RUST_010 concept
▲ 17 r/CHILLSAKEN+1 crossposts

RUST_010 concept

Purchase Price: $2017

Health: 4,000

Walkspeed: 8

Runspeed: 27

Stamina: 125

Terror Radius: 90 studs

Basic Attack;

RUST swings his fist forward, punching any Survivors in the way.

Damage: 26

Windup: 0.6s

Linger: 0.20s

Length: 8.25 studs

Basic attacks inflict Eroding I on hit. Eroding is a status effect that makes you take 5% more damage from all sources, and always lasts 120s. Upon being hit by a move that inflicts Eroding while already having Eroding, the stack of Eroding that you are inflicted with will go up by 1. (For example, you have Eroding I. You get hit by RUST’s basic attack. Now your Eroding I is Eroding II, and the timer for it is reset back to 120s.)

RUST’s basic attack can hit multiple Survivors.

Cooldown: 2.2s

_

Passive Ability 1; “Energy Charge”

RUST possesses a meter labeled “Charge”. RUST can use his Charge to buff himself, his Husks, or his Traps. RUST starts the match with 20% Charge. RUST idly gains 1% Charge every 4s. RUST gains Charge by;

Hitting a Survivor = 5% Charge

Trapping a Survivor = 10%

Husk Hitting a Survivor = 10%

Killing a Survivor = 25%

Destroying a Sentry, Dispenser, or Tripmine = 5%

_

Passive Ability 2; “Fragile Shell”

Stuns against RUST last 25% longer. After a stun ends, the aura of every Survivor is revealed to RUST for 5s, and RUST fills 15% of his Charge meter.

This does not apply to Guest 1337's Parry.

_

Passive Ability 3; “Practiced Precision”

RUST can see the auras of his Traps and Husks at all times. The auras of Traps turn orange when a Survivor is standing over them. The auras of Husks turn orange when within a 20 stud radius of a Survivor.

_

Ability 1; “Twisted Wires”

RUST stops in place, and slams his hands into the ground. A Trap of rusted wires and spikes appears in RUST’s place. When Traps are unpowered, they can only be activated manually when RUST uses the ability again while facing them. Traps disappear when triggered. Only 5 Traps can be present at once. 5s CD.

Unpowered Traps deal 15 damage, reveal the Survivor’s aura for 7s, apply Eroded 2, and apply Slowness 2 for 6s.

When Traps are powered, they activate automatically, deal 20 damage, reveal the Survivor’s aura for 10s, apply Eroded 3, and apply Slowness 2 for 10s.

_

Ability 2; “Rusted Husks”

This ability uses Tokens. Start the match with 1 Token, and gain a Token for every Survivor you kill with a basic attack. If a Husk dies, you regain a Token.

Upon use, RUST will summon a Husk that is identical to one of the Survivors currently alive. While disguised, Husks move, act, and behave almost seamlessly alike real Survivors. They can emote, use stickers, mimic previous chat messages, pretend to fix generators, use fake items, and use abilities (although their abilities do nothing). When summoned, Husks will wander around, searching for Survivors. When they find Survivors, they will linger around them. 70s CD. 10s is taken off the cooldown if a Husk dies. Only 4 Husks can be alive at once.

RUST can “command” Husks to aggro by pressing the ability again while looking at them. Upon RUST’s command, by being stunned, or by RUST engaging a chase with a Survivor they were lingering around, Husks will enter their aggro state, and begin chasing Survivors. When a Husk is aggro, their face will change to be a melted version of what it once was.

When unpowered, Husks have 25HP, 90 Stamina, 6 Walkspeed, 23 Runspeed, and deal 15 damage on hit.

When powered, Husks have 40HP, 105 Stamina, 9 Walkspeed, 24.5 Runspeed, deal 20 damage on hit, and apply Eroded 1.

When a Husk’s stamina is depleted, they will walk until it is regained. Husks always take the quickest path to the Survivor they are chasing if they are chasing alone. If two or more Husks are chasing a Survivor, they will work together to flank the Survivor.

_

Ability 3; “Mechanical Tether”

RUST remains still for a moment, lurches backwards, then sends forward four mechanical tendrils to grab Survivors. The tendrils extend 70 studs forward, and can’t pass over/through objects. If RUST successfully grabs a Survivor, he brings them to himself, and slams them down onto the ground. 25s CD.

When unpowered, the slam does 25 damage. Slammed Survivors are ragdolled for 1.5s. Slammed Survivors gain Eroded 1.

When powered, the slam does 35 damage. Slammed Survivors are ragdolled for 2s. Slammed Survivors gain Eroded 2.

RUST remains inactive for 3s after slamming a Survivor.

_

Ability 4; “Overclock”

Upon use, RUST’s fist sparks with electricity, and he can choose to use his Charge meter to power either his Traps, Husks, or Himself. Powering a Trap consumes 15% Charge. Powering a Husk consumes 20% Charge. Powering himself consumes 35% Charge.

When RUST powers himself, he remains powered for 30s.

When powered RUST’s stats are raised;

Walkspeed: 9

Runspeed: 27.75

Terror Radius: 120 studs

Basic Attack;

Damage: 31

Windup: 0.4s

When RUST powers himself, it also powers Mechanical Tether. When RUST’s overclock ends, it goes on cooldown for 60s, and he cannot power himself for that time. He can still power other things when on cooldown.

u/Admirable_Land_9405 — 8 days ago

so... we can all agree this game is survivor sided, right?

Genuinely what are you supposed to do against a stacked team up each other's asses?

Weaken one of them? The Elliot healed them. Go after the Elliot? The Shedletsky is protecting them. Go after Shedletsky? The Dusekkar is shielding him. Go after Dusekkar? Builderman's Sentry is on a loop spot. Destroy the Sentry? There was a tripmine on it and now you have to wait even longer.

What are you supposed to fucking do?

Guest 666 and 1x1x1x1 are the ONLY viable killers because they rely on pure bullshittery.

THAT'S NOT GOOD BALANCING.

IF THE ONLY GOOD CHARACTERS ARE ABILITY SPAMMERS, THEN THERE'S A BIG FUCKING PROBLEM.

u/Admirable_Land_9405 — 24 days ago

This update is the final nail in the coffin for me

Genuinely have I never seen such scummy greed before.

How could the devs see the hatred for the battle pass, then say "How can we make it worse?"

Now you have to wait DAYS to grind all of the skins if you don't fork over your wallet.

You can't even collect currency around the map now, you have to do shitty quests. AND WHEN THOSE ARE DONE, YOU HAVE TO WAIT FOR THE QUESTS TO REFRESH.

Summer Games but there's no games, only gamepasses.

See you in PWNed by 14:00

u/Admirable_Land_9405 — 2 months ago

I had a lovely day today

I started off the day by playing Pillar Chase. Now, I'm fairly new to the game. I only have the Vapor and Rosemary. But I read up on some stuff, so I'm not some mindless noob.

Regardless, I started the game. I tried out a new survivor I had purchased, that being Vanisher. Vanisher was very interesting to me because of the self-heal. The round was against a Tier 1 Pal Percy. I mostly hid the entire time, and I got a hefty amount of valves and generators going, but alas, I was last man and got smoked in less than 10 seconds because of that DAMNED tether grab.

I was feeling quite bad, and considering leaving, but I had noticed I was next in queue, as I had some leftover points from the last time I played the game.

Before the points could be used though, I had a double trouble round with the Percy from the last round, which was extremely fun. It was very funny seeing the survivors run around in the Blazing Cage as Percy and the TamaTerrorz swarmed them.

It finally came to be my round. I got it done fairly quickly, and every survivor died. Nothing too special. I did hit a cool fully charged dash attack though.

I decided to keep playing because I was close to affording Valem.

I had a round against a Tier 2 Brutum, which was not very fun, but I did hit a cool jump to avoid his leap, which was dopamine inducing. The big boy seemed to have his sights set on me though, as once he saw me, he did not stop chasing me until I was dead.

There was another round against a (presumably) new Vapor, where half of us escaped. I managed to do all of the objectives in that round.

Then another round against a Tier 1 Ao-Oni. That was iffy, as only two of us escaped, myself included.

Finally, I got to try out the bird boy. It was in Pillar Stronghold. The first thing I tried to do was use my Truth Bind, but no matter what I tried throughout the whole round, it didn't seem to work, so I never managed to fill up my boredom meter.

I placed the clones everywhere, and survivors just kept running into them, which was amusing. I really liked how fast Valem was, and his very long attack range. There was a very annoying survivor though who had a cute leafeon cosplay. They simply kept outrunning me, eventually though I killed them.

Or rather, they killed themself by running into a clone, which made me laugh.

I am starting to very much like this game, although the balancing problems are quite glaring.

u/Admirable_Land_9405 — 2 months ago
▲ 11 r/AntiForsaken+1 crossposts

loser behavior

Be a human being deserving of human rights? ❌

Be a teaming smurfing asshole and laugh at teammates? ✔

How can you be THIS pathetic

u/Admirable_Land_9405 — 2 months ago

People should be allowed to headcanon whatever the fuck they want

I know the original posts were an experiment, but the mere reaction to the second one is telling enough.

For another example, just look at the one guy who posts Guest 1337 x Brighteyes. Look at how much fucking hate he gets just because he headcanons something they don't.

THAT'S WHY IT'S A HEADCANON YOU FUCKIN' TWAT. IT DOESN'T HAVE TO MAKE SENSE. YOU DON'T HAVE TO LIKE IT. YOU ALSO DON'T HAVE TO SEND SENSELESS HATE JUST BECAUSE YOU DON'T LIKE IT.

Look at my flair. I am the #1 crackship hater and even I can just scroll past it.

To those who gave the OOP hate, do better.

>!I would've posted this on the main sub, but I'm banned there!<

reddit.com
u/Admirable_Land_9405 — 2 months ago

i hate crackshippers and here's why (body text)

I'll go over each ship I can think of

I can already smell the "NO FUN ALLOWED" memes...

.

Guest 1337 x Anyone: did we just throw TLG out the fucking door? look at his new render, THE DUDE CLEARLY STILL MISSES HIS WIFE FFS. Shipping him with anyone besides Daisy is just a complete assassination of his character and everything he fought for in TLG. (generator doesn't count because daisy's soul is in the generators)

John Doe x Anyone: He's a mindless brute now. The only reason John/Jane works in the first place is because they were together pre-forsaken. Nobody else has connections to John (besides the admins) pre-forsaken.

Jane Doe x Iris/Anyone: HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE THIS SHIP SINCE I DISCOVERED IT. Purely exists for the sake of Yuri and is based off one fucking meme line. Making Jane abandon all her work to save her husband just so she can be with a random woman with a minor crush on her is fucking stupid and I think lesser of you as a person if you actually ship these two UNironically. The same goes for Jane and anyone else. It's a compete assassination of her character. Yuri/Yaoi is a plague that infects all without reason, and this ship is a perfect example.

Shedletsky/Brighteyes x Anyone (besides eachother): These are both real world married people who are faithful. You can't even use the excuse of it just being their personas, BECAUSE THEY'RE BOTH HERE IN FORSAKEN.

Azure x Two Time: Refer back to John Doe.

Chance x iTrapped/Mafioso: Much like Jane/Iris, my hatred for THIS has no ends. Exists purely for toxic yaoi, and both of these characters tried to kill Chance. Being with someone who tried to fucking murder you is beyond simply "toxic" and crosses to nonsense and insanity. If you think "that's what makes it fun" let's have your partner try to kill you and see how you switch up that tone.

Noli x 007n7: That lore is old and non-canon. Noli would still kill him like anyone.

Dusekkar x Taph/Anyone: Not reciprocated in any way by Dusekkar. Taph is a little yandere creep and Dusekkar never expresses any feelings remotely resembling romance ANYWHERE. (real world Matt Dusek also is married and has kids but Dusekkar is his persona and his wife doesn't exist in-game so I'm not counting it)

Elliot x 007n7: Did we forget what happened at Builder Brother's Pizza? Elliot may not hate 007n7, but he certainly holds a heavy grudge against him and would never consider 7n7.

1x1x1x1 x Anyone: 1x is the PHYSICAL MANIFESTATION OF HATRED. HATRED. HE IS THE ROBLOX VERSION OF A-M. DO YOU KNOW WHAT A-M DID? "enemies to lov-" 1X'S MAIN GOAL IS KILLING SHED.

c00lkidd x Anyone BESIDES other kids: Your harddrive needs to be checked. Now.

Slasher x Anyone: All it takes is one word from the Necrobloxicon and they're dead.

Elliot x Mafioso: Why are we shipping a fresh-out-of-college worker with a 50-year-old man?

.

Any other mundane ships like Chance x Elliot or Noob x Veeronica are fine.

ship whatever the fuck you want. just know that I hate it.

u/Admirable_Land_9405 — 3 months ago

To ease everyone's stress, have a spongebob episode

Now, promise me one thing:

>!Close Twitter for the love of the father, son, and the holy spirit.!<

u/Admirable_Land_9405 — 3 months ago

with the recent debates about the artstyle, I will spread my thoughts (read the body text)

I'll get it out of the way, layered clothing can be good UNDER THE RIGHT CONDITIONS.

Look at the difference between MS4 007n7 and Fool Chance. 7n7 doesn't have needless, unnecessary creases or folds, and everything looks natural. Chance looks like Aberrant rolled him into a cylinder, then unrolled him.

MS4 Two Time (FIRST LIFE SPECIFICALLY) looks elegant and regal, like they should considering the lore. MS4 Jane Doe would look elegant and regal IF SHE WASN'T COVERED IN FLOWERS.

There are three things that can ruin a skin;

  1. Straying too far from the original design. (MS4 1x)
  2. Overdesigned/too many accessories. (Fool Chance)
  3. Ruining the character's core principles/gameplay. (Second Life MS4 Two Time)
  4. Not changing enough/too basic (MS4 Dusekkar, Elliot, Builderman)

Look at MS4 Azure ffs. How did the flower man (jarona) turn into a diamond golem? There's nothing even vaguely flower-like about him.

MS4 1x1x1x1 too. They completely abandoned the green and black for... purple, blue, red, and green? Chance changing his color scheme in his MS4 at least makes sense THEMATICALLY since his outfit is based on a spade card.

MS4 John still looks like John. c00lkidd still looks like c00lkidd. Sixer still looks like Sixer. You get the point. That's why they are widely considered to be amazing skins.

These skins break the classical artstyle, and by doing that they allow for more expressive creative freedom. SO WHY THE FUCK IS ADMIN GETTING REMODELED FOR BREAKING THE ARTSTYLE? THAT'S THE FUCKING POINT OF THE MINECRAFT SKINS.

devs are stupid.

.

.

.

oh yeah this is a thing called an "opinion"

u/Admirable_Land_9405 — 3 months ago

A Guest 1337 balancing post

Punch Changes;

>Normal Punches have the same windup as Parry Punches (but lack the parry punch's lunge)

>Normal Punches will now stun for the same time as a Parry Punch

>Cooldown reduced to 38 seconds

-

Charge Changes;

>Charging the Killer away from a Survivor now gives you 20XP, $5, and 0.25 Malice

-

Block has been removed (and so have parries). In its place, Guest 1337 has a new ability;

-

"Toughen Up"

>Upon activation, Guest 1337 gains Resistance 4 for 1.5 seconds and has his aura revealed to his fellow survivors

>When nearby an ally Survivor that isn't another Guest 1337, the Resistance 4 effect is extended by an additional 2 seconds, and stacks until it reaches the cap of 5 seconds

>For every additional Guest 1337 (up until 5) in the match, the Resistance 4 stack cap is decreased by 0.5s

(For example, if there is 5 or more Guest 1337s in the match, then the Resistance 4 maximum length becomes 2.5 seconds)

>You gain 15XP, $5, and 0.25 Malice per hit you tank for a teammate.

>Toughen Up has a cooldown of 40 seconds, and an extra 10 seconds is added to the cooldown for every extra Guest 1337 currently alive.

-

>ULTRAKILL Guest 1337 skin can still be obtained by stunning the Killer with Punch immediately after tanking a hit for a teammate with Toughen Up

>that one achievement that needs you to parry a killer 3 times has been removed cause fuckyoubich

u/Admirable_Land_9405 — 3 months ago

a possibly hot take (image unrelated)

Sensitive Music Mode should replace every chase theme with the Placeholder Music for when a theme gets moderated.

I can't actually find an upload of the music so this is a certified "THOSE WHO KNOW" post

u/Admirable_Land_9405 — 3 months ago

There needs to be skill-based matchmaking, and I'm tired of everyone saying there shouldn't.

Tell me why it is fair for a 2 day player to go against a 60 day player.

Can you think of a single reason?

"There's no way to add ski-"

Yes there is. Make separate servers for win percentage. So someone with 0-10% wins gets put with other people of that win percentage, and basement dwellers with 70-100% winrate get to fight amongst themselves like the wild animals they are.

Servers for 0-10%, 10-30%, 30-50%, 50-70%, and 70-100% respectively.

get the grass and shower allergic sweats out of my lobbies

u/Admirable_Land_9405 — 3 months ago
▲ 15 r/AntiForsaken+1 crossposts

Ideas for optimization settings since devs won't fix their shit (image unrelated)

Optimization choices;

Disable shadows

Replace particle effects with models (The same way Script Builder JD replaces John's normal trail with a model)

Disable map-wide fog

Remove the textures on map terrain

Remove models outside of the playable area

.
maybe with this people like me can break the 30FPS threshold

now before you say stuff like fog and shadow removal can give you an advantage, it actually has a DISADVANTAGE that counters it: >!it makes your game look like ass!<

u/Admirable_Land_9405 — 3 months ago