Image 1 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 2 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 3 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 4 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 5 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 6 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 7 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 8 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
Image 9 — Custom Scenario to break in our new Step Pyramid with Sacrificial pit!
▲ 180 r/frostgrave+1 crossposts

Custom Scenario to break in our new Step Pyramid with Sacrificial pit!

Pyramid is 2" XPS foam with XPS foam bricks. The steps are made from 4-8" long sections that can be used as risers or to build a smaller pyramid (I'm a sucker for modularity). The central pit pieces were leftover from a tower project I made last year; I just had to use them for something like this. The pit is 6" diameter and 6" deep and the very top can be removed and replaced with a flat 8"x 8" square tile that makes the top of the pyramid into a flat surface, concealing the pit underneath (that way we can play a normal step-pyramid scenario)

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The Scenario: "The Zany Ziggurat"
1 treasure token placed at the top of the pit per player, 1 other treasure per player placed elsewhere around the board.
Pushing a figure into the pit automatically reduces the figure to 0 health and gains bonuses for the push-er:

wizard/apprentice: -1 TN to casting rolls
soldiers/NPCs: +1 to Fight rolls

the first time a figure is pushed in, an imp spawns on a random table edge
the second time a figure is pushed in, a minor demon spawns on a random table edge
the third time a figure is pushed in, a major demon spawns on a random table edge and the central treasure token spawns at a the edge of the pit where the figure fell in.

Any figure that is pushed (losing a combat, 'push' spell, etc) while standing on the top level of the pyramid is automatically pushed into the pit.

+50xp if a figure is pushed into the pyramid
+50xp if the wizard stands on the top level of the pyramid
+30xp if the apprentice stands on the top level of the pyramid

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We just made this up on the fly, so it's by no means balanced, but it was a blast!

u/Getragen — 17 hours ago
▲ 164 r/frostgrave+1 crossposts

Table setup from yesterday's game - The Ice Storm

I'm building my terrain collection, most of it hand-crafted by me out of XPS foam, coffee stirrer sticks, and cardboard. Was introducing the game to a friend yesterday, chose 'the ice storm' as a scenario because it doesn't have any specific terrain requirements. 3'x3' board.

The large city-perimeter-style walls were made just days ago in preparation for this game, as I like the look of a tall vertical structure and backdrop on the table edge. About 10" high, constructed out of cardboard and then covered in 15x10x10mm XPS foam bricks milled on my proxxon cutter - still a WIP (the reverse side of the walls is unfinished and I intend to add crenellations and maybe some snow effects).

u/Getragen — 3 months ago