u/GastonAppendino

Looking for feedback on my vertical action roguelite prototype

Hi everyone!

I have been working on a prototype for a fast paced vertical action roguelike inspired by games like Downwell.

The current build focuses on the core gameplay loop:

- Jumping between platforms

- Auto-targeting combat

- Stunning enemies and dashing into them to gain height

- Escaping a rising hazard from below

This is a very early prototype with placeholder graphics and limited content. Right now I am mainly trying to figure out whether the movement and dash mechanics are fun enough to build a full game around.

Gameplay video:

https://youtu.be/lcrBe60y4yQ

Playable build:

https://gastonappendino.itch.io/prototype-ascent-protocol

I am especially interested in feedback about:

- Movement feel

- Dash mechanic

- Difficulty

- Clarity of the objective

- Overall fun factor

Thanks for taking the time to try it!

u/GastonAppendino — 4 hours ago

Looking for feedback on my vertical action roguelike prototype

https://reddit.com/link/1u255qh/video/lqxrxgr63h6h1/player

Hi everyone!

I've been working on a prototype for a fast-paced vertical action roguelike inspired by games like Downwell.

The current build focuses on the core gameplay loop:

  • Jumping between platforms
  • Auto-targeting combat
  • Stunning enemies and dashing into them to gain height
  • Escaping a rising hazard from below

This is a very early prototype with placeholder graphics and limited content. Right now I'm mainly trying to figure out whether the movement and dash mechanics are fun enough to build a full game around.

Playable build:
https://gastonappendino.itch.io/prototype-ascent-protocol

I'm especially interested in feedback about:

  • Movement feel
  • Dash mechanic
  • Difficulty
  • Clarity of the objective
  • Overall fun factor

Thanks for taking the time to try it!

reddit.com
u/GastonAppendino — 8 hours ago