![Why is Reprogrammable [-10] so dang cheap?](https://preview.redd.it/cx01tslguceh1.jpeg?auto=webp&s=98ec2761ab2f51ce7595f2ba95e88fb7cad1a5cd)
Why is Reprogrammable [-10] so dang cheap?
Reprogrammable [-10] is Underpriced Compared to Other Disadvantages
Considering the effect it has on any character who has it, I don't understand why they made Reprogrammable [-10] so cheap relative to the other disadvantages.
- Like, would you rather be an Alcoholic for -15 points or an obedient slave for -10 points?
- Would you rather smell bad for -10 points or be an obedient slave for -10 points?
- Would you rather react at +4 to other people (is this even a problem for player characters? I don't make my players roll reactions to NPCs) and suffer a -2 to IQ rolls when alone (an easily mitigated downside) for -10 points or be an obedient slave for -10 points?
- Would you rather be Colorblind for -10 points or be an obedient slave for -10 points?
- Would you rather have a 'quite often' Duty (which doesn't include a responsibility to engage in extremely hazardous behaviors) for -10 points or be an obedient slave (who must engage in any extremely hazardous behaviors whenever your master decides to program you to) for -10 points?
Being an obedient slave generally seems massively worse than all of those alternatives, all of which are worth the same number of, or even more, negative points.
Also, who your master is (and how demanding/cruel or easygoing/kind your master is) seems like it should affect the price. Being reprogrammable by Aladdin is better than being reprogrammable by Jafar, and being reprogrammable by anyone at all is worse still.
Also, the text of Reprogrammable says:
>"You can be programmed to obey a master"
Does that mean just one master, or does it mean you can be reprogrammed to obey any master who knows the right password/buttons? One seems significantly worse than the other, and should probably involve a difference in price.
The last sentence in the description reads:
>It is rarely suitable for PCs, and the GM may choose to forbid it entirely
... and I almost wonder if they somewhat neglected the details and pricing for this disadvantage because they didn't imagine PCs would take it often, and therefore, it wouldn't matter how much it costs.
Well, I say that's lazy! People are rarely going to take Stress Atavism in most games, but I still appreciate that its various pricing options were carefully thought out.
An Alternate Way to Run Reprogrammable
Reprogrammable should be a disadvantage with a Self-Control number so you can resist orders if you want, with an option for no Self-Control roll which multiplies the cost of the disadvantage by x2.5.
Reprogrammable should be worth -5 points if your master would never give you orders that endanger you (like a super-nerd with his lovingly-constructed robot), -10 points if your master doesn't really care about you and might give you deadly orders in a pinch (like most slave-masters one might imagine), or -15 points if anyone with the right expertise or knowledge (Computer Hacking skill, Brainwashing skill, knowledge of your hypnotic trigger, knowledge of your command phrase, etc.) can reprogram you.
If you can only resist quite rarely with a Self-Control number of 6, then Reprogrammable would be worth -10 points, -20 points, or -30 points, depending on what kind of master(s) you have, or -12 points, -25 points, or -37 points if you can't resist any of your programming at all, and again, depending on your master(s) character.