"High and Dry" and Adapting it to Existing Characters
If you're in a Discord game involving an Aslan warrior, a Human scientist, and a Bwap scout, please don't read any further. Also, this post will contain spoilers for the adventure "High and Dry", so be warned.
Okay, now that my players have been warned off:
I'm starting up a Traveller mini-campaign in the near future. My plan is to start with the adventure Flatlined, transition into Death Station, and then do High and Dry and see if the players want more or if "and you fly your starship off into the sunset" is a good ending point.
The problem I have is the nature of that starship. One of the characters has rolled up a Lab Ship in their mustering out benefits, and another has rolled a Ship's Boat. My plan is to upgrade that boat to a Pinnace to go with the Lab Ship. I don't see any inherent problems there.
However, when it comes to the ship that's the prize of the High and Dry scenario, this doesn't quite work for me. The Lab Ship can't be in the crater because it's unstreamlined. I could have the Pinnace in the crater with the Lab Ship in orbit, but the Pinnace lacks the advanced sensors and probe drones of the Scout Ship that the scenario expects.
My thinking at the moment is to have the Lab Ship and Pinnace impounded for unpaid docking fees by the time the characters get back to them after the first two adventures, and to then have the IISS step in and offer to get the ships out of impound if the PCs will just go and retrieve a lost Scout Ship for them.
I just thought I would throw this out there for the community to brainstorm on.