Should I feel guilty for using AI to make my games instead of doing it myself?
For a bit of context, I'm a young teenager who's interested in coding and just starting out in the amazing world of Roblox Luau. I’m working on a small FPS game project. While I wrote many of the base scripts myself, the AI modify them to add features, improvements and help me fix some errors i cant find myself to resolve them.
So far, I’ve managed to create a very basic movement system by hand (sprint, crouch, prone, walk, jump cooldown), which was later enhanced by AI. I also made a very primitive gun system that was then heavily refined thanks to a lot of help from Claude and my Roblox Assistant.
Recently, however, I’ve started feeling guilty about relying so heavily on AI just to add features to my scripts. It might sound dramatic, but the fact that around 80% of the game’s content was generated by AI makes me feel not right. Sure, I’ve made some adjustments myself to match my preferences (like changing the color of bullet tracers, adjusting the screenshake intensity when a bullet flies near a player’s head, etc.), but I feel like these small changes aren’t really enough to say “Oh yeah, I wrote this script myself.”
I’d like to know:
- Are there other people in the same situation as me?
- What’s right or wrong with my method of using AI this way?
- And how did you (the veterans and professionals in Luau) gain advanced knowledge of the language?
- Finally, is it right to use AI that way to make games in general?
Please note that I’m not very fluent in English, so I apologize in advance for any grammar mistakes. As this text was translated with the app DeepL
Thank you very much to everyone who takes the time to read this long post.