u/GeeKoSb

I’m developing a multiplayer space strategy game in public beta, inspired by browser strategy classics but built from scratch / ALERYOS
▲ 5 r/OGame

I’m developing a multiplayer space strategy game in public beta, inspired by browser strategy classics but built from scratch / ALERYOS

https://preview.redd.it/pwaiop3ig46h1.jpg?width=1256&format=pjpg&auto=webp&s=84cb85848bcfefcf36bf9a7e81636bd22b8d0215

Hi everyone,

I wanted to share a project I’ve been working on for a while: Aleryos, a multiplayer space strategy game currently in public beta.

The game is built on some foundations that many browser strategy players will recognize: planet development, resource management, research, fleets, espionage, alliances, exploration and wars between players in a persistent universe.

https://preview.redd.it/c0hsis6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=b2362d08e6caaad29e03eeadf6e55a2d45e499a1

https://preview.redd.it/5bfrcs6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=a9f0f7a774de65afd3d1cd3b0ec38b0c5f6d5e9b

https://preview.redd.it/bd67ks6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=16ecec188234bd6d7bf96c1c54e6e9605bba925d

https://preview.redd.it/8qph5t6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=201fcd773cfa3c53a945d3ac4c54163415443ddb

https://preview.redd.it/iqpqit6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=3d5219850b2c92b8c7019bad8a67c433100f85e5

https://preview.redd.it/5j2tqt6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=72d2925aedc0f1d1c2c4100698d2bc268761efe7

https://preview.redd.it/xnawvu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=ba038d04a5c46040eef6db5eab957a15b9cacfb4

https://preview.redd.it/ilzzmt6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=7525c0bff71e4338766a1c82a38ccfc3b65e598a

https://preview.redd.it/r22b3u6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=3c00a9665d7bba7b9629b67bcea65a35f4990427

https://preview.redd.it/pe4ihu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=0fc661c4e3bc332ee08941230f234c69bb56f40c

https://preview.redd.it/4gm1nu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=89dc297fc943c7b6e190b09b0474c054fff75a66

https://preview.redd.it/o64wcu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=168cd7002b3acef1c8b15bc86f9354cef3bb04aa

https://preview.redd.it/j6egtu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=71e630c5d835951e4e3f7133a5343dd66466435f

https://preview.redd.it/9oi0wu6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=6f640e300c5e4238609455f352db71578ad00830

https://preview.redd.it/hlizst6uf46h1.jpg?width=1256&format=pjpg&auto=webp&s=bc9b17b92e8be68d54b5d7ad0276382cf3a7d69e

But the goal is not to simply recreate the old classics. I’m trying to build a game with its own identity and more modern strategic depth, especially through systems that change the way players approach progression and conflict.

Aleryos was built from scratch. Even though I use AI as part of my development workflow, I’m putting a lot of care into the UI, the visual direction and the overall player experience. I know there are more and more quick clones of classic browser strategy games appearing lately, often reusing the same mechanics or feeling unfinished. That’s not what I’m trying to do here: I want Aleryos to feel like a real game with its own systems, not just a reskin of something that already exists.

For example, Aleryos has a modular ship system. Instead of only producing fixed units, players can design their own ships using different chassis, hulls, reactors, weapons and shields. The idea is that each fleet should reflect a real strategic doctrine, not just a higher number of units.

There is also a system called Pillars, which adds a ground layer to the game: transport, colonization, ground espionage and terrestrial attacks. I wanted to avoid having the whole strategy revolve only around “build fleet, attack, repeat”.

The beta is already moving forward: there are now more than 400 registered players and around 100 daily active players. A lot of new features have been added recently, and more are planned around balance, UI, alliance mechanics and long-term progression.

The game is still in beta, so there will definitely be bugs, balance issues and things that need improvement. That’s exactly why I’m looking for player feedback now, while the systems can still evolve.

If you enjoy persistent strategy games, empire building, alliances, optimization and player-driven conflict, I’d genuinely appreciate your feedback.

You can try Aleryos here:

https://aleryos.com

Even critical feedback is useful at this stage. The goal is to build something solid with the first players, not just release a beta in isolation.

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u/GeeKoSb — 2 days ago