



I’ve been trying to learn how to make a simple tycoon by watching @rustysillyband on youtube, i followed his tutorials and got stuck on making a functional dropper. i followed his script and everything but i cannot figure out where i messed up. my dropper will only drop one part and still doesn’t show the billboard Gui. i’m determined to figure it out but at this point my head hurts
2 days ago I've released my game, to be honest the game is mainly for younger audience but it can appeal to the 16+ age as well, the gameplay loop was very precise, I made sure it was fun, repetitive, I made sure the tutorial is easy to understand, the UI works for mobile/console as well
and it actually shows, players who finish the tutorial usually plays for 15+ minutes, I even got 3 supporters that really liked the game, told me the game is very fun, looks good etc
But the problem is reach, im paying 16$ a day for engagement ads, the ctr is quite low so I've tried multiple thumbnails/ads, it did become better but not by much, from average of 1.5%~ ctr to 2%~
the engagement ads are very expensive, so far 32$ 16.4k impressions and 230 clicks,
I also found another problem, even if they click, they see 0 active players barely any likes and don't give it a chance, so I added plays campaign (8$ a day) so there will be more active players, which did work, I have 3-6 active players now and 490 visits but its still not enough in order to hit the 250 HEP threshold.
I will take any advice possible and learn from it, I always listen and try to improve, the ads are getting expensive so any idea will help
hiii can anyone check if this is safe to insert to my game please😭 it is my first time ever using roblox studio and i have been warned inserting things from the creator store can hurt you so i just really want to be sure the scripts are okay because i have no idea how to check them myself 😭 i been trying but its really complicated! if anyone can check them for me i'd be so very grateful!! it says theres 8 scripts!
So basically I want to start making a game, I have a lot of ideas and I'm also pretty good at making models, but I havent the fainest idea how to code, should I like find someone to help me code or learn how or what?
Hey everyone, I built a new Obby and did my own playtesting, but I really need a fresh pair of developer eyes to see if there are any hidden bugs or mechanical issues. It takes a minimum of 10 and a maximum of 30 minutes to complete. Could you give it a try and share your honest feedback?(Game ID:136355763343765)
Hi everyone. My name is Smith Yanong. I run a content distribution agency that helps Roblox developers get exposure through clipping. It's called VIREON. we're currently working with other Roblox related developers and we recently hit 2.5M views in just 1 month. If you're interested in promoting your game/s. Just message me at my Instagram account https://www.instagram.com/yanongsmith?stkn=MXd2bXA1OWY4eTR0YQ==
There are kind of no first person web-swinging games existing so i thought of making one , idk what should i do with this system though, i never intended to release, i can also add automatic aim and make it 3rd person but that will need more animations ewwwww, but i'm proud of the results
You aim the web precisely with ur mouse, the recording js doesnt show it for some reason
There's also some stuff i didn't showcase like wall/ceiling climb, Pulling unanchored parts using web and some other experimental things
The system doesn't have staged pendulums and no staged anchor points, works on anything basically
Took like a week, ignore the map
I really love games, I grew up playing roblox and always wanted to make my own.
the first month into luau, I managed to complete all of TheDevKings Luau Tutorials(Beginner, Advanced and UI) as well as some of BrawlDev’s tutorials.
i’m proud to say I no longer can just write “print(“Hello World”)” but can finally read full scripts.
I can make leaderstats and input stuff like “kills” or “coins”. I can make a shop system and use RemoteEvents/Functions,,,,
But i’d find myself stuck when it sometimes since I forgot how to use certain things like “clone()” and whatnot. I would often get frustrated cuz I can’t seem to utilise those functions without coming across several bugs. This is the reality and I know I shouldn’t beat myself up for it.
I have massive respect for all developers because this really takes so much patience.
I’m a fast learner and tend to push myself too hard with high expectations. I really want to know what advice you guys could give me on how I can learn Luau faster. Should I keep practicing small projects more? Rewrite systems to see if I can memorise them?
I would also absolutely love to hear everyone’s experiences and struggles when first learning luau and how you came over them. Looking forward to reading the responses!!
Hi everyone, I'm working on a small extraction-style RPG. If you'd like to take a look, I'd really appreciate your comments and suggestions. Thanks a lot!Play here: https://www.roblox.com/es/games/82194856669019/Crypt-of-Ashes Creator: murdonord
Hey Guys,
I made my first life simulator game. Mostly inspired by RoCitizens and Welcome to Bloxburg. I loved RoCitizens but the lack of updates drove me to make my own.
For good feedback (in terms of features, progressions as well as bugs obviously), I am gonna give out freebies in the game too (game passes or cash whatever you prefer)
The link is here: https://www.roblox.com/games/138790679069724/HarborLife#!/about
Thanks in advance and looking forward to the feedback :D
I am trying to make a game and it starts in a single player server. Then progresses to a 40-50 player server that is used as a lobby to form groups of 1, 2, 3 or 4 to move onto a third place with a procedural generated map for just that group. Is that a normal roblox game dev architecture that has already been proven over and over or is it something a bit more difficult that requires novel development? Do most games just use one place for the whole experience?