

Dealing with robs despite not being the threat anymore
Basically title. I feel like recently I’ve been getting a good bit better at the game as a whole; I’m making stronger placements, efficient trades, I understand my gameplan and wincon (as well as opponents). I feel like I’m losing a lot if games because of opponents inability to shift focus when another player becomes the threat instead of me. Perhaps early game I get out to an early 5-6 points, then the bottom two players just say eff it and buy devs to keep me permablocked, even when another player gets to 8 or 9. I understand that when you’re winning, people rob and block you and that makes total sense when I’m actually winning. It is however frustrating to feel like other players are in a sort of cognitive blind spot and don’t ever open their eyes and see the bigger picture. I’m not sure how to table talk my way out of spots like this when it’s very clear I’m not the issue anymore and another player is a few rolls from winning. 1400 elo btw.
It feels wrong to blame others but I’m having a hard time seeing what to do to communicate I am no longer the threat especially when that’s undeniably true instead of just trying to deflect and keep a lead. Any insight welcome, thanks!
Fight Rigging Combo
https://archidekt.com/decks/23004139/fight_rigging
I put together this pretty jank pile - the idea is to trigger [[Fight Rigging]] with (primarily) [[Slumbering Trudge]] to cheat casting [[Emrakul, the Aeons Torn]]. I modified this list from others I found on Youtube to do a couple of things differently.
- Most lists I found used [[Emrakul, the Promised End]] and were full all-in on the combo, with a full playset of [[Green Sun's Zenith]] and [[Disciple of the Freyalise]]. This configuration wasn't to my liking simply because 1) Disciple really did not feel good to sacrifice board presence for (admittedly insane) card draw, and it often felt like a significant downgrade on board even if it meant filling up the hand, but perhaps I was playing it wrong. Also, while I get Promised End being easier to hardcast I found it not much easier to discount then just ramping to 13 mana (15 in the case of Aeons Torn) and getting a much better cast trigger in my opinon.
- Because it was all-in, the hands that did not have either combo piece/enough lands even after aggressive mulligans often were dead. I wanted a way to have enough of a backup plan so that we aren't forced to really aggressively mulligan or lose on the spot. Combine that with the fact that our best creatures outside the combo are devoid, I wondered about adding more fetchable threats with Green Sun's Zenith and/or supplement with other eldrazi discountable with [[Eldrazi Temple]]. That's the rationale betwen [[Writhing Chrysalis]] and the single [[Ouroboroid]]. Chrysalis can go both wide and tall and synergizes with [[Kozilek's Command]], and Ouroboroid works both standalone with our other big creatures or dumping mana into K-command and pumping our tokens. The red splash doesn't really hurt here, since the other struggle I was having was having enough density of lands that could tap for both colorless and green. This worked for me very well
- Most sideboards I found for some reason really heavily hated on artifacts. I kinda get it especially since Vexing Bauble exists and Affinity is one of the most popular and best decks right now, but it felt overblown. I still likely need to work in this area, but this was my best try at a slightly more balanced sideboard for all decks. I could be convinced of making a lot of changes here
Let me know your thoughts on the list, not saying this is gonna win anything major but I think it's capable of some surprises, hard to imagine turn 2 Emrakul not winning games. Thanks!
Temur or Domain Rhinos?
I have a dilemma. I'm torn between running classic Temur Rhinos or running the Domain version with [[Leyline of the Guildpact]] and [[Scion of Draco]] as an aggressive plan B. I remember right before and right after the original [[Violent Outburst]] ban really enjoying the Domain version and having a lot of fun with it online, I want to start playing paper Modern and thought this would be a good way to get back into it.
I'll admit I'm quite partial to the Domain version, partly because I find the aggressive plan B more fun and it fits my playstyle, and partly because it is about $150 cheaper by the looks of it... but I haven't seen many if any posting results since the VO unban. Let me know what you guys think, if there are any tweaks to either list you'd make, and which one would be worth investing in to play in paper. Thanks!
Domain: https://archidekt.com/decks/22722788/domain_rhinos_2026
Temur: https://archidekt.com/decks/22916820/temur_rhinos_2026