Looking for feedback on my vertical action roguelite prototype
Hi everyone!
I have been working on a prototype for a fast paced vertical action roguelike inspired by games like Downwell.
The current build focuses on the core gameplay loop:
- Jumping between platforms
- Auto-targeting combat
- Stunning enemies and dashing into them to gain height
- Escaping a rising hazard from below
This is a very early prototype with placeholder graphics and limited content. Right now I am mainly trying to figure out whether the movement and dash mechanics are fun enough to build a full game around.
Gameplay video:
Playable build:
https://gastonappendino.itch.io/prototype-ascent-protocol
I am especially interested in feedback about:
- Movement feel
- Dash mechanic
- Difficulty
- Clarity of the objective
- Overall fun factor
Thanks for taking the time to try it!