
First game assets
The scene currently uses two texture atlases: one for the buildings and one for the vegetation. The textures were baked with several supporting maps, including normal maps, curvature maps, height maps (vertical +Y and horizontal +X), and lightmaps.
Entire scene: 34k triangles (18k for the modular buildings + 16k for the grass plane and particle system).
My goal is to build a low-poly D&D-inspired world with modular characters and complete asset packs (released in multiple volumes) for game developers. I’m also considering creating an RPG system, but that’s a discussion for another time.
The first volume will include:
Modular building pieces
Several pre-built houses
Human-region environment assets
I’d really appreciate any feedback. Do you think these assets are good enough to sell, or is there anything you would improve before putting them on a marketplace?This is my first time creating something professionally in 3D, and I’m not very confident about it since I never had any formal education in this field. Everything I know, I learned on my own.
I’ve also never used Unreal Engine, Unity, or any other game engine professionally, nor have I released a game. The only engine I’ve worked on is my own OpenGL voxel engine based on Sparse Voxel Octrees (SVOs) and Sparse Voxel DAGs. Because of that, even though I don’t have hands-on experience with commercial engines, I do have a solid understanding of how game engines work internally.
My goal is to create optimized low-poly assets that include:
• Collision meshes
• Animations when needed (doors, windows, leaves, etc.)
• Baked texture maps
The scene currently uses two texture atlases: one for the buildings and one for the vegetation. The textures were baked with several supporting maps, including normal maps, curvature maps, height maps (vertical +Y and horizontal +X), and lightmaps.
Entire scene: 34k triangles (18k for the modular buildings + 16k for the grass plane and particle system).
My goal is to build a low-poly D&D-inspired world with modular characters and complete asset packs (released in multiple volumes) for game developers. I’m also considering creating an RPG system, but that’s a discussion for another time.
The first volume will include:
- Modular building pieces
- Several pre-built houses
- Human-region environment assets
I’d really appreciate any feedback. Do you think these assets are good enough to sell, or is there anything you would improve before putting them on a marketplace?