u/Glittering-Idea9161

Hey Omeda what's up with all the lay-offs? Please be transparent

  • A.D.C (VFX Artist)
    • Sadly, I’ve been affected by the recent layoffs at Omeda Studios, along with several talented colleagues. This is my last week at the studio, so I’m open to new adventures! 😎✨ I’m a Real-time VFX & Tech Artist with 5+ years of professional experience in the video game industry. I’ve had the opportunity to contribute to titles such as Predecessor, High on Life (1, 2, and DLC), Dakar Desert Rally, and more.
  • C.P. (UI/UX)
    • A new chapter begins. Following recent layoffs at Omeda Studios, I’m now actively looking for my next opportunity (and a fresh adventure). I’m a Senior UI/UX Designer with 8+ years of experience in the games industry, specialising in crafting intuitive, player-focused experiences across a wide range of genres. From UI art and detailed wireframes to iconography and full interface systems: I’m your girl when it comes to making things clear, playable, and a little bit delightful.
  • L.S. (Build Eng)
    • Due to recent layoffs at Omeda Studios, I'm searching for a new role. I'm a Build Engineer with 6 years of professional experience(10 years total in GameDev) with expertise in Unreal Engine. I can make your Jenkins/TeamCity/Horde or any other CI/CD system run smoothly like a well-oiled machine. I will also make sure that what can be automated will be automated!
  • A.T (UI/UX)
    • Time to turn the page on this chapter of my career! Unfortunately, I was part of the recent lay offs at Omeda Studios last week. While I wasn't there very long, I feel like I achieved so much not only in design projects but in my personal development as well. I had the pleasure of working with some of the best designers I have ever encountered, and I will truly miss the collaboration and comradery.
  • J.C (UI/UX)
    • Sadly I have been affected by the recent lay offs at Omeda Studios. It's definitely a hard one for me to write about, after working on my favourite game for more than 4 years and being involved in the project for an additional ~3 years prior to being hired, but It has been an amazing journey and has been a true blessing to have been given the opportunity to work on Predecessor and to be able to collaborate with all the amazing people who have worked on this special project
  • R.L. (Material Artist)
    • So, I was recently made redundant at Omeda Studios, along with several talented colleagues. While it’s not the news I had hoped to share, I’m now actively exploring new opportunities. I’m looking for roles as a Senior Materials/Texture Artist or Technical Artist specialized in shader development.
  • C.M (Animator)
    • Hate to say it but, I have also been affected by mass layoffs from Omeda Studios. I had a wonderful time there as an Animation Outsource Artist where I managed the animations made and polished by our amazing outsourcers. I'm gonna really miss all the insanely talented people there. It's a shame but I'm on to the next chapter!

Let's talk about this Omeda, you might be restructuring, revamping or something but we deserve to know if I am about to spend platinum on skins and battlepasses.

All this is from about a month ago and easily findable on LinkedIn.

EDIT:

Guys, the goal of this post is not my "entitlement" to know about inner-workings of the company and I understand that spending money on the game does not give me the right to know structural or financial changes (gains/loses), I am simply asking for a little more transparency because when you have several devs write 'due to mass lay-offs' in Omeda (who is a full-remote indie company) it begs the question who are you laying-off due to redundancy when the people that you are laying off are in charge of some of the features that we are missing (UI/UX, animations etc.) All the information I found is purely as I was updating my LinkedIn profile and literally typed "Omeda Studios" all of the recent posts, mentions are Devs being laid-off (check yourself).

And if you say 'if you don't believe in the future of the game, just vote with your wallet'; that's true but it's also a secure way of seeing this game downfall - all I am asking is transparency and reassurance that the studio is healthy to continue making Predecessor. Thats all.

reddit.com
u/Glittering-Idea9161 — 4 days ago

Quality of Life that needs to happen

  • UI/UX menu experience
    • I think it's time for some innovation and rework of the menu with player stats included, in-game lore, heroes with their home planets etc. You rebranded the game, pushed for a new image/storefront but the menu is relatively the same since the beginning, more added tabs and features but same-y. One of my biggest gripes is how battle passes have like a static background instead as does main menu which leaves much to be desired (like why are we not teasing next hero with the balance patch like they did with Wukong or Akeron etc...)
  • Draft/Pick Screen
    • Same smokey draft screen for last 4 years - something anything to freshen that up we see it a lot and it looks like we are going to spend more time in it
  • Item Card Art
    • I mean, what else is there to say - you are building a new map with all new visuals, Eternals etc and we still have UE marketplace images. Not to mention that stylistically and visually this does not fit Pred. It's also been 4 years.
  • Out of Combat Animations
    • You have over 50 heroes now but only 2 desperately need this implemented - Sparrow and Twinblast (if you really want; Muriel and Gideon - just let them fly/hover again). You have Legion using Murdocks out of combat animation why can't we do this for Twin or Sparrow? Outsource this at least out of respect for literally the most OG heroes of Paragon xD
  • More Hero Voicelines
    • Maybe certain rivalries highlighted, more impactful ults (some are badass like Boris, and some are extremely lack-luster like Adele, also who gave her "On god" voiceline hahaha)
    • Hero Specific killstreaks, maybe jokes, etc.
  • New Map
    • When new map drops, please please please have new jungle creeps, new bosses, new evolving fangtooths and primes, don't let us load in a shiny new map just to see same purple teflon looking orb prime boss from 10 years ago..

Yall doing amazing, hope some of these are already on your radar or drawing board.

reddit.com
u/Glittering-Idea9161 — 4 days ago