r/GooglePlayDeveloper

Built a scanner app for myself because most of them felt too bloated
▲ 30 r/GooglePlayDeveloper+5 crossposts

Built a scanner app for myself because most of them felt too bloated

I built a small Android app called OnlyScans.

Basically I wanted a simple document scanner that didn’t feel like a whole productivity platform. No account, no cloud upload, no backend for documents. Just scan something, clean it up, save/export it, and move on.

It started as a pretty basic PDF scanner, but I kept adding the things I personally wanted: batch scans, OCR, signatures, folders, searchable PDFs, password-protected exports and offline use.

The main thing I tried to keep simple was the flow. Open app → scan → edit if needed → export/share. I didn’t want it to become another app where you need to “manage” everything before doing the one thing you opened it for.

Built for Android, with everything processed locally on the device. I used AI quite a bit to move faster on UI, edge cases, and iteration, but the hardest part was still making the scan/export flow feel predictable on real documents instead of perfect test images.

I’m curious what people here think: do apps like this feel better when they stay local-first and simple, or do most users still expect cloud sync now?

Google Play:

https://play.google.com/store/apps/details?id=com.onlyscans.android

Also adding 2 lifetime Pro promo codes for anyone here who wants to try it:

E751DUKL5AA9CXHBWKBA5FF

S0K70QKFZ8P2YS530M68YK4

codes should be activated soon after this is posted.

And one suno banger for onlyscans:

https://suno.com/s/CLtrNOUWXxm0k4cG

Appreciate the feedback!

u/nejcokle — 1 day ago
▲ 2.6k r/GooglePlayDeveloper+365 crossposts

New moderators needed - comment on this post to volunteer to become a moderator of this community.

Hello everyone - this community is in need of a few new mods, and you can use the comments on this post to let us know why you’d like to be a mod here. 

Priority is given to redditors who have past activity in this community or other communities with related topics. It’s okay if you don’t have previous mod experience and our goal, when possible, is to add a group of moderators so you can work together to build the community.

Please use at least 3 sentences to explain why you’d like to be a mod and share what moderation experience you have (if any).  

If you are interested in learning more about being a moderator on Reddit, please visit redditforcommunity.com. This guide to joining a mod team is a helpful resource. 

Comments from those making repeated asks to adopt communities or that are off topic will be removed. 

u/GaryNOVA — 2 days ago
▲ 43 r/GooglePlayDeveloper+26 crossposts

[Help needed] I need advice about a new video on the Play Store for my app

This is the app (called "LWP+"), and I've shown here the video that I've published there:

https://play.google.com/store/apps/details?id=com.lb.lwp_plus

At first I was happy about what I created on the video, but then I thought that it looks more like a tutorial here, instead of maybe focusing on what's the most interesting. Surprisingly, ever since I've published the video, it actually got quite some views already (29 after 2 days), despite the fact it's a bit of a niche app. Still, I think maybe it can be improved.

I want to know what you guys think about the video (which has audio, BTW).

Here's about the app:

It's a live wallpaper app, that has these features:

  1. Allows showing color/image/animation/video as content (users choose the file from the file system). No special effects so some users that complain about the dimming/zooming effects actually like using it. Users can also choose whether it should scroll or the type of automatic cropping.

  2. Allows (some) control over the Material-You colors of the OS, as it lets users to choose the colors to report the OS about what's on the wallpaper. This means that like on Android 17, users can choose the colors they want (if the OS supports it) despite the content not matching it.

  3. Setting of double-tap to lock the screen. Some launchers don't offer this, so I added it to the app too.

  4. Some extra flags that (on some devices) should affect colors further, such as black/white text and/or black/white icons on status bar and/or lock screen and/or launcher.

The app is completely free, ad-based. Users can remove the ads including by just watching full screen ads. Originally it was created to offer dark-theme on devices as it wasn't a toggle on the OS settings, and was based on the colors of the wallpaper.

u/AD-LB — 3 days ago
▲ 7 r/GooglePlayDeveloper+2 crossposts

It's time, after 2 years of development on my spare time after work

The deed is done. The first app I've developed 100% myself, sent for review for closed testing. Manually. After 9-5 job, few hours here and there at the time. No AI except first logo version and some minor code help and completion.

At first, it was only for myself, a hobby project, but one user on r/budget discussion encouraged me to publish this, as this is the kind of app he was looking for and wasn't able to find.

I wasn't planing to do it, because there are thousands of budgeting apps out there (and I see posts about new ones at least once a week), but there was a reason I've build it. And I lost my job for few months, so I had some extra time to refine the app.

I wanted a 100% offline solution that doesn't require me to enter expenses manually. The only apps like that I found requires internet connection, logging to supported bank accounts etc. My app works for every bank app without any of this.

My personal version was crude and the biggest challenge was improving it to be usable for normal users - intuitive enough UI, onboarding, instructions, translations etc.

The last 10% that is always hardest to do.

So, the next step after review is to invite friends and family to test the app. I'm not asking for anything here. I just wanted to went after 2 years of spending sizable part of my free time building something instead of playing games (I've bought sequel of my favorite game, death stranding, at day 1 and i still didn't finish it).

So that's it. Wish me luck. The app requires some permissions to work that needed video explanation for review, so it might not be a smooth process.

u/MilessEdgeworth — 2 days ago

Got Google Play Production Access After 14-Day Closed Testing. Should I Promote the Existing Release or Create a New One?

Hi everyone,

I'm publishing my first Android app and I'm a little confused about what to do after getting Production access.

I completed the required 14-day Closed Testing, then applied for Google Play Production access. After around 2–3 days, Google approved it and my Play Console now says:

“Congratulations! Your app has been granted Google Play production access.”

Now my dashboard gives me three options:

  • Open Testing
  • Pre-registration
  • Create and publish a Production release

Each option has its own set of tasks.

What is confusing me is that under Production it asks me to “Create a new release.”

I already uploaded an AAB/version while doing Closed Testing, and that is the version that was tested for the full 14 days.

So my questions are:

  1. Is Open Testing required, or can I go directly from the completed Closed Test to Production?
  2. Should I promote/use the same release that was used in Closed Testing for Production?
  3. If Production says “Create a new release,” does that mean I actually need to generate a new AAB with a higher version/version code?
  4. Or can I simply use the already uploaded Closed Testing bundle for my first Production release?
  5. What is the recommended/safest approach for a first Play Store launch after Production access has been granted?

I've attached screenshots of my current Play Console status.

I'd really appreciate guidance from anyone who has recently gone through this process. Thanks!

u/PsychologicalGur4350 — 3 days ago

Play Store App Appeals- how long do they take?

Submitted an app to play store. Initially got rejected due to privacy policy violation, re-submitted after making corrections

Now, reviewer rejected it but this time attaching screenshot of earlier version (the newer version contains the corrections as per the policy). I have appealed the decision

Honestly, how long does it take to hear back on the appeals? Google play store says 8+ days but I doubt it's true. Can someone confirm the time it took them to hear back? thanks

reddit.com
u/AirPsychological8551 — 3 days ago
▲ 8 r/GooglePlayDeveloper+1 crossposts

Have you received your July month payment in India?

Automatic payment failed for India only - this issue is affecting everyone or only few accounts ?

u/Eastern_You_1959 — 4 days ago
▲ 18 r/GooglePlayDeveloper+18 crossposts

I Built a Simple Asset Management App Because Spreadsheets Were Driving Me Crazy

I got tired of managing company assets in spreadsheets, so I built my own mobile asset management app.

Most tools I found were either:

Too expensive

Too complex

Enterprise-focused

Not mobile friendly

So I created Comodo — a simple asset management app focused on: ✅ Asset tracking

✅ Inventory management

✅ Employee assignment

✅ QR/barcode support

✅ Fast mobile access

It’s mainly designed for small businesses, technicians, warehouses, and teams that just want a clean and easy system without heavy enterprise setup.

Still improving it actively and adding features based on feedback from users.

Would genuinely appreciate feedback from IT admins, storekeepers, technicians, or anyone managing equipment daily.

Android: https://play.google.com/store/apps/details?id=com.comodo

u/tprakash45 — 4 days ago

Have you received your July month payment in India?

For those expecting payment, have you received:

India-only payment

Cross-border payment

Both India and cross-border payments

Just trying to understand whether the payment issue is affecting everyone or only me.

reddit.com
u/Eastern_You_1959 — 5 days ago
▲ 18 r/GooglePlayDeveloper+2 crossposts

Got this dreaded email! Please help!

So recently, my game that uses admob went into production on the Play store and I got this email from the Adsense team.

Google mentions that my account was disabled due to "invalid traffic, and/or other activity which violates our publisher policies or terms and conditions".

I had to watch a few of my ads (when it went into production) to test whether the ads are being served correctly and to also progress through my game more easily. That's the most plausible reason but I had 0 clue that this would lead to account closure. No warnings, no notifications.. just straight up closure..

Also I had various testers testing out my app (due to Google's 12 testers, 14 day policy) and a few of them may have invariably seen my ads in production.

And here's the worst part.. Google wants me to give detailed reports and analysis of the traffic to my closed account when I have 0 access to it.. how do I even do it?

So please help me out on what I should submit in the appeal and is there any realistic chance of getting my account restored?

u/Spirituality_awaits — 6 days ago

Got production access approved after first rejection - what changed in my second attempt

I wanted to share my experience in case it helps other indie developers going through Google Play’s closed testing / production access process.

My app, Promise Yourself, was rejected the first time after completing the 14-day closed test with 12 testers. Most of the testers were people I personally knew — friends/family/internal testers. The app was installed and tested, but after around 7–8 days of review, Google rejected production access with the reason that testers were not engaged enough.

The confusing part was that for a simple habit/promise app, normal sessions are naturally short. A user might open the app, check in, and leave within 30–60 seconds. So I wasn’t sure what “engagement” really meant from Google’s perspective.

For the second attempt, I changed a few things:

  • I increased the number of testers beyond the minimum.
  • I kept my original 12 testers.
  • I also joined an app testing group where other developers tested each other’s apps.
  • In total, I had around 25–27 testers/downloads involved.
  • I made sure the app was actually opened and used during the testing period.
  • I clearly explained in the production access form what was different this time.
  • I mentioned that the app is already live on the Apple App Store and being used by people across different countries, which helped show that the app is functional and production-ready.

During the second test, I did not make major app updates. The main difference was broader tester participation and a stronger explanation in the production access submission.

After submitting again, Google approved production access within about 2 days.

My takeaway:

The 12-tester minimum seems like the floor, not the safest target. If you are building a simple app where sessions are naturally short, I would not rely on exactly 12 testers. Try to get more testers, make sure they actually open and use the core flow, collect feedback, and explain your testing process clearly in the form.

For anyone stuck after a rejection, I would recommend:

  1. Get more than 12 testers if possible.
  2. Make sure testers actually open the app repeatedly.
  3. Ask testers to use the core feature, not just install the app.
  4. Keep screenshots or notes of testing activity if you are organizing it manually.
  5. In the production access form, explain what testers did, what changed from the first attempt, and why the app is ready.
  6. If the app is already available elsewhere, mention that as supporting context.

This process is still pretty opaque, but in my case, increasing tester coverage and writing a clearer production access explanation seems to have made the difference.

reddit.com
u/Cool-Refrigerator589 — 5 days ago
▲ 11 r/GooglePlayDeveloper+2 crossposts

Payment failure due to this error

I am trying to purchase play console id and this popping up each time. My international payments are enabled and i have sufficient amount still this is coming

Pls tell me how to resolve this issue

u/ElectronicMaybe9513 — 7 days ago

Automatic payment failed multiple times.

This is happening for the first time. My automatic payment is showing as failed multiple times. Anyone know why?

u/Eastern_You_1959 — 6 days ago

[India] So without BillDesk verification we can not make any sales?

My billdesk verification is pending, and I tried with many different mobile phones and payment methods, and I get the same error "Transaction was declined [OR-FGEMF-20]". I think it is due to BillDesk verification pending, but why the google play store not allowing sales? The billdesk verification itself is very hard. Also I got one paid user a month ago, but now he is not able to renew.

reddit.com
u/disciplined_potato — 7 days ago

Play Developer account closed due to inactivity, can I reactivate?

I searched but most threads were about terminations dues to breaches of policy (I'm guessing). I intended to finish my app and publish but never got to that stage. Now I am but my account is closed. Can I do anything? It's linked to my primary Google account, so I would prefer to use this that set up another gmail address.

reddit.com
u/Apostle_1882 — 8 days ago
▲ 21 r/GooglePlayDeveloper+4 crossposts

Apple Macos Magic Trackpad and Keyboard app for android - Updated

Just published a new version. Updates from previous version:

Implemented swipe typing (using gboard) in combined mode with trackpad

Still in closed testing.

Please share your gmail address in DM for access.

Webpage: https://themythicalengineer.com/apps/remote-magic-trackpad/

Playstore app link: https://play.google.com/store/apps/details?id=com.magic.trackpad.free

Macos Companion app: https://github.com/sks147/RemoteMagicTrackpad/releases

Demo Video: https://www.youtube.com/watch?v=_7fabyMv56Q&t=1s

Previous post:

https://www.reddit.com/r/MacOSApps/comments/1thcqf9/apple_macos_magic_trackpad_and_keyboard_app_for/

u/sks147 — 11 days ago

First App submission suspended and I don't know why

Hi Team,

New to the Google App Developer space. I operate a news site focused on two particular non US stock markets.

In terms of timeline, we build an app version of our site and submitted it to the app store, code version 3 for Production.

Eventually, this was rejected and the screenshot showed the app wasn't able to connect to our server. This was expected as the User Agent Google used to connect was restricted from our WAF.

We whitelisted it, resubmitted the same codebase, but, again we got a rejection with the same screenshot. This time however, the screenshot was identical and we had no record of the Google IP's accessing our server - so it was almost like they didn't kill the app and relaunch it at all - just flat out rejected it.

So, we improved the notification, retry ability, included a retry button and enhanced the UI to include the error log and submitted Code Version 4. Shortly after we submitted this version, we saw a series of logins and test and usage of the app to various endpoints, all successful and working.

At this point, we thought, great, it's all working, they logged in, viewed various news articles, browsed around and logged in fine. Only a matter of time now until approval.

This morning we woke up to a note from Google saying the app had been rejected, but worse had been suspended as well and that we only had the ability to appeal. The details provided were;

Issue details

We found an issue in the following area(s):

  • In-app experience"Repeated app rejections."

This was confusing, because, the most recent submission wasn't rejected, if anything it appears it worked fine, based on the logs, and the latest version was working fine. There is no other policy issue listed, or any other detail around why. Just that we had repeated rejections - but each time, the rejection was simply;

Your app has the following functionality issue(s):

  • Problems loading Your app does not open or load

Issue details

We found an issue in the following area(s):

  • Version code 3: In-app experience: Please see attached screenshot IN_APP_EXPERIENCE-539.png

So, in sum, 2 x rejections - 1st because of WAF, 2nd because they didn't relaunch the app, and 3rd shows from the logs it worked, but then rejected with no other context.

How can it be this hard to get an app approved that is a simple website wrapper.

I've explained this in the appeal, but 1000 characters makes it hard and I genuinely have no idea what the issue is and why it necessitated a full App Suspension?

Any help appreciated - its been a terrible experience if I'm honest. I wish i could just speak to a human and explain.

reddit.com
u/ge33ek — 9 days ago

What are the best tools for AI generated Apps

I have a very good idea i wanna make it an app , but i have zero knowlege of programming apps, and also i wanna finish it this summer. What AI tools can help me + not being that expensive. (update: its not that i am lazy to learn. its that i have zero time i am working on multiple projects and other stuff that keeps me busy but i still wanna create the simple idea i have it will help my community)

reddit.com
u/CapitalDream2031 — 14 days ago
▲ 1 r/GooglePlayDeveloper+1 crossposts

Statistics on august 6th installed audience drops to zero, did yours?

Hey

Does anyone else have this issue?

My installed audience up to august 5th is 37

August 6th chart drops to zero ??? And no data, wtf?

August 7th 38 users again

Obviously that is wrong for August 6th and there was installed users on august 6th

I'm concerned now if I apply for production

I think I might raise a support ticket but before I do, I want to query if others have this issue also

u/Traditional-Slip-574 — 12 days ago