r/BattleNetwork

Building a MMBN inspired game, and I'm curious to get your thoughts on deck construction limitations.

In the MMBN games, your folders have limits around which cards can be used. Each game was slightly different, but there were limits on how many copies of a single chip could be added and how many mega/giga class chips could be added.

I'm curious to know if you like those limits, or how you would improve them given the chance. One thing I've been toying around with is the concept of "total memory" or cost in a folder/deck. Instead of limiting the amount of cards that can be used based on rarity, cards would have a cost to equip and a deck would have a total capacity that all 30 cards would need to fit into. There would then be ways within the game to either increase this deck cost cap, or reduce the cost of certain battle cards (combining duplicates, for example, could reduce the cost to equip them).

I'm trying to find that nice, fine line between allowing the players to have fun with their rare and powerful cards, but not making the game too piss easy by allowing them to spam giga class attacks all willy nilly.

reddit.com
u/kuri-kuma — 13 hours ago

Star Force 3: Question for the 500 battles gate

If I equip a Noise Card (the Mod Cards), does the battle count toward the 500 that I need to open the gate? I know bosses don't count, but I feel like I've already done 500

reddit.com
u/CAfan2003 — 11 hours ago

A little someone is about to be combined with my serenade cosplay.

The power of both the light and the dark within one occupied body

u/MegaSeneca — 20 hours ago

Are the liberation missions well made or poorly designed? Any tips?

I’m struggling with the liberation missions heavily. Just got past the 3rd one. Is there ANY way I can view across the map? It’s weird that I’m supposed to think strategically without any idea of what the map has in store for me.

reddit.com
u/dyltalksgames — 1 day ago
▲ 129 r/BattleNetwork+1 crossposts

Bass GS EXE

Thanks to u/DarkMegamanEXE for creating the file to recreate Bass GS. I should try to paint it but I had to try it on first and take a hundred photos.

u/lonestar-toypics — 2 days ago
▲ 40 r/BattleNetwork+1 crossposts

MEGAMAN: BATTLE NETWORK 2: A Fantastic Sequel (Long read and Spoliers for BN1 and 2 below)

https://preview.redd.it/5a93tfxz862h1.png?width=3504&format=png&auto=webp&s=c5e83fbd3dd1fb2a7198a021ebecb4beb64d5b7d

So I recently finished MEGAMAN: BATTLE NETWORK 2 (known in it's native Japan as BATTLE NETWORK: ROCKMAN.EXE 2) for the first time (This is my first time going through this series in general, actually). Battle Network was Capcom's attempt at modernizing Mega Man, by the 2000's when these games came out, the Internet was slowly being integrated into daily life, no longer were kids daydreaming about advanced robots saving the day, they were thinking about Internet warriors!

Capcom took note of this (and the financial success of Pokémon) and created Mega Man Battle Network, an RPG Adventure taking place in an alternate Mega Man timeline where everything has a computer, from your smoke detector to your mom's fucking purse, the computer in these things are kind of like a little neighborhood, and you can visit these little neighborhoods with a device called a Smartpho-I mean PET (Short for Personal Terminal). These things house your NetNavi, basically these little anime AI assistants that help you out and make your life easier by sending and receiving E-Mail to your friends, calling people, and do practically everything a modern smartphone can, however this has also led to a wave of NetCrime dominating the Internet, spear-headed by the criminal syndicate WWW. However, thanks to 5th grader Lan Hikari, his NetNavi MegaMan.EXE and an ever-growing colorful cast of friends and allies. The WWW has been thwarted, however a bigger and badder NetMafia is here fill the vacuum WWW left, calling itself "Gospel."

And so the adventure continues...

Onto the game itself...our last Cyber Adventure was heavily flawed but showed promise,, underneath godawful puzzles and horrendous maps was an amazing combat system that could be expanded on in future games, so does Battle Network 2 improve on Battle Network 1?

I would say yes, MegaMan Battle Network 2 is massively superior to MegaMan Battle Network 1 in pretty much every single way and here's why:

GRAPHICS AND ART STYLE: (101/100)

Not much has changed here, but I do like the updated skin colors for Lan, his mom, and the generic kid NPC in specific, the first game made them look like weird puppets so I'm glad that was fixed, some people might've not noticed, and it might've just been my TV. So here's a quick example with Lan:

BN1

BN2

(It's a slight difference, I know)

GAMEPLAY: (98/100)

Combat: (13/10)

If you played BN1, you know what to expect here, combat takes place on a 6x3, 18 square grid, MegaMan has 9 squares to himself, as do the enemies, the Mega Buster is here, but it's pathetically weak without upgrades, MegaMan's real arsenal is Lan's wide and versatile library of Battle Chips, a "deck" of "cards" that give MegaMan special abilites like a cannon, sword, and even altering of the battlefield itself to his advantage! The Combat in BN1 was good enough, but BN2 takes it to a whole new level! New chips to collect, funner bosses and there are new panels that can either hinder or help MegaMan that add extra strategy to fights. But the biggest improvement is that the boring Elemental Armors are replaced by a new system called...

"Styles!"

https://preview.redd.it/k489ad4px52h1.png?width=1000&format=png&auto=webp&s=0fcf65a0f80bd585a7464b99799b24a7fb58b50a

Depending on how you play the game, MegaMan will unlock a new Style around the 4th Chapter. The Styles are:

NORMAL STYLE:

https://preview.redd.it/sekv4spxx52h1.png?width=740&format=png&auto=webp&s=1909a93df06c03a84d7b40f07bd7a1723df3c762

GUTS STYLE:

https://preview.redd.it/f19y7nt5y52h1.png?width=1000&format=png&auto=webp&s=2036f851038f02d59185eece92bb7ab632f336da

CUSTOM STYLE:

https://preview.redd.it/gz7hcyfny52h1.png?width=1000&format=png&auto=webp&s=71f1040b7db888f7349ba3586dffbbf38837e9cc

TEAM STYLE (Or Brother Style in Japan):

https://preview.redd.it/f1v1nw50z52h1.png?width=1000&format=png&auto=webp&s=60bfb37864e66ce7bd9b740e1b94649a81ade1bf

SHIELD STYLE:

https://preview.redd.it/9wvnnrj5z52h1.png?width=745&format=png&auto=webp&s=61703eea6a23dc431c8ce46b7a81ae105448081f

And one secret Style, HUB STYLE (Or SAITO STYLE in Japan):

https://preview.redd.it/ljnngkmcz52h1.png?width=1000&format=png&auto=webp&s=58185a13edce7d536a9eb7abbcca59e42784b415

Styles are really cool because the game reacts to how you play and gives you extra tools to go wild, it really feels like you can make your own MegaMan, and I love customization in games. My only compliant is that the element is randomized, they should've made the Style Change have no element, but you can buy Elemental armors like the one from the first game to further customize it.

But overall, a massive improvement on the first game

Exploration: (10/10)

It was still fun exploring the Internet, and now it's more clear what to do to progress the game, which was one of my biggest gripes with the first game

Puzzles: (7/10)

The puzzles have seen a GIANT improvement and now are actually fun to do, the first few dungeons were fun, but unfortunately, they see a dip in quality in the later half of the game, the KnightMan dungeon sees you run through a path while avoiding enemies that can steal your health and transport you to different areas, it was quite miserable, boring and repetitive, the FreezeMan Chapter is basically a string of fetch quests back to back around the entire Net at that point, which was also really boring and dull, The final dungeon before the final boss was slightly better but still boring

STORY: (88/100)

The story here was slightly better than the first game, I love Wily but >!Sean Obihiro!< has a much better motive and backstory compared to him and you just can't help but smile like a fool when everyone comes to do their best to help Lan out, my only real gripe is that the events of BN1 feel kinda forgotten, nobody mentions MegaMan's real identity as >!Hub Hikari, Lan's deceased twin!< until right before the final boss and the consequences of Lan activating >!Hub.bat, Lan taking any damage MegaMan takes!< is pretty much forgotten, which sucks because it was my favorite part of the first game's story.

Also, the devs got really diabolical for some reason and created some weird dialogue:

No thanks

https://preview.redd.it/dc95efdtc62h1.png?width=636&format=png&auto=webp&s=d59e2928bdca67d4354e50544bd5b070f0cfd8b7

Okay this one wasn't too bad

(Some guy also tells Lan that he should>!suck his mom's milk. How the fuck did this game get an E Rating)!<

MUSIC: (120/100)

It's impossible for a Mega Man game to have a bad soundtrack and this is no exception, the Battle Theme, Boss Theme, and Undernet themes were standouts for me personally

DIFFICULTY: (60/100)

If I had to rank BN1's difficulty, I'd give it a 50/100, but BN2 really ramps up the difficulty, you actually have to modify your setup to take advantage of bosses and their elemental weaknesses

(Also quick side note, they changed MegaMan's death animation, in the first game, it was the standard Blue Spiral explosion that you'll recognize from the Mega Man platformers, in BN2, he just turns white and fades into nothing, I like BN1's death animation better)

CONCLUSION

Overall, MEGAMAN: BATTLE NETWORK 2 improves on its predecessor in pretty much everything that matters. A tighter narrative, better gameplay, and more bombastic combat puts it leagues above Battle Network 1

FINAL SCORE: (899/1,000)

I've learnt from my lurking here that Battle Network 3 is a candidate for the best game in the series, even better combat, more chips and a Tournament arc! (I love Tournament arcs). Hell, even the devs think it's the best, when the Battle Network development staff was polled, the majority considered Battle Network 3 as the best in the series, so I feel like I'm in for a wild ride.

reddit.com
u/Physic-Shower77 — 2 days ago
▲ 7 r/BattleNetwork+1 crossposts

MMSF Legacy Collection — Link Power via multiplayer Brother Bands

Hey all, first time posting here and hoping I’m able to gain a little help or insight as to how to get the most out of the games as I play through most of them for the first time.

For a little background: I was a huge BN series fan and played them all in my childhood, but never got around to trying the StarForce games as I never got a DS after the GBA cycle ended. I have played the first game in the series before via emulation and ran through it quickly once I got the legacy collection.

Now that I’m nearly done with SF2 I noticed that my Link Power never really got higher than 360 before heading to Mu (I’ve done all side quests that I can thus far, minus the ones that require you to have a higher link power than I have).

Normally I wouldn’t mind this too much and would move on to the next game, but I feel I haven’t gotten a good enough experience of the game without the additional link power as I have to sacrifice large portions of the Ability menu since my link power won’t allow me to equip the larger abilities.

I have tried doing casual and ranked MP matches to hopefully be able to add the folks I encounter on there, but after two days trying pretty consistently I never got a single match; therefore have not made a dent in my Brother Bands / Link Power.

I’m playing the game on Steam and happy to add users from here if anyone is willing to help out someone who just really wants to enjoy the game to its full extent for the first time.

reddit.com
u/CardboardCowardice — 3 days ago

What else am I missing?

Besides BN & BN2 which I’m going to search for soon, anything else worth adding to the collection? (As a fan not a collector)

u/DarkMettaur — 4 days ago
▲ 41 r/BattleNetwork+1 crossposts

Idols Forever

I had noticed that the first half of this year has had idols galore, so I commissioned artist BrayBxy to draw them all together.

Ft.

The Angels of Delusion from ZZZ

Sonia Strumm AKA Harp Note from Mega Man Star Force

T. T. Star from Goddess of Victory: Nikke

u/ionblazer — 3 days ago

Lyra Can Sometimes Be The Best Surrogate Mother And Friend

Lyra help Sonia with emotional support, guidance, and help filling the pain left by the loss of her mother.

Lyra and Geo are the closest thing that Sonia has in her life. Both of them give Sonia the strength to move forward and trust others, eventually allowing Sonia to form a Brotherband with Geo.

u/F33LG00D5 — 5 days ago

Some Megaman NT warrior and a bit of shiny hunting. Perfect Sunday night

Was at my local 2nd hand shop and found some old MegaMan NT Warrior dvd's. Ripped them and then used AI to upscale them (have about 20 episodes finished so far). Then, I used MPC-BE player to play them. Along with MadVR to further upscale and render them for the ultimate viewing experience 🤣. I'm also running my Switch 2 through my PC with a capture card, as I don't have a second monitor, lol. Shiny hunting and a bit of (no pun intended 😆) Berserk B.I.T.S. a few beers, in turn, also. No better sunday night, lol. Hope ye all are having a great weekend also.

u/Eireagon — 4 days ago

Rockman exe carddass TCG

The first MMBN TCG pioneered in the year 2001 in Japan by Bandai and I believe were not distributed out of the country. This is my favourite vending series 4 display featuring Hub Style and Forte/Gospel, thought you guys might enjoy. They really had it all over there!

u/ponthelion — 5 days ago

These are the boss battles in my BN inspired game.

I want to start thanking to NgReimond, who once again he did a banger of a track for the bosses in my game. It was a huge inspiration for me to create the art, animation and mood for it.

My favorite part of the BN series was the navi battles, and how the bosses really feel threatening so I wanted to push for that as much as possible.
To add a bit of context, in this battle the player has light panels negative, meaning if he tries to heal standing in one of those panels, the heal will be denied, Master angel on the other hand has Plasma panels positives, that give crit chance 30% and extra crit damage depending how close is to the player. This two interactions make the placement of the player more important as well if the Boss throws attack from the first column deal more damage. I had a lot of fun doing this battle and it will be included in the demo.

Slowly more people are joining to the discord sharing art and game dev stuff so be welcome :)

Discord Group

As always if you like this content consider to give a wishlist.

Zyndeck VX Wishlist

u/Glittering_Channel75 — 6 days ago