u/Game-Wizard

Image 1 — BTAU: My abominations!
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BTAU: My abominations!

Hey gang, it's been a minute since I wrote my guides for BTA. Now that we're in the BTAU era, I wanted to show off what I've been using in my mercenary company.

First up, assault mechs.
MCII-85: Wish this was faster, I'd love to put in a supercharger. Hits like a freight train though. Has some minor heat issues, but the mech expertise/quirk work together to fix that (mostly).
MAD-IIC-SC: I did get a supercharger on this one, and it gets where it needs to be. And still hits hard af.
Cyclops: Not a hard hitter, but a force multiplier. The Advanced Command Mod is a big help. Mostly spends his time protecting/supporting the Bane (see below). Slow.
BNE-DD: This thing is a workhorse. Being able to drop 450 points of damage on a single target is huge. Slow, though. This is usually Revostae's ride (I use the BTA pioneering comrades pilots)

Next, heavy mechs.
VQ-BB: The vision quest is a pretty nice platform for a debuffer. This mech's whole purpose is to jump around and hit two targets with acid and INARC and two different kinds of debuffing lasers. Very useful to set up targets for missile attacks.
Legend Killer: Insane single-target damage. I usually put Shade as the pilot since he has bonuses with kicks.
Guillotine: My jumping backstabber! This thing is good at getting into a rear arc and tearing a mech open.
Thanatos 4S: This is wulfbane's ride (note all the SRMs). The tandem ammo is excellent at exploding vehicles and does significant damage to mechs as well. The sensors quirk on this one works well with the tactics skill line and I also try to include a Sanctuary probe to make it even better. If the Thanatos isn't in range or LOS of targets, I can usually sensor lock or probe ping if there's a big group.
Orion IIC-SK: A workhorse. I usually put Grampa in this one to give it a little extra damage, but it is a very good single-target damage dealer.
MAD-GLG: I could probably do better here with some other platform, but it delivers some ATM hurt very well.
Black Python-3: This is Turtrus' ride to keep the laser heat under control. Excellent long range sniper alongside the Legend Killer.
Black Knight LJP: This is Bloodydoves' ride (his bonus synergizes with the mech's quirk). Another long-range sniper.

This team (plus four LRM carriers) has been absolutely kicking serious ass through the campaign, so I felt they earned their chance to show off the builds. Hope you find it interesting and/or inspiring!

u/Game-Wizard — 5 days ago