u/Gadner_universe

So, I’m not really sure where to start because it’s been a while since I last opened this project.
Basically, I added tail bones to my character and generated the rig, but I tweaked the tail bone constraints because they weren’t working properly.
I used the default Rigify tail, but the Copy Rotation constraints weren’t behaving correctly, so I removed them. I tried using Inverse Kinematics and Spline IK, but those aren’t working properly either. I’m not sure where things went wrong.
I’d like the controler at the end of the tail to work correctly. How can I do that ?

https://reddit.com/link/1t0puqg/video/g0qlccjc9iyg1/player

reddit.com
u/Gadner_universe — 1 month ago