

i got high and have begun combining my current obsessions (mewgenics boss concepts (currently thinking about nothing there as a lab boss, tomerry and other warp train oddities in the bunker, the various class-based minibosses as LoR receptions, and even a whole ass rift-themed dungeon for limbus))
some context for things like the various status effects mentioned for those who havnt played the game:
shield: temporary health.
brace: reduces incoming physical damage by X, where X is the amount of brace you have.
bleed: at the end of each round, take X damage and then increase the amount of bleed you have by 1, where X is the amount of bleed you have.
energized: hitting a robot with electricity will give them the energized status effect, giving them an extra turn.
elite effects: extra effects that make enemies harder, most prevalent on higher difficulties. some examples include "fire immunity, leaves behind a trail of fire when it moves" or "all your units have all stats down while this is alive"
fear: causes the unit to move as far away form its enemies as it can at the start of its turn, using up its movement action.
slowness: your movement range is reduced to 2 tiles for the next X turns, where X is the amount of fear you have.
madness: for the next X turns, behaves as if every single unit is an enemy, where you can probably guess what X is. normally controllable units will become uncontrollable with this. this status effect sucks ass and i hate it.