r/Battletechgame

Quick BTAU question - were there recent changes to the mech bay storage?

Hi folks,

tried some googling, but came up empty....

Seems like in the past, I started with a single mech hangar (the first tab) and the other 2 tabs were unlocked through engineering. This gave 18 mechs per tab, for a grand total of 54 with all 3 bays unlocked.

My current playthrough, I just noticed that I started with 6 mechs slots, the first engineering unlock gave me 12... all in the first hangar. The other two tabs seem to show they're available, but trying to ready another mech gives an error message - not enough space available.

Google seems to still think it's 3 bays of 18 each max storage - was this a recent change, or is my game glitching a bit?

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u/T-1A_pilot — 13 hours ago

TIL the Bull Shark is in Vanilla

I've had this game for six years, played the campaign twice, played many, many careers.

For the first time, I've kept playing quite a while after the campaign, and while I've done a certain Flashpoint before, I didn't realize it leads to additional flashpoints.

>!Following the Bobrov I finally got to where you battle the Black Widows and afterwards receive the Bull Shark.!<

Truly a pity they aren't pumping out more content for this game, but there ain't a shortage to begin with!

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u/SurfyBraun — 16 hours ago

Sumire, you're f%*#ing fired!! {Or, my love/hate relationship with BTAU...)

Just a brief rant. I LOVE BTAU. The freedom, the flexibility. Staring off with a mismatch set of lights, working my way up to mediums and heavies. Still using fast lights/mediums late game as scouts/harassers. The general overall feel. It's about perfect.

...except...

...look, I get it - the random map placements help make it fresh, and keep every map from being the same. But holy hell! Sooo many times in a row I get dropped into terrain that is impassible, either breaking up my forces or causing me to take 12 turns to get to an objective. Or the hovertank gets to spend 8 rounds careful maneuvering to try to get off a peak, to find the battle over when he arrives. Or dropping me directly ON TOP OF the opposition/objective - at least that's a quick fight, but can get a little hairy. Or, my personal favorite - dropping my force normally, a ways from the objective, but dropping one lone unit on top of the objective squarely in the middle of two enemy lances...

This bugs me more than anything - I'm a merc, I can handle Darius telling me it's a one-skull milk run only to have a Steiner scout lance greet me, sometimes intel is bad, I get it. But at least drop my forces in good order - sheesh, Sumire, that's pretty much your job!!

I love this game, and honestly have no idea how to change it, but this one aspect is what gets me to sop playing after a while. Then, time passes, and I miss battletech, so I come back.... and the cycle continues... :) And recently - probably my perception - but it sure seems like these 'bad drops' are more the norm than the exception.

(And yes, I know - I could get all my mechs jump jets, and have all my vehicle pilots take sideslip, but to me that limits some of the freedom and feel of the game, so while it is A solution, it's not necessarily a good one for me...)

Well, just a short rant. Anyway, gotta run... have to go get my firestarter out of his drop spot, alone in the middle of 8 superheavy tanks, and back to friendlies before he gets one-shotted by a lucky shot...

edit: heh. Hadn't tried to move him yet - just alt-tabbed back to the game to find he's also stuck on a building. So his first turn, alone and surrounded, will be a one-hex careful maneuver, leaving him with no evasion....

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u/T-1A_pilot — 18 hours ago

Big Steel Claw 1-1

I finished "Big Steel Claw", the flashpoint where you take on a gladiator over a series of missions. He pilots a custom 50-ton Crab and at the end, you get to choose whether to 1-1 him or drop a full lance. If you 1-1, you're limited to a single 50-ton mech yourself>!. Spoilers would be spoilers.!<

Anyway, this is well after completing the vanilla campaign on Ironman, so I'm well-stocked up. I had to shelve one of my ShadowHawks to make room for bringing a Centurion AL online - I had an MPulse++, SPulse+, and regular ML and SL, plus arm mods.

Took a bit - I even got shut down for heat, but I bet the bastard, and it felt satisfying. I've played this before with the other option - drop a full lance in violation of the 'gentleman's" agreement, but this must be the first time I went alone, since I got the win-with-one-mech 'chievo.

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u/SurfyBraun — 23 hours ago

Is it wrong to love shotguns?

The LBX line is pretty sweet. AC line just as good. Not accurate but that spread does stab damage and can mess up a torso. Aim for the head.

If you tun snipers they sometimes miss so the front mech with the close burst finishes them off with the extra resolve or free knockdown shots

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u/MediumAcceptable129 — 1 day ago

He will definitely survive...

I love you, Sumire. I just freaking love you!
How do we call this tactic again?... The "HOT drop"? The "Kamikaze"? The "Death while below"?
Within next 2-3 turns Pathfinder gonna have standoff of his lifetime against 4 Kell Hounds mechs. The Kell Hounds of all regiments!
And all I wanted to do is to goof around in that royal mad for a couple of missions until Chopper raises some experience...

u/Difficult_Month7110 — 1 day ago

What was the oddest enemy force the game has tossed at you?

Was playing at bit of the base game last night and did a 4 skull assassination mission, Target plus 2 other lances. First lance all Victor's... reinforcement lance, also all Victors.... a mix of 9B and 9S's. Almost wish the target one as well but sadly just an Archer

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u/Da_Fish — 2 days ago

Current state of the overhaul mods?

Haven't played in a few years but recently feeling the urge.

Are BTA and Roguetech still active?What's their current state and which would you recommend for a returning player? And is 32GB RAM enough for them nowadays(I9-14900hx/RTX4090 mobile with 16GB VRAM laptop)?

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u/Tezzlinna — 3 days ago

Newbie here, is there a way to make the white highlight bigger or even other color? I'm having a bad time discerning units, they are the same color as the terrain

u/Successful-Peak-6524 — 4 days ago

Are these mechs good for late game?

Im hunting down heat sink D and guass rifles. I keep a crew of 55-45 with good equipment at a cost for limited missions.

u/MediumAcceptable129 — 4 days ago

I'm developing a Custom Map Editor.

https://preview.redd.it/wc8myqrpeojh1.png?width=1601&format=png&auto=webp&s=0d3ff0ac333d8e3e2c2db0cd95ed93815067e3bf

https://preview.redd.it/bwvkjxtchojh1.png?width=1601&format=png&auto=webp&s=095a6d9fee15b5dd8e9ed3ff9c580d027834ca98

I am developing a Custom Map Editor that does not depend on MissionControl or CustomMaps.

(I am Korean, all UI elements are displayed in Korean.)

Import terrain and place structures and units as decorations, and freely create contract types that are independent of encounter logic.

You can't change the shape of the terrain, but you can turn a barren desert into a metropolis.

You can also line up the mechs produced by the factory in the hangar. Just for decoration.

You can create Flashpoint missions for specific dates and specific systems.

The most important thing is that you can always modify missions that follow the same flow.

The ultimate goal is to incorporate artillery bombardments and special events into encounters.

Many features have not yet been implemented.

Most of the development was done using Codex Pro, but it required a great deal of knowledge about the Battletech Mod.

If this tool ever becomes really great, I’ll create a cool FlashPoint and share it.

Thank you.

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u/NNBG_KOR — 4 days ago

High Tide Mission Pointers Request

New to the game at 20 hours. Used to play the board game 35 years ago and just found it.

Currently stuck on the High Tide. I can wipe the enemy base, but always lose my base. Looking for a winning strategy. TIA

reddit.com
u/Ecstatic_Job_3467 — 4 days ago

BTAU Patch v20.1: The OmniMech Overhaul is Live

I do not normally post patch notes here but this patch includes a fairly major update to Inner Sphere OmniMechs and I felt it was appropriate to post it here for anyone who uses BTAU and does not keep an eye on the Discord server or on the wiki's patch note/blog post sections. Patch notes follow:

v20.1 (aka the "OmniMech Overhaul" patch) has been released to the installer. This is a chunky one so read closely:

BREAKING HEADLINE: OMNIMECHS OVERHAULED: This is the headline feature for patch v20.1, Inner Sphere OmniMechs have been heavily rebuilt. There is an entire blog post going into deep detail on what has happened to them and why it has happened, which is linked below, but the long and short of it is that the IS OmniMechs have received extremely powerful quirks that emphasize what they do well while also having their armor values locked to whatever they come with as stock designs to provide a trade-off for their extremely powerful quirks. The blog post details everything better than these patch notes ever could so it is highly recommended you go read them. If you have existing Inner Sphere OmniMechs in your MechBay you will need to store and re-ready them to get the updated armor values and quirks, no way around that.

CRITICAL INFORMATION: This patch only includes Inner Sphere OmniMech rebuilds. The Clan and Community Content OmniMechs are currently untouched. This was done both to break the update into manageable pieces and to gauge player response with the new system before delving into the fraught waters of Clan Omni rebuilds. They are on the radar for a future patch however. There is a full list of the currently affected designs in the blog post linked below.

OMNIMECH BLOG POST HERE: https://www.bta3062.com/index.php?title=BTA_Developer_Blog_14:_Why_are_OmniMechs_changing_starting_in_v

NEW MECH: The Shadow Hawk IIC, a 45 ton Clan second-line BattleMech, has jump jetted into combat. This second-line design can be found far and wide with many of the Clans' garrison galaxies. The model is courtesy of MechWarrior Online and looks great. You can also buy it occasionally from Clan Diamond Shark at Twycross.

NEW MECH: The Menace, a non-canon 85 ton Clan Fire Mandrill BattleMech, has thundered into battle. This is a non-canon designed to give the Clans another assault to play around with and is a new model from Transient74 (who has made many of our existing wonderful models). The Menace is 85 tons and is the same speed as a Battlemaster by default. It comes with Endo-Steel and a heavy warload of paired weapons. You can get it from fighting Clan Fire Mandrill (all the kindraas field the Menace) or from their faction store.

NEW MODEL: The Atlas II, the 100 ton Star League take on the venerable Atlas, has received a beautiful new model courtesy of Piranha Games and MechWarrior 5. The stats on the existing Atlas II variants in BTAU have not changed, only the model. Importantly, the Atlas II no longer assembles with other Atlas variants and has a different affinity than the Atlas I does (it has Sharpshooter). You can get it wherever Star League royal 'Mechs are found (so ComStar, WoB, Clan garrison forces, Dark Caste, etc).

CASTDEF UPDATES: Before this patch, most newly added factions used the same character portrait for their faction representative, the same on that Local Government used. That was lame and boring so we've upgraded them to all be bespoke names and portraits. Enjoy the new cast of colorful characters!

MORE PORTRAITS: There's a wave of new commander portraits from the same source as the new castdef character portraits mentioned above. Go check 'em out!

NEW FRAMEWORK MOD: Free Mechbay Patch has been included. This allows you to now ready an already assembled mech into any Mech Hangar instead of just Hangar 1. Thanks goes to MightyPirate for this one, appreciate it man!

CONTEST WINNERS: The latest BTAU Design Contest winners, the Black Python InBlue and the Tolso Spoiled Rotten, have both been included into BTAU. Congrats to the winners again.

COMMUNITY CONTENT: There's some new CC in this patch, including: the Marauder II MAD-WVR; Cat's Cradle and Kraken's Abyss have been updated a bit; the Wraith TRNW; the Dragoon 006X, the Jinggau G8M, the King Crab 001C, the Mushu 4T, the Screamer 4X; there's two new superweapons, the AC2 Array and the SuperHeavy Lance; the Fireball 7L (this one's a fun time); a new planet, The Hole, has been added to the northern end of the Rim Worlds Republic that has a unique store.

  • Fixed Oberon faction store.

  • Fixed the BJ-2M to assemble with other Blackjacks properly.

  • Updated two Templar loadouts to better fit their canon loadouts.

  • FactoryUI has been updated to fix a small bug with item display names.

IMPORTANT: v20.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v20.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

== BTA Light ==

BTA Light has not been updated and remains on v19.7.1.lite.

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u/bloodydoves — 6 days ago

How to install ColourfulFlashPoints from Github?

Modtek doesn't seem to recognise the Colourful FlashPoints folder when I download it to the mods folder.

reddit.com
u/spaceanaconda — 4 days ago

Q: BEX Tweaking when to spawn allies on missions - how does BEX decide when to spawn allies?

Some of the missions will randomly (seems like) spawn a group of allies with you to fight with and I really enjoy those (and typically involves a longer mission against more foes).

Is there a way to tweak some parameter to increase those, or what actually determines when you get those? Anyone know?

reddit.com
u/philo_the_middle — 4 days ago