u/Gicker

▲ 14 r/MUD

d20MUD Star Wars: Build and Role Play Your Character, Fly Your Own Ship, Craft, Mine, Explore & More

d20MUD Star Wars is a role-play incentivised MUD set just after the events of episode iv: a new hope. It uses a combination of d20, SAGA system and custom rules.

We have recently resumed development on the MUD. If you're a returning player, here's what's been added so far since we resumed development:

  • Housing system now has neighbourhoods and allows you to purchase, expand and describe your house without requiring staff assistance.
  • Housing chests are a new storage system. You can create as many storage chests in your house as you want, describe them as you see fit, and put them in any room you'd like.
  • Upgraded object persistance. We've adjusted how objects are saved in such a way that a single system serves every featured that requires objects saving over sessions, whether it be carried or worn gear, house chest items, auction house items, banked items, mailed items, pet carried items and more.
  • We've added the Crime Lord and Starship Ace prestige classes.
  • We've added a new space mining and industry system. Players can now mine space resource nodes, refine the raw materials into useable materials, and then those materials can be used to craft starship hulls or starship modules. Crafted hulls and modules are always better than stock vendor bought versions.
  • We now have guides online for New Players, Ground Crafting and the Space Industry System.

The game incentivizes role playing, but doesn't require it. Those who do role play will gain account experience faster (used to unlock advanced classes and races as well as gear improvements unobtainable elsewhere), will have their PvE gains come faster, and will gain RP points that can also be used to enhance your character. The only enforcement is ensuring OOC chat remains on OOC channels and doesn't disrupt people's role playing.

We have a robust crafting system for both ground equipment and space/starship hulls and equipment. Artisan progression is completely separate from your ground combat class levels.

We have a space system with pilot levels also separate from regular ground class levels, with dozens of ship types. Pilots can learn special piloting abilities. Some ships have multiple rooms with engineering stations and turrets that additional crew members can assist with. We have lots of plans to extend the space system with space missions, capital ship construction and large scale space warfarte between factions.

We have a LOT of classes and races, and regularly add more. Races especially we generally always add them by request.

Base Classes: Artisan, Force Adept, Scoundrel, Scout, Soldier, Squad Leader

Advanced Classes: Bounty Hunter, Carbineer, Commando, Crime Lord, Grey Jedi, Gunslinger, Jedi Consular, Jedi Guardian, Jedi Master, Jedi Sentinel, Jedi Shadow, Jedi Striker, Machinist, Martial Artist, Rifleman, Sith Apprentice, Sith Assassin, Sith Lord, Starship Ace, Trader, Weapon Master

Base Races: Amaran, Arconan, Arkanian, Astromech Droid, Bith, Bothan, Caridan, Cerean, Chiss, Dug, Duros, Ewok, Falleen, Gamorrean, Gotal, Gran, Gungan, Herglic, Human, Ithorian, Jawa, Kel Dor, Kushiban, Lepi, Mon Calamari, Mustafarian, Nautolan, Neimoidian, Nelvaanian, Nikto, Nosaurian, Protocol Droid, Quarren, Rattataki, Rodian, Sullustan, Thakwaash, Togruta, Toydarian, Trandoshan, Trianii, Tusken Raider, Twilek, Umbarian, Wookiee, Yarkora, Yevetha, Yuzzem, Zabrak, Zygerrian

Advanced Races: Assassin Droid, Barabel, Battle Droid, Dashade, Defel, Farghul, Fosh, Givin, Hutt, Mirialan, Mrlssi, Noghri, Recon Droid, Talz, Taung, Togorian, Verpine, Whiphid, Zeltron

Ground combat combines traditional Diku-style pulse-based combat with d20-inspired skills, feats, defenses, equipment, and active abilities. PvE, bounties, coded quests and storylines, group play, companions, and optional PvP all provide different ways to progress.

Pets, mounts, and companions aren't merely cosmetic either—they can fight alongside you, tank enemies, and contribute additional attacks.

Established characters and newcomers don't have to remain separated. Mentor and apprentice systems allow characters of different levels to adventure together without simply telling a new player to come back after weeks of leveling.

You can start as a force user and become a jedi, sith or something in between, including creating your own lightsaber. There's a wide variety of force powers to choose from.

Though Force-sensitive characters have their own Force power system, specialized character development isn't limited to Jedi and Sith. Medical characters can heal and support others, technicians can use repairs, gadgets, drones, shields and other equipment, while Echani training provides a martial-arts-focused path.

If you haven't played d20MUD Star Wars before, you'll find familiar Diku-style foundations—combat, equipment, rooms, character sheets, skills, quests, and progression—with a considerable number of additional systems layered on top.

And if you've played d20MUD: Star Wars in the past, this is a good time to return. The game has evolved substantially, particularly in space gameplay, crafting, persistence, housing, and the growing industrial economy.

If you're looking for a Star Wars MUD with deep character building, optional-but-rewarded roleplay, ground combat, spaceflight, crafting, housing, trading, mining, industry, and player-built starships, come give us a try.

Website: starwars.d20mud.com

Connection Info: starwars.d20mud.com port 5500

Discord: https://discord.gg/3jNPaer

Build a character. Find a profession. Buy—or build—a ship. Explore the galaxy.

Hope to see you in-game!

Gicker

reddit.com
u/Gicker — 5 days ago
▲ 8 r/MUD

Chronicles of Krynn June 2026 Update

Chronicles of Krynn is a TBAMUD (Circle) based MUD that has been heavily modified to use the Pathfinder 1^(st) edition rule set. It is set in the post-war of the lance era of Dragonlance’s Krynn theme.

If you just want to see what's new for our June 2026 Update, click here: https://krynn.d20mud.com/new-perks-system-web-client-more/

In a nutshell, our new features include a new perk system with over 750 new perks, a new, feature rich web client, the dragon disciple prestige class, and a number of bug fixes and QoL additions.

The game is role play focused, and has quest lines for both main starting cities, Palanthas and Sanction, though both only go up to around level 18 (out of 30) for now. We are still working on extending them.

We have 18 base classes: Wizard, Sorcerer, Cleric, Rogue, Warrior, Monk, Druid, Berserker, Paladin, Ranger, Bard, Alchemist, Inquisitor, Blackguard, Summoner, Warlock, Artificer and Psionicist.

And we have 21 advanced classes: necromancer, weapon master, arcane archer, stalwart defender, duelist, mystic theurge, arcane shadow, eldritch knight, shifter, sacred fist, spellsword, assassin, shadowdancer, knight of solamnia, knight of the lily, knight of the skull, knight of the thorn, dragon disciple, dragonrider.

base class is a class you can start the game as. An advanced class has to be unlocked with account experience, and cannot be taken at level one. In addition to account experience, each advanced class has certain requirements, which may be skill ranks, feats known, or something else.

As for races, we have 13 base races: Human, Qualinesti Elf, Silvanesti Elf, Kagonesti Elf, Mountain Dwarf, Hill Dwarf, Gully Dwarf, Minotaur, Kender, Gnome, Half Elf, Baaz Draconian, Goblin, and Hobgoblin.

We have 4 advanced races: Kapak draconian, Bozak Draconian, Lich and Vampire.

Basic races are those that can be selected by anyone, including new players. Advanced races must be unlocked using account experience, which is obtained mainly through fighting mid and high level enemies. Once unlocked, advanced races can be selected for any new characters you make on your account.

We have 26 different skills, over 500 different spells or spell effects, over 100 psionic powers, and over 1,200 different feats, class abilities and racial abilitie.,

We have a crafting system that allows you to create items with custom descriptions and, to a degree, custom stats, with 13 different crafting and harvesting skills and 70 crafting and harvesting talents (essentially craft-specific feats).

Arcane casters are able to build golems of types wood, stone and iron, and at sizes small, medium, large and huge, using harvested materials.

We have a newly added perks system, wherein characters gain perk points in their chosen class(es) as they hit exp milestones between levels. Perks are similar in concept to feats, where some offer passive bonuses and other give new abilities or enhance existing ones. We've added over 750 of them.

We have a large and growing world of almost 12,000 rooms, consisting of many dozens of zones, all of them custom and none of them stock. The roadways have a random encounter system, where you can encounter different monsters based on your level, party size and terrain type.

There are fast travel options such as carriages and sea ports, to travel between major zones and landmarks. We also have landmarks and walkto commands that allow you to auto-walk to a number of areas around the continent of Ansalon, as well as to quest targets.

We also have a hunt system, wherein players can hunt down certain boss-strength mobs that drop trophies. The trophies can be turned in for weapon enhancements, such as making a weapon flaming, or defending, or even a vorpal weapon, and many more options. They can also be turned in for rings, bracers or necklaces with permanent affects, such as detect invisibility or haste.

We have a premade build system that let’s people start with an effective build without worrying about the large variety of build options.

We also have a respec system that will allow you to rebuild your character without losing anything.

We've added a new web client that offers many of the benefits of standard downloadable mud clients. It offers MSDP variable parsing, gauges for health, stamina, experience, etc., player info, group info, affects info, quest info, ASCII map, graphical map, adjustable tabs, aliases, triggers, key bindings, and more. See screenshot: https://krynn.d20mud.com/wp-content/uploads/image.png or check it out first-hand: http://play.d20mud.com/

Our full changelog can be seen here: https://krynn.d20mud.com/new-perks-system-web-client-more/

We have a small, but active staff and player base, who are friendly and willing to help. Development is near-constant with multiple code and world updates made every week.

The game is solo and small group friendly. We do allow multi-playing of two characters at once, and we do have a screen reader mode and are very much willing to improve it wherever we can.

You can check us out at https://krynn.d20mud.com/ or connect to krynn.d20mud.com port 4300. We also have a fully featured web client at http://play.d20mud.com. Our Discord channel is https://discord.gg/5m5EtQ5XQu

Hope to see you soon!

Gicker and the Chronicles of Krynn Community

u/Gicker — 2 months ago