Armour
Completely new to the game and currently on the third story mission.
When arming the 'mechs, do i make sure that all armour sliders are filled, or does it differ from role to role?
Completely new to the game and currently on the third story mission.
When arming the 'mechs, do i make sure that all armour sliders are filled, or does it differ from role to role?
I would use vehicles from time to time, but nothing regular. There is nothing that could be at the same level of effectiveness Mechs.
But I think I stumbled upon a gem: DEMOLISHER 2x Gauss !
Demolisher has 2x AC20 as standard and it requires it to pass relatively close, this (Gauss) solves this problem of being able to hit enemies across the entire map and the combination with the right pilot perks makes this extremely effective.
pilot perks: Sideslip- When activated it allows you to climb any mountain or building and take a sniping position, Intensify Firepower - gain +30% damage this turn if it doesn't move, **Perfect Targeting-**gnore 2 evasion on enemies (massive bonus) and Overwhelming Aggression- +10% flat bonus to damage!
This is one of the best sniper builds in my opinion regardless of whether we are talking about Mechs or Vehicles.
Which vehicles do you use and in which roles? I know about the possibility of putting Meck on VITO, but that tactic has always seemed like cheating to me
Okay, so it's kind of a meme that Darius is trying to get you killed. He's very bad at gathering intel and often drops you in really suboptimal places. Like I don't understand his thought process, but it feels like he frequently wants to place my troops in valleys or at the lowest elevation areas he can find so as to completely waste the advantage of an aerial drop. You know, real Darius tactical genius.
I can forgive him not having complete info on enemy lances, but I decide to do a mission this morning. Attack an enemy base.
Darius chose to drop in a valley. In this valley is a river acting as a moat that will cut me off from the base, so if I want to advance on the base, I have to cross the river. The base is armed with six heavy turrets, all of which can fire on my drop point starting on the first turn, and of course they're shooting downhill at a bunch of mechs being slowed by a river crossing. The base was also heavily populated by enemy mechs, and there were unexpected enemy reinforcements in hills beyond, but the important note is that EVERYTHING was uphill from me, and thus had elevation advantages to kill my ass.
I tell Darius I'm bailing on this mission as soon as I land, and he marks my extraction point as being THROUGH enemy lines, because that's where he always wants to do emergency extractions from. My heavier mechs got trashed immediately, and the lighter mechs that got across the river in time still had almost nowhere to maneuver because they were obligated to run uphill into thicker enemy opposition.
If anyone had survived this drop - and nobody did - I wouldn't have held it against the team if they doused Darius in flamer fuel and boiled the man's flesh clean off his bones one limb at a time. There are "mistakes", and then there's Darius, obviously having been paid off by the Tuarian OpFor. I can only assume that after everyone in the outfit died, he found himself a cushy job sending their people on a one-way ticket directly to Hell, and I guess what I'm asking is: is there anything other than the Rougetech mod that will allow me to take this authority to kill my entire lance away from Darius and let me choose where I drop so that there's no risk of me dropping in objectively the WORST location in the entire map?
We were attacking a STATIC location. The base did not get up and go anywhere. The river valley Darius dropped me into to be murdered in was not moving around or acting as an unknown factor. That was 100% a Darius choice. Even if it had ONLY been turrets, it still would have been an attempted murder on his part. I could put that man on trial and any jury in the galaxy would convict him for this.
All my frontliners have a ton of evasion and I try to keep my gauss snipers back, but if they get sensored or the enemy gets a glimpse of them, they get focused really fast. I can't seem to make these slow move type mechs work.
I must be missing something here, panic doesn't trigger until the mech is damaged to a single salvage anyways? I tried burning them out, surrounding them and peppering with lighter damage weapons to avoid taking off limbs, these guys are pretty stubborn to stay strap in.