


Creating safety corridors in the Ashlands to reduce the constant battling and allow for easier runbacks, returns to base and returning to previous areas
This system to create spawn-free corridors has served me well as a solo player and lets me travel around a lot easier even if I don't have to run back for equipment after dying
I place 2m wood posts to mark the edge of the workbench area in the direction I wanna go next (after clearing it of course) then place a workbench where I can see its area overlap the wood posts slightly. Then I put the grausten hut overtop with the wisp light for guidance in the haze. This not only keeps it safe from fire (unless it's built on grass with a gap in the bottom - make sure it is flush to the ground) but enemies will not attack it if they wander into the area from spawning slightly outside. To expand the width of the corridor I use a stonecutter to see the extent of where to place a raised grausten column upon which I build a campfire. measuring things out like this ensures I have overlap
Not only dying and having to run back, but if a portal gets destroyed while out from my main base I can return easily since I don't waste inventory on food supplies. I wasn't ready to attack fortresses as I worked my way past them, but when I was ready I could easily go back to them for the assault without having to fight my way there again
But yea it's still extra work and with such dense enemy coverage I can only build two at most per day depending on how much and how tough the enemies are I need to clear first. I feel tho ultimately I make more progress since I can always have a portal nearby 2-3 benches back and I can go the entire day and break off right at nightfall to run back to the portal and fully disengage from combat to resume work the start of the next day
Mining flametal is nice too when I only have to worry about sinking into lava and not also avoiding enemies or taking damage as I hack away before time runs out