u/General_Chemical3411

▲ 8 r/EDH

The Wise Mothman Identity Crisis, Trying To Do Him Justice But Struggling

I've been struggling trying to build The Wise Mothman in a way that does him justice and not just turning him into something boring.

When I first saw him, I immediately wanted this really cool all things mill graveyard matters kind of deck. Basically, a deck with a lot of group mill, self mill, and graveyard value where the table descends into chaos as Mothman snowballs.

However, after playing and building him I realized the +1/1 counters make him a massive threat incredibly fast and he naturally becomes almost a Voltron commander weather you want him to or not. The second he gets remotely big from the deck doing its thing all sorts of removal gets pointed at him.

Now I feel stuck in this weird middle ground where there are so many different ways to take this cool commander, and I just want to do him justice. I want the deck to be able to compete at high bracket 3 without it just becoming a Voltron Mothman aggro type deck. I guess I am trying to find a balance between Mill, counters, and graveyard while still keeping the deck flavorful and competitive.

So for fellow Mothman lovers, please help. What direction made him feel the most cohesive without losing what makes the commander fun?

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u/General_Chemical3411 — 14 days ago