshielded opposing fighter screen reliant on swarm tactics. Enhancements to the Ion Turbines bring the M3-A's speed on par with that of a TIE/Ln while it's inherently superior sensor package allows it to secure early positional advantage.

The M3-A (like most MandalMotors/Ubrikkian Yards Designs) boasts excellent survivability with System Strain and Hull Trauma Thresholds on par with those of a TIE or A-Wing as well as light shielding and, acceptable armor.

Rather than attempt to engage and endure, Mawla's doctrine relies on genuine interception, persecuting the early positional advantage offered by unusually long range sensors to score opportunistic kills before disengaging via two-stage hyperspace jumps so that a flight can rejoin the fight from behind it's capital ship screen once the fighter engagment carries to close range.

To do this, it hands off the engagement to a pair of Superiority Flights each comprised of three similarly optimized HH-87 Starhoppers and, an optimized M-22T Krayt.

These ships, in conjunction with the likewise upgraded M12-L Kimilogas - four of which, supported by another M-22T Krayt comprise a Goss Huttan Fighter Wing's Strike Flight are based out of Mawla's militarized Rendili Stardrive Neutron Star Bulk Cruisers.

A novel tactic is that the Strike Flight is withheld until the fighter engagment closes near to the Huttese Capital Ship Line so that it may launch without direct opposition forcing the enemy starfighters to choose between pursuing the Huttese Capital Ships and, attempting to respond to the threat of the outbound bombers.

Looking forward to discussing the ships of Mawla's fleet in more detail if there's any interest.

Overall though, at least for the purposes of the TRPG the HH-87, M3-A Scyk, M12-L Kimiloga and other Hutt ships are actually among the best available in terms of price, modularity and, weird little advantages their upgrade potential is generally through the roof.

u/GIJoJo65 — 10 days ago