First game assets
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First game assets

The scene currently uses two texture atlases: one for the buildings and one for the vegetation. The textures were baked with several supporting maps, including normal maps, curvature maps, height maps (vertical +Y and horizontal +X), and lightmaps.

Entire scene: 34k triangles (18k for the modular buildings + 16k for the grass plane and particle system).

My goal is to build a low-poly D&D-inspired world with modular characters and complete asset packs (released in multiple volumes) for game developers. I’m also considering creating an RPG system, but that’s a discussion for another time.

The first volume will include:

Modular building pieces

Several pre-built houses

Human-region environment assets

I’d really appreciate any feedback. Do you think these assets are good enough to sell, or is there anything you would improve before putting them on a marketplace?This is my first time creating something professionally in 3D, and I’m not very confident about it since I never had any formal education in this field. Everything I know, I learned on my own.

I’ve also never used Unreal Engine, Unity, or any other game engine professionally, nor have I released a game. The only engine I’ve worked on is my own OpenGL voxel engine based on Sparse Voxel Octrees (SVOs) and Sparse Voxel DAGs. Because of that, even though I don’t have hands-on experience with commercial engines, I do have a solid understanding of how game engines work internally.

My goal is to create optimized low-poly assets that include:

• Collision meshes
• Animations when needed (doors, windows, leaves, etc.)
• Baked texture maps

https://preview.redd.it/iib0wo4g246h1.png?width=1043&format=png&auto=webp&s=1b7ec7c4b3d0ff9ac41c8ed5229adbd796273c73

https://preview.redd.it/2nzzseci246h1.png?width=696&format=png&auto=webp&s=cec614a417bebf4ee5b2bef9ee4851e63cd595f3

https://preview.redd.it/q1de63jk246h1.png?width=1046&format=png&auto=webp&s=d938b17a8d7cca7c074b1354f5a39de6c676404b

https://preview.redd.it/auleoxmn246h1.png?width=693&format=png&auto=webp&s=a676e256f3181e21cfff04bde1354235610dba2d

https://preview.redd.it/15kris8q246h1.png?width=697&format=png&auto=webp&s=03a30dd4baa3848b09bd523d56c926da2fe57919

The scene currently uses two texture atlases: one for the buildings and one for the vegetation. The textures were baked with several supporting maps, including normal maps, curvature maps, height maps (vertical +Y and horizontal +X), and lightmaps.

Entire scene: 34k triangles (18k for the modular buildings + 16k for the grass plane and particle system).

My goal is to build a low-poly D&D-inspired world with modular characters and complete asset packs (released in multiple volumes) for game developers. I’m also considering creating an RPG system, but that’s a discussion for another time.

The first volume will include:

  • Modular building pieces
  • Several pre-built houses
  • Human-region environment assets

I’d really appreciate any feedback. Do you think these assets are good enough to sell, or is there anything you would improve before putting them on a marketplace?

reddit.com
u/Garyan27 — 2 days ago