u/Gingerbreadfork

What Nobody Asked for: Path-traced Wolfenstein 3D

Original Wolf3D, untouched game logic, but rendered by a real-time hardware path tracer bolted on next to the classic raycaster. F8 toggles between them; F7/F9 splits the screen so you can see both. Ships with the shareware so you can just grab it and play (Linux + Windows, RT-capable GPU). Repo + comparison shots: https://github.com/Gingerbreadfork/wolf3d-path-traced

reddit.com
u/Gingerbreadfork — 22 hours ago
▲ 6 r/Tronix

Tron Goblin Node: Alternative Independent Rust Full Node for Tron

Wanted to share a project I've been working on for a while now. It's come a long way and is becoming quite usable. It has significant cross-compatibility with java-tron, better performance, lower resource requirements, and features java-tron doesn't have (including optional built-in indexing).

If you give it a try and face any issues, please open an issue or reach out. User feedback is very much welcome and helps shape the project as it moves forward. If you're just interested in screwing around with something new, there are some features specifically for that too!

If you like where this is going, please consider dropping a star on the repo, helps keep the motivation high.

https://github.com/Gingerbreadfork/tron-goblin-node

u/Gingerbreadfork — 1 day ago

Warzone 2100 + Ray Tracing = Make your GPU Cry!

I made a fork of Warzone 2100 that adds ray-traced sun shadows (Vulkan ray query), so now you can have all the silly shadows you want while your GPU quietly weeps.

All props to the actual Warzone 2100 team, this is just a bit of fun on top of their great work.

GH: Gingerbreadfork/warzone2100-ray-tracing

reddit.com
u/Gingerbreadfork — 4 days ago