
100 installs in 1 year. What am I doing wrong with my Android game?
Hi everyone,
I'm primarily an Android app developer, and this was one of my first attempts at building and publishing a game.
The game has been live for over a year and currently has just over 100 installs.
I've updated it multiple times, improved some gameplay elements, and tried basic ASO, but growth has been almost non-existent.
I'm trying to understand whether the problem is:
- the game itself
- the store listing
- the screenshots
- the niche
- or simply lack of marketing
I'm still learning game development and marketing, so I'd really appreciate some honest feedback.
Looking at the game page, screenshots, icon, description, or even the gameplay itself:
- What is the first thing that stands out as a problem?
- Would you install it based on the store page?
- Does the game concept seem unclear?
- Are the screenshots attractive enough?
- Is there anything that makes it look low quality or uninteresting?
I'm genuinely trying to understand where I went wrong and what I should improve for future projects.
If you were in my position, what would be the first thing you would change?
Thanks for any feedback.