DnD Wailing Mimic
Here idea for mimic
Wailing Mimic
Medium Monstrosity (Shapechanger), Neutral Evil
Armor Class: 13 (Natural Armor)
Hit Points: 67 (9d8 + 27)
Speed: 15 ft.
STR 17(+3) DEX 12(+1) CON 16(+3) INT 9(-1)
WIS 13(+1) CHA 10(+0)
Skills: Deception +4, Stealth +3
Damage Immunities: Acid
Condition Immunities: Prone
Senses: Darkvision 60 ft., Passive Perception 11
Languages:— Challenge: 4 (1,100 XP) Shapechanger.
The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object (such as a chest, a wardrobe, or a pile of rubble).
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 12(2d8+3) piercing damage plus 7(2d6) acid damage.
Wailing Lure (Recharge 5–6). The mimic emits a harrowing sound of a crying child or an injured adventurer that can be heard up to 120 feet away. Each creature within 60 feet of the mimic that can hear the wail must succeed on a DC 13 Wisdom saving throw or become charmed until the start of the mimic's next turn. While charmed, the creature must use its movement on its turn to move toward the source of the sound by the safest available route.
Elder Wailing Mimic (Grand Cave Illusion)
Huge Monstrosity (Shapechanger), Neutral Evil
Armor Class: 15 (Natural Armor)
Hit Points: 126 (12d12 + 48) Speed: 10 ft.
STR 22(+6) DEX 8(-1) CON 19(+4) INT 10(+0)
WIS 14(+2) CHA 12(+1)
Skills: Deception +7, Stealth +2
Damage Immunities: Acid
Condition Immunities: Prone
Senses: Darkvision 90 ft, Passive Perception 12
Languages:— Challenge: 8 (3,900 XP) Shapechanger.
The mimic can use its action to polymorph into a cave entrance or back into its true form.
False Appearance (Cave Form Only).
While motionless, the mimic is indistinguishable from a natural cave mouth or rocky crevice. Its long, prehensile tongue sits at the back of the "cave," perfectly mimicking the silhouette of a trapped or wounded adventurer.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 19 (3d8 + 6) piercing damage plus 14 (4d6) acid damage.
Wailing Lure (Recharge 5–6). Same as the CR 4 version, but the DC is 15, and it can be heard up to 300 feet away.
Snap Shut (1/Day, Cave Form Only). When a creature enters the mimic’s cave-like interior, the mimic can use its reaction to violently snap its maw shut. The triggering creature and any other creatures inside the 15-foot deep interior must make a DC 16 Dexterity saving throw.
Failure: A creature takes 45 (10d8) bludgeoning (crunch) damage, is trapped inside the mimic, and is knocked prone.
Success: Half damage, and the creature successfully scrambles outside the mouth before it closes.