

▲ 114 r/blenderhelp
How to retopo these cheekbones?
This is my first try at retopoligizing a sculpt. After a few tries and starts from scratch, I finally managed to get somewhat okay-ish edge flow and topology so far. However, I'm not sure how I would accentuate this model's very prominent cheekbones. If I keep following it with an edge loop, it will mess up the rest of my edge loops. Does anyone have some resources or reference image on how to solve this? Thanks in advance!
u/GierigBeefje — 4 days ago