
r/CHILLSAKEN

Betrayed 1x1x1x1 is my wife and I ship myself with her
I wanna play Competitive Forsaken. What should I be prepared for?
I think people who play Forsaken competitively are cool. And I wanna be better at the game. I already have 24 days might as well become the compsaken player
"Doombringer aren't the admins you friends?" Doombringer:
Who are your favorite survivors and why?
Gotta be Shedletsky, Guest 1337 and Chance.
Shedletsky eats fried chicken, uses swords, and is funny.
Guest 1337 because he feels strong when used right and he's a soldier with lore.
And Chance cuz he's Chance.
It was Phosphorous all along! (AU comic)
Not cool dude...
I saw this before so ima join trend but it's my own thing
Tell me your ships and see if your let in, pls don't take it harshly if not.
Forsaken survivors but the Spectre forgot to Forsaken the budget. What do yall think?
Another Azure skin concept I thought off.
please do not kill me for this
John Doe
My first attempt at drawing John! I made this in roughly one day and I'm pretty happy with the result.
Could y'all please give me some feedback? :D
Forsaken Comic based on The Hunt 20. What do yall think?
RUST_010 concept
Purchase Price: $2017
Health: 4,000
Walkspeed: 8
Runspeed: 27
Stamina: 125
Terror Radius: 90 studs
Basic Attack;
RUST swings his fist forward, punching any Survivors in the way.
Damage: 26
Windup: 0.6s
Linger: 0.20s
Length: 8.25 studs
Basic attacks inflict Eroding I on hit. Eroding is a status effect that makes you take 5% more damage from all sources, and always lasts 120s. Upon being hit by a move that inflicts Eroding while already having Eroding, the stack of Eroding that you are inflicted with will go up by 1. (For example, you have Eroding I. You get hit by RUST’s basic attack. Now your Eroding I is Eroding II, and the timer for it is reset back to 120s.)
RUST’s basic attack can hit multiple Survivors.
Cooldown: 2.2s
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Passive Ability 1; “Energy Charge”
RUST possesses a meter labeled “Charge”. RUST can use his Charge to buff himself, his Husks, or his Traps. RUST starts the match with 20% Charge. RUST idly gains 1% Charge every 4s. RUST gains Charge by;
Hitting a Survivor = 5% Charge
Trapping a Survivor = 10%
Husk Hitting a Survivor = 10%
Killing a Survivor = 25%
Destroying a Sentry, Dispenser, or Tripmine = 5%
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Passive Ability 2; “Fragile Shell”
Stuns against RUST last 25% longer. After a stun ends, the aura of every Survivor is revealed to RUST for 5s, and RUST fills 15% of his Charge meter.
This does not apply to Guest 1337's Parry.
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Passive Ability 3; “Practiced Precision”
RUST can see the auras of his Traps and Husks at all times. The auras of Traps turn orange when a Survivor is standing over them. The auras of Husks turn orange when within a 20 stud radius of a Survivor.
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Ability 1; “Twisted Wires”
RUST stops in place, and slams his hands into the ground. A Trap of rusted wires and spikes appears in RUST’s place. When Traps are unpowered, they can only be activated manually when RUST uses the ability again while facing them. Traps disappear when triggered. Only 5 Traps can be present at once. 5s CD.
Unpowered Traps deal 15 damage, reveal the Survivor’s aura for 7s, apply Eroded 2, and apply Slowness 2 for 6s.
When Traps are powered, they activate automatically, deal 20 damage, reveal the Survivor’s aura for 10s, apply Eroded 3, and apply Slowness 2 for 10s.
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Ability 2; “Rusted Husks”
This ability uses Tokens. Start the match with 1 Token, and gain a Token for every Survivor you kill with a basic attack. If a Husk dies, you regain a Token.
Upon use, RUST will summon a Husk that is identical to one of the Survivors currently alive. While disguised, Husks move, act, and behave almost seamlessly alike real Survivors. They can emote, use stickers, mimic previous chat messages, pretend to fix generators, use fake items, and use abilities (although their abilities do nothing). When summoned, Husks will wander around, searching for Survivors. When they find Survivors, they will linger around them. 70s CD. 10s is taken off the cooldown if a Husk dies. Only 4 Husks can be alive at once.
RUST can “command” Husks to aggro by pressing the ability again while looking at them. Upon RUST’s command, by being stunned, or by RUST engaging a chase with a Survivor they were lingering around, Husks will enter their aggro state, and begin chasing Survivors. When a Husk is aggro, their face will change to be a melted version of what it once was.
When unpowered, Husks have 25HP, 90 Stamina, 6 Walkspeed, 23 Runspeed, and deal 15 damage on hit.
When powered, Husks have 40HP, 105 Stamina, 9 Walkspeed, 24.5 Runspeed, deal 20 damage on hit, and apply Eroded 1.
When a Husk’s stamina is depleted, they will walk until it is regained. Husks always take the quickest path to the Survivor they are chasing if they are chasing alone. If two or more Husks are chasing a Survivor, they will work together to flank the Survivor.
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Ability 3; “Mechanical Tether”
RUST remains still for a moment, lurches backwards, then sends forward four mechanical tendrils to grab Survivors. The tendrils extend 70 studs forward, and can’t pass over/through objects. If RUST successfully grabs a Survivor, he brings them to himself, and slams them down onto the ground. 25s CD.
When unpowered, the slam does 25 damage. Slammed Survivors are ragdolled for 1.5s. Slammed Survivors gain Eroded 1.
When powered, the slam does 35 damage. Slammed Survivors are ragdolled for 2s. Slammed Survivors gain Eroded 2.
RUST remains inactive for 3s after slamming a Survivor.
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Ability 4; “Overclock”
Upon use, RUST’s fist sparks with electricity, and he can choose to use his Charge meter to power either his Traps, Husks, or Himself. Powering a Trap consumes 15% Charge. Powering a Husk consumes 20% Charge. Powering himself consumes 35% Charge.
When RUST powers himself, he remains powered for 30s.
When powered RUST’s stats are raised;
Walkspeed: 9
Runspeed: 27.75
Terror Radius: 120 studs
Basic Attack;
Damage: 31
Windup: 0.4s
When RUST powers himself, it also powers Mechanical Tether. When RUST’s overclock ends, it goes on cooldown for 60s, and he cannot power himself for that time. He can still power other things when on cooldown.
Larp Initiation
Yes this is just me Larping as CI Jason's skin in a modded Forsaken game, but I just loved this music so much.
Fun Fact 1: The eyes on the video are my actual recorded eyes IRL.
Fun Fact 2: I must say the video can be called as "fire", because of how it keeps making my phone overheating each time I'm editing clips into a video that almost has a size of 200MB.