u/Global-Process-9611

How to immediately lose on Trap

How to immediately lose on Trap

If you're on south spawn and you commit to the red zone with nobody going SW around the island it's an insta loss.

Hoping someone from my last random battle sees this.

u/Global-Process-9611 — 6 days ago

Ship scarcity is a demotivator to continue playing the game

I've done as much of the tech tree as I'm interested in doing and have all the coal and RB ships that are worth having.

Aside from playing the game for enjoyments sake (and sometimes it is enjoyable) my only meaningful progression goals are:

  • Grind credits to buy all the ships that I'm not interested in playing for end of year rewards
  • Grind more 21 point captains to have freedom to have individual builds for tech tree ships that I mostly don't play due to ongoing need to grind credits & outrageous cost of retraining in dubs or elite captain xp
  • Accumulate steel hoping for something worthwhile 6 months to a year from now, but definitely not now because the permanently available ships are a joke compared to the limited release steel ships
  • Grind the dockyard for a T9 boat of questionable desirability just because it's "cheap"

There are a lot of ships I would willingly invest the time to gather the resources to acquire but as they're locked in the fomo vault for a possible re-release at some undetermined time that doesn't feel like a tangible day to day goal that is worth doing.

I think it's a step in the right direction that WG is looking at re-doing old dockyards but I hope they would consider adding in some kind annual or bi-annual "selector" type event or coupon that would let you select a ship, complete a dockyard style mission chain, and then be able to purchase that ship for whatever resource it was originally available for (whether that's steel or dubs or cash).

Some level of white whale/christmas container bait like Thunderer/Smalland/Enterprise is expected but there could be some middle ground too.

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u/Global-Process-9611 — 12 days ago