Ideas I had for new Robot moves

Keep in mind I don’t even have 100 hours, so these will probably be unbalanced.

Scan: Robot spends one turn standing still to analyze his opponent. After, he will be able to see whatever move or action that his opponent chooses to lock in. Requires 3 levels of Super and drains a bar of Super for every turn after activation. Will be cancelled if Robot is hit during its start up or duration.

Instant Kill: A cooler version of Scan. Robot activates his instant kill mode, causing his eyes to glow a menacing red. He is now able to see the moves his opponent locks in, and counter them accordingly without input from the player. This means he will parry every attack and win every RPS. He is also able to see his opponent’s DI wheel and perfectly carry out any combo. Has the same Super level requirements as Scan.

Artillery: A stance switch similar to Drive. Robot spends a turn transforming, and is now covered head to toe in turrets, guns, and cannons. All of his moves are now long ranged, but he loses his dash and can only walk forward at a very slow speed. Robot can also fly at a similar speed.

  • Launch: Fires two heat seeking missiles from Robot’s forearms. These work similarly to Magic Dart and track the opponent, becoming faster and more accurate the longer they are active. They will explode if they hit a surface, and cannot be parried.
  • Barrage: Robot fires an onslaught of bullets from the guns on his shoulders. These bullets can be blocked but not parried, and function similarly to Flame Wave by pushing the opponent back and dealing chip damage through their block. Robot can walk during this move, and he can continue the duration by spending Super meter.
  • Unibeam: Robot enters a stance and fires a powerful, medium range beam from his chest, breaking his opponent’s block and dealing heavy multihitting damage. Can be parried. Robot can walk during this move, and he can continue the duration by spending Super meter.
  • Blast: Robot turns his arm into a Mega Man-like Cannon and fires an energy ball. This ball travels quickly and deals good damage, but can be parried, much like Cowboy’s bullets. Robot can fire two blasts from both arms by selecting the “dual” option.
  • Mortar: Robot bends down to fire the mortar cannon on his back, shooting a long ranged and heavy damage explosive.

Upgrade: Robot extends his limbs outwards while pieces of machinery fly in from off screen and attach to him. If he isn’t interrupted, then Robot will enter a new, more powerful form. He is much taller (around 65% of Divine General’s height), all of his moves are upgraded, and he constantly has armor activated. His moves are slower, but they all have more range, deal more damage, and cannot be parried. Requires 5 bars of Super and drains one bar every two turns.

  • Quake now creates a shockwave on use.
  • Optical Beam has Robot fire a prolonged, multihitting laser that can be aimed in a forward cone.
  • Step now has much more range, moves Robot further, and creates a shockwave.
  • Propel is slower, but has a hitbox near Robot’s chest that drags opponents with him.
  • Drive turns Robot into a fighter jet that can move omnidirectionally (dealing damage) and can fire lasers.
  • Keypunch is aimable in a forward cone, with a rocket on his elbow.
  • Ping has Robot detach and propel his fist forward via a rocket, with more range.
  • Bounds Check has Robot grab and drag his opponent along the floor, Ridley Side-B style.
  • Hustle has Robot smash his fists together like Cherno Alpha.
u/ServiceTemporary2453 — 8 hours ago

Cowboy’s moveset if he was an actual cowboy

I just came up with this for fun, I don’t think all of Cowboy’s moves should be changed or anything (I just think it’s funny that the cowboy wields a sword while the guy named Ninja doesn’t).

Cowboy now has a hat and two gun holsters by default.

Snub Nose (formerly Pommel): Cowboy quickly jams the butt of his right revolver into the opponent’s face.

Smith (formerly Horizontal Slash): Cowboy fires his right revolver in the classic western pose.

Wesson (formerly Vertical Slash): Cowboy fires his left revolver forward, with the other held up above his head.

Twin Barrels (formerly Stinger): Cowboy rears back and fires both revolvers at once.

Kneecap (formerly Ankle Cutter) Cowboy aims down and shoots his left revolver into the opponent’s kneecap.

Beretta (formerly Lightning Slash): Cowboy holds his revolver in both hands and aims down the sights to fire from long range.

Gunpoint (formerly impale): Cowboy teleports behind his opponent with his revolver pointed at their head.

Anti-Air (formerly backslash) Cowboy steps back and fires into the air with both revolvers.

Triple Tap (formerly 3 combo): Cowboy flies up via the power of westerns while alternating between shooting both revolvers.

Triple Tap Down: Cowboy alternates between shooting both revolvers while falling in an action hero-esque pose.

The Good (formerly 1000 cuts): Cowboy repeatedly alternates between firing his revolvers, reloading them via time travel.

The Bad (formerly fatal cut): Cowboy pulls back the hammer on his revolver with a loud click, then fires an explosive bullet.

The Ugly (formerly time splitter): Cowboy teleports forward and dramatically empties his revolvers of their bullets, before teleporting them into his opponent’s body and riddling them with holes.

I think it would be cool if Ninja had a super move where he wields a sword

I also think that Cowboy should have a cool time travel based Super move (time splitter is just a dash slash). That is all.

▲ 388 r/jujustushenanigans+1 crossposts

Y'all ever get so hyped that you start quoting the character you're playing mid-fight?

I scream "I REALLY AM, I TRULY AM A CURSE" every time I land widespread strikes, and I also start singing the lyrics to Aizo while yelling about dessert when I fight with Ryu ult.

u/ServiceTemporary2453 — 4 days ago

Better and more fleshed out version of my Investigative Iris headcanon

Iris grew up on classic noir films and wanted to be a famous detective since she was a kid. She applied to Moderator academy when she turned 18, and although she excelled in the investigative aspect, her combat skills and squeamishness left much to be desired.

After failing her training, Iris opened her own detective agency with a loan from her parents, of which she was the only employee. Iris would then spend the next years struggling to make ends meet, as her lack of budget and overeager nature resulted in very little clients. She spent most of her time watching old movies and eating takeout.

When Iris was 22, Jane Doe walked into into her office one day. Having been fired from Roblox and branded as a liar after March 18th, she had dedicated the rest of her life to proving that Builderman was corrupt, but needed someone to help her. Everyone else had turned her away. Iris was unsure at first, but agreed when Jane offered to pay her twice her usual rate.

Iris would help Jane gather dirt and information on Builderman, and it quickly became apparent that Jane was telling the truth about everything, which deeply moved Iris. Now aware of how important their mission was, Iris decided to devote all her time to helping Jane, free of charge, to Jane's eternal gratitude.

The two became close partners and friends over the next few years. Iris developed a massive crush on Jane, but never confessed or acted on her feelings for obvious reasons. Jane would remain oblivious to this.

When The Admins were killed during The War For Robloxia, Iris joined Jane and BrightEyes’s revolution, despite Jane’s protests. Despite her fear, Iris managed to put on a brave face and contribute to the fight against the Big Three. She would come into contact with The Corruption during the battle, and Jane Doe was forced to mercy-kill Iris before she was turned into a minion, comforting her before she died. Iris was then taken into Forsaken and turned into a survivor by The Spectre.

u/ServiceTemporary2453 — 6 days ago

My Investigative Iris headcanon

Me like Iris

After Jane Doe was fired from Roblox and branded as a liar, she dedicated the rest of her life to proving that Roblox and The Admins were corrupt. However, she knew couldn’t do it alone, so Jane hired Investigative Iris to aid her.

Iris was a two-bit P.I. who almost never got any clients, but she was the only one who was willing to help Jane after her name was smeared. Jane paid Iris double her usual rate at first, but soon Iris began helping for free, and the two became close partners for the next few years. Iris developed a bit of a crush on Jane (no need to thank me Jane x Iris fans) but never acted on it for obvious reasons.

When The Admins were killed during The War For Robloxia, Iris joined Jane and BrightEyes’s revolution, despite Jane’s protests. Iris would die to Taph’s explosion along with the other resistance members, and became a survivor in Forsaken.

u/ServiceTemporary2453 — 6 days ago
▲ 2.7k r/Chainsawfolk+1 crossposts

It would be awesome if this was an actual live action human hand in the anime

It might be a bit out there but it would freak me the fuck out for sure

u/ServiceTemporary2453 — 6 days ago

My headcanons for all the SFOTH swords!

Warning: lots of reading and scary words ahead (and also cringe).

The Swords are ancient weapons that have existed as long as The Admins have, having spawned in with Telamon on The Baseplate. They are the most powerful weapons in all of Robloxia, with each having a unique ability and appearance. The Swords are also sentient, and they all possess their own autonomy and personalities, although they share one trait: a love of fighting.

Not just anyone can wield one of The Swords: they have high standards and only allow the exceptional to use them, particularly those with personalities that match their own. Should a sword accept a wielder, the two will form a telepathic bond with one another.

It should be noted that the sword and the wielder are partners, rather than owner and master: the sword can and often will disagree with or disobey its wielder. The bond between them is just as important as the wielder's skill.

The Swords reside in the SFOTH pocket dimension, and their user can summon them into Robloxia at any time. The Swords are very durable, but they can be damaged and destroyed, and they can only heal by resting in SFOTH.

If a sword is destroyed, it will explode in a massive release of energy. The Swords require sharpening, cleaning, and general maintenance just like any other sword. The Swords can all levitate, fly through the air, and speak aloud.

Illumina: Illumina is the most noble and heroic of The Swords. She is a silver knightly/arming sword that constantly emanates pink light, which brightens and dims with her emotions. She speaks in a deep, gallant voice with an Nordic accent.

Illumina serves the role of leader/peacekeeper: she breaks up any arguments between The Swords, rallies them together in combat, and is always the voice of reason. She was always Telamon's favorite and go-to sword, and she is the only one he kept after becoming mortal. Illumina misses her fellow swords and often reprimands Shedlesky for abandoning them. Much like Telamon/Shedlesky, she believes in honor and will only fight on equal grounds.

Illumina has the power to generate solid light from herself, which can take on a variety of properties. Her light can manifest as concussive blasts, lasers, or solid constructs (although these are far simply and more rudimentary compared to people like Dusekkar or Noli). Illumina is an all-rounder, able to use her powers for offense, defensive, and mobility.

Illumina is currently in the Forsaken realm with Shedlesky.

Darkheart: Darkheart is a black katana that comes with a matching sheath. His blade is made from shadow and sucks in all of the light around him. He has a Japanese accent.

Darkheart is Illumina's opposite: where she is optimistic and honorable, he is pessimistic and practical, and the two can never agree on anything. He believes in victory and survival above all else, urging the user to do whatever it takes to win, whether that be surprise attacks, dirty tricks, or even running away. Darkheart helped Telamon create the shinkage-ryū school, and prefers to end fights quickly with a single, decisive strike.

Darkheart has the power to turn his user into a shadow for exactly one second on a ten second cooldown, making them intangible. The user cannot be harmed while in their shadow form, but they can only harm others with Darkheart's blade. The user is able to move extremely fast while in shadow form. Darkheart also allows his user to hide within and quickly teleport through shadows.

Darkheart is currently in Forsaken with iTrapped.

Firebrand: Firebrand is a bright orange gladius. She has an Italian accent.

Firebrand is the most energetic and explosive of The Swords, with a chaotic personality and wild personality. She is an adrenaline junkie who lives for the thrill of the fight, and feels most alive when both her and her user are on the verge of death. Firebrand greatly enjoys arson and explosions. She is unapologetically emotional.

After Jason became her wielder, Firebrand changed dramatically. The bond telepathic bond they formed meant she understood Jason better than anyone, and she quickly became attached to him. Firebrand was deeply disturbed by the Bacon Empire using her power for evil, and often urged Jason to switch sides.

She would serve as a surrogate mother figure for Jason in the coming years, in stark contrast to his unloving and controlling birth mother. After Jason switched sides, Firebrand was greatly proud of him, and even went against her nature to live a quiet life in the forest with him.

When the two of them had the fight of their lives against 1x, Firebrand felt a deep fear/dread, rather than the excitement she would have had before. She also feels a deep guilt and regret for failing to save Jason.

Firebrand has the power to generate and control flames of any temperature and magnitude, as well as control their shape and movement. She can also control other flames, even if she didn't create them. There is an upper limit to the temperature of Firebrand's flames, and she cannot control other flames if they are too hot; 1x1x1x1 was the only able to exploit this weakness of hers. Piercing a person or object with Firebrand causes them to explode.

Firebrand is currently in Forsaken with Jason.

Icedagger: Icedagger is an elegant rapier, made from solid ice that never melts. He has an Italian accent.

Icedagger is calm, sophisticated, and above all else elegant. He sees fighting at the ultimate art form, and believes that being a poor fighter or sloppy is the ultimate sin. Icedagger believes himself to be above his siblings, particularly his twin sister, but still loves them deep down (although he would never admit it). He pretends that he doesn't miss Telamon or his fellow swords.

Icedagger has the power to generate and control ice, which can range from small snowflakes to massive icebergs. Anyone pierced by him will be frozen solid over the course of a few seconds (this is not lethal). Icedagger can freeze any nearby water, including the water in the air or inside the bodies of others, and he can create elaborate ice sculptures and structures. His ice is supernaturally durable, and it would take flames on the level of the Firebrand's to melt it.

Icedagger is currently in Forsaken with Caleb244.

Windforce: Windforce is a shortsword, and the smallest of all The Swords.

Windforce has an easygoing and carefree spirit that is unbothered and unfazed by most everything. Windforce has a "go with the flow" mentality and does whatever her user asks of her, so as long she gets to fly in the sky from time to time, which she enjoys doing more than anything else.

Windforce has the power to create and control the wind. This allows her user to push and pull any object, create massive tornados, and fly at high speeds. Windforce also has the ability to split herself into 5 small daggers, which all possess her consciousness and abilities.

Windforce is currently in Robloxia, flying free without a care in the world.

Daemonshank/Venomshank: The Daemonshank is a pair of glitched short swords. Prior to 1x1x1x1 acquiring them, they were the Venomshank, a green scimitar that constantly dripped green venom.

Venomshank was a sadistic blade that enjoyed inflicting pain more than anything else, as he derived glee from harming others. His psychopathic personality made him an outsider among the other swords, and even Telamon was reluctant to use him, much to Venomshank's resentment.

Sensing that The Adversary would appreciate him more than Telamon and his fellow swords, Venomshank allowed them to take him. After being altered by the 4th Dimension, Venomshank was split into the Daemonshank, and their personality was amplified: they now truly despise both Telamon and his fellow swords, and they want nothing more than to destroy them all.

Venomshank was filled with a powerful venom that corroded the code of everything it touched, until they were melted into a puddle. Venomshank could control the rate at which the venom took effect, and he would often make it slow as possible to prolong the victim's suffering.

The Daemonshank has an upgraded version of its previous power: anyone cut by them will become glitched and distorted, with the effects growing more intense over the course of an hour (this is extremely painful). When their hour is up, they will explode and release a large amount of energy. This also applies to inanimate objects, which explode almost immediately. If they are treated within the hour, one can survive the Daemonshank's effects. The Daemonshank have the power to cut through space itself, bypassing all durability and defenses.

Daemonshank is currently in Forsaken with 1x1x1x1.

And that's all of em! That is all SEVEN of the SFOTH swords!

...

Alright, so I found Ghostwalker to be really boring and too similar to Darkheart, so I did the unthinkable... I made an OC sword. Forgive me for my sins.

Boltblade: Boltblade is a pair of pata gauntlets, the blades of which can be retracted and have their length adjusted. He has an Indian accent.

Boltblade has two sides: most of the time, he is a calm and controlled intellectual. He advises his user to be careful with his power and gives them detailed instructions on how to use them. Boltblade's personality dramatically changes during intense fights and when the user begins to use his powers more. He becomes manic and unhinged, abandoning all subtlety and demanding that the user fight harder and harder, no matter the toll or collateral damage. Boltblade goes back to his normal self afterwards.

Boltblade has the power to generate and control electricity. Due to him being a pair of gauntlets, his power is always directly channeled into his wielder's body, rather than being directed outwards like the other swords.

At the most basic level, Boltblade's wielder can shoot lightning, electrify people and objects, and drain nearby electronics to boost their power. The more electricity they channel through their body, the stronger they become and the more powers they unlock.

With a medium amount of power the wielder can move at high speeds, shock their brain to increase think and reaction faster, and magnetize objects.

At the highest level, Boltblade's wielder can become electricity itself, create massive thunder storms, and manipulate electromagnetism on a massive scale.

However, all of this takes a toll on their body: the more electricity running through their body, the more they will damage themself. While someone like Telamon could use Boltblade for extended periods of time (though still not without risk), a normal Robloxian would quickly fry their mind and body.

Boltblade is currently in Forsaken with Ellernate.

If you somehow read all of that (without skipping!) then thanks, and I hope you enjoyed my post!!

u/ServiceTemporary2453 — 7 days ago

How I feel after letting myself get hit by the most obvious and predictable front dash in neutral

And when I try to turn and block it I get hit anyway

u/ServiceTemporary2453 — 7 days ago
▲ 318 r/Overwatch

I feel like Emre has a ton of missed potential

He has a really strong concept with ChernoAlphabog and the split personality thing, but it kinda feels like an afterthought since Cherno only comes out in the ult (I might be mistaken here though). His kit also had the potential to be awesome, since it looks like Emre can make weapons from nowhere or something similar. The wiki says Cherno was made for global security, so it would be really cool if he had access to a ton of war weapons or something, rather than Emre just being a generic gun and grenade guy. If they leaned more into Cherno being a constant presence and the powers that he seemingly has, Emre could have been way more interesting than I find him to be now. But that might just be me.

Concept art goes hard asf btw

u/ServiceTemporary2453 — 10 days ago