r/SEGAGENESIS

▲ 17 r/SEGAGENESIS+1 crossposts

What could be causing this? (Power Base Converter)

Every game I play crashes after a minute or so of gameplay. I have tried 3 games on it and each one crashes after a little bit of time. I cleaned the insides (It was really dusty), and it seems to have done nothing. I didn't see any leaky capacitors, but there was some flux (which should be harmless). What could be wrong? Am I just not plugging it in right? Is it because the back isn't screwed in? Anything helps.

u/wheatmuncher4000 — 3 days ago

One of My All-Time Favorites: 1994’s Shadowrun on Sega Genesis

I've loved the Sega Genesis version of Shadowrun since I was a child. I loved being dropped into a city, taking jobs from Johnsons, and figuring out the rest on my own. Decking was a second game inside the game. And every run you got a little stronger and a little closer to the next big score.

For years I've been looking for something that scratches the same itch, and I keep coming up short. Plenty of games have the cyberpunk look, and the more recent Harebrain Shadowrun games are great, but none of them feel like that game to me: real-time, top-down, and free to roam.

So I'm building my own: a top-down homage to the Genesis original, with its own setting. It's an early prototype, but Ive got a lot of the bones in place:

- Real-time top-down combat. Guns that scatter when you're on the move, magazines and reloads, melee, and lock-on targeting.

- Hacking as its own game. You jack in at a terminal and crawl a node network. Moving between nodes and fights against ICE inside a node are real-time. Your rig carries a loadout of programs, and the network's alert climbs as you make mistakes. Tracers hunt you, hidden traps can burn your programs, and what you do on the network can affect things in meat-space (like switching off cameras and maglocks.)

- Jobs from fixers and contacts. Deliveries, escorts, gang trouble, ghoul hunts, and network jobs to delete or steal data. You can also sell the data you pull.

- More than one way through. Pay the gangers who stop you on the street or fight them. Crack into a network quietly or force your way in.

- A district that's worth exploring. Gangs, ghouls, derelict buildings to search, and a clock that keeps running while you're jacked in.

- The core loop is the one I loved: take a job, run it, get paid, spend the money to take on harder work, repeat.

I also want to fix one thing I always struggled with: decking was nearly impossible to afford early on. Here, hacking works from minute one.

So, for anyone who played the Genesis version:

- What did you love about it? What made it stick with you?

- What didn't you like, or what wore you down?

- What would you hope to see in a modern game that's trying to capture the same feeling?

Super curious to hear all your thoughts!

u/Count_Zero_Games — 7 days ago

The final gauntlet and boss were a massive pain in the ass. But I finally beat Shadow Dancer, which means I’ve beaten all the Genesis Shinobi games!

I had a good time with this one. It feels a bit unfair to compare it to Revenge of Shinobi or Shinobi III, though, since they’re doing different things.

I will say that the last two rooms in the gauntlet and the final boss were brutal — maybe the toughest challenge I’ve faced in a Shinobi game, which was a surprise because everything else here was relatively easy.

On the one hand, the final boss really forced me to learn the mechanics and play right, and I could see what the game was doing and appreciate that. On the other hand, God, it was so hard.

u/early252 — 7 days ago
▲ 59 r/SEGAGENESIS+2 crossposts

I made a modern style DAW to make music for the Sega Genesis/MD (Feedback is appreciated)

Hey everyone! I've been working on a DAW specifically for composing music for the Mega Drive / Genesis, and it's finally reached a stable state and runs on basically toasters as well.

MD Synth DAW is free, open source (MIT), and available for Windows x64, Linux and macOS (x64+ARM64).

Update 2026-10-04:
As of now the MacOS builds are broken, this happens as that's the only operating system I couldn't test, I'll be working on a solution.

  • Fully built YM2612 and SN76489 chips from scratch in software.
  • Piano roll / Pattern based like FL Studio.
  • Hardware constraint handling, you can't make the song do something the console can't.
  • Export to VGM, VGZ, XGM, WAV, FLAC, OGG, OPUS & WEBM
  • Import VGM, VGZ, XGM, MIDI, TFI (preset file).
  • App comes with it's own file types as well:
    • MDSYN - the project file
    • MDBANK - file containing multiple presets in the form as a "bank". Runs and imports automatically on execution
    • MDPRESET - a singular preset file. Double click importable. Runs and imports automatically on execution

The website has screenshots and usage guides.

I'd love feedback from anyone who uses Furnace, DefleMask, trackers, or other DAWs. Is there anything you feel is missing or could be improved?

Website: https://meguminbot.github.io/md-synth-daw/
GitHub: https://github.com/MeguminBOT/md-synth-daw
Music made with it: https://youtu.be/yKJc5uL4_-4?si=gW3F-08LbgJ0qKSn

>AI was used to gather the material I needed for researching prior to the project, no AI generated code with the exception of the apps dev test suite and the website itself.

u/ThatTastedPurpl — 12 days ago
▲ 20 r/SEGAGENESIS+1 crossposts

I’m working on a native PC recompilation of Rings of Power — with widescreen and zoom

Hi everyone! I’ve been working on RROP, an experimental static recompilation of the Genesis/Mega Drive version of Rings of Power for PC.

The project translates the game’s 68000 and Z80 code into C and builds a native executable. It currently supports Linux and Windows, with experimental macOS support being contributed.

Alongside the original presentation, it offers:

  • Widescreen with a world view that adapts to the window.
  • Zoom and smoother outdoor camera scrolling.
  • Optional external fonts for clearer text.
  • Mouse controls that use the game’s original automatic walking.
  • Sound, five manual saves, and five rotating autosaves.

It’s still a work in progress, and a full playthrough hasn’t been verified. Interiors and battles currently use the original viewport.

You need your own ROM of the supported revision to build it. No ROM or game executable is distributed in the repository.

Source and build instructions: https://github.com/kruzeman/RROP

I’d love feedback from people who played the original—especially anyone willing to try it and report gameplay issues. What parts of Rings of Power would you most like to see improved?

u/Financial-Craft-6077 — 10 days ago