Do roblox games typically use multi server architectures with teleports?
I am trying to make a game and it starts in a single player server. Then progresses to a 40-50 player server that is used as a lobby to form groups of 1, 2, 3 or 4 to move onto a third place with a procedural generated map for just that group. Is that a normal roblox game dev architecture that has already been proven over and over or is it something a bit more difficult that requires novel development? Do most games just use one place for the whole experience?