u/Glittering_Channel75

These are the boss battles in my BN inspired game.

I want to start thanking to NgReimond, who once again he did a banger of a track for the bosses in my game. It was a huge inspiration for me to create the art, animation and mood for it.

My favorite part of the BN series was the navi battles, and how the bosses really feel threatening so I wanted to push for that as much as possible.
To add a bit of context, in this battle the player has light panels negative, meaning if he tries to heal standing in one of those panels, the heal will be denied, Master angel on the other hand has Plasma panels positives, that give crit chance 30% and extra crit damage depending how close is to the player. This two interactions make the placement of the player more important as well if the Boss throws attack from the first column deal more damage. I had a lot of fun doing this battle and it will be included in the demo.

Slowly more people are joining to the discord sharing art and game dev stuff so be welcome :)

Discord Group

As always if you like this content consider to give a wishlist.

Zyndeck VX Wishlist

u/Glittering_Channel75 — 7 days ago
▲ 689 r/BattleNetworkUltimate+1 crossposts

Hey there! (Put the volume down as the SFX are gonna be loud XD) Just wanted to share a latest update for my upcoming game Zyndeck VX, so in this video I am stress testing all the major system together and multiple enemies to see how the game performs.

-Elemental stacking

-Multiple enemies

-Passive deck

-Battle bonuses

-Panel Hazards

So far I think is looking very stable I didn't find any major bugs yet, I wanted to test as well multiple different enemies to see how everything falls apart, I think SFX are getting a bit noisy so probably need to review that.

I recently update the Steam page with new Key art Zyndeck Steam Page-Wishlist Here

If you wanna join the discord for more info Zyndeck Discord

Thanks!

u/Glittering_Channel75 — 1 month ago