u/GinshiPineapLLe

Image 1 — Player base.
Image 2 — Player base.
Image 3 — Player base.
Image 4 — Player base.
Image 5 — Player base.
Image 6 — Player base.
Image 7 — Player base.

Player base.

The player's base will serve as a transit point between different locations. Here you can trade, replenish consumable equipment, or craft new ones from found materials. Also available is a library with hints, a garden for growing plants, a game room with challenges and minigames, and a salon where you can change your appearance.

u/GinshiPineapLLe — 3 days ago

Warrior house.

A house with the Warrior class's starting equipment on my story map.

"A noble warrior, the best in his field. No one can match his swordsmanship skills. A noble background provides a good start."

u/GinshiPineapLLe — 6 days ago

Cosmetics sets for unique classes.

Hello! Maybe there are some people here with free time and a good imagination who can help. My friends and I are creating a story-driven co-op map with 15 classes to choose from. We're planning a separate costume shop for customization. We've already come up with some costumes, but we need a couple more options. Rule: Don't use hardmode armor. And dyes that match class color. The list of classes in order is: Warrior, Barbarian, Druid, Engineer, Paladin, Shaman, Scout, Pyromancer, Mage, Fairy, Dryad, Warlock, Thief, Monk, and a newly invented class, the Cyborg. Anyway, if anyone has any good ideas, I'll share an early version of the map with them. Anyway, thanks for your time. ᕕ( ᐛ )ᕗ *Translated by a translator(ಠ_ಠ), I hope without errors.

u/GinshiPineapLLe — 8 days ago