Offering free promotion for 10 indie games (must be released on Steam) – testing some marketing experiments

Hey everyone,

I’m an indie dev, and for quite a while now, I’ve been running my own platform that I primarily use to promote my own games. I regularly test out new marketing strategies and collaboration models, and right now, I want to try a new approach.

I’m looking to manually promote 10 indie games for completely free.

Here is how it will work:

  • I will personally write a review of your game.
  • I'll publish the review on my websites.
  • I will push and promote your game across my social media channels.

The only requirement:

  • Your game must already be published and available on Steam.

To be 100% clear: I am not trying to sell you anything, and I'm not here to drop links or promote my own tools. I just want to run this experiment to test my outreach strategies and see how well these new promotional models perform for other developers' games.

If you're interested in being part of this little experiment and getting some extra eyes on your game, just shoot me a DM!

Cheers!

reddit.com
u/GlobalPlayers — 1 day ago

How do you keep track of what players say about your game across all the different platforms?

After our last update I realized I was basically doing this by hand - checking Steam reviews in the morning, searching our game's name on Reddit, scrolling Twitch to see if anyone streamed it, then repeating on YouTube. It works until it doesn't, and I definitely missed a few bug threads and a couple of streamers who would've been worth reaching out to while they were live.

So I'm curious how other devs handle this, especially around a launch or a patch:

  • Do you track mentions manually, or do you use a tool?
  • How do you catch negative sentiment early instead of finding out a week later that reviews tanked?
  • Anyone found a good way to spot streamers/clips in real time so you can actually reach out while there's momentum?

I've been testing a tool built for this (Gamosy) that pulls Steam, Twitch, Reddit, YouTube and a few others into one feed with sentiment tagging and spike alerts, which has helped, but I'm genuinely interested in what everyone else does - including low-tech setups, since not every project has budget for another subscription.

What's your workflow?

reddit.com
u/GlobalPlayers — 8 days ago

I built an alternative discovery platform for Steam games (Gamosy). Here is why your external traffic strategy matters more than ever.

Hey Game Marketers,

Full transparency right out of the gate: I am the creator of [Gamosy.com](https://gamosy.com), which is a dedicated discovery and catalog platform strictly for Steam games.

I’m not here to just drop a link and run. I read this sub a lot, and the most common pain point I see is how brutal the Steam algorithm has become. Relying purely on organic Steam visibility (Discovery Queue, More Like This) is basically gambling unless you already have a massive following. I want to share some actionable insights on why leveraging external discovery platforms (like the one I built) is crucial for your marketing stack, and how it actually helps trigger the Steam algorithm.

Here is a breakdown of why building external traffic pipelines is something you should be focusing on, rather than just praying to Gaben:

**1. Steam Rewards External Effort** Steam’s algorithm is essentially a confidence machine. When Steam sees consistent, high-intent traffic coming from outside sources (like a dedicated gaming portal, a niche blog, or an external catalog) that converts into wishlists or sales, it signals to the algorithm: *"People are actively seeking this game out. Let's show it to more people internally."* External platforms act as a catalyst for internal Steam visibility.

**2. High-Intent vs. Low-Intent Traffic** A common mistake is throwing money at Facebook/Meta ads just to get clicks. The problem? That’s often low-intent traffic. People scrolling social media aren't necessarily in a "buying/wishlisting" mood. Platforms like Gamosy (and similar external curation sites) are visited by people *actively looking for new Steam games to play*. A click from a dedicated gaming catalog converts at a much higher rate because the user intent is already aligned with your goal.

**3. The Capsule Art Stress-Test** When your game is on an external site alongside other Steam titles, it’s the ultimate stress-test for your capsule art. On Steam, players might click because of a tag or a festival. On external sites, your capsule and short description are doing 100% of the heavy lifting. If your CTR (Click-Through Rate) is low on an external platform, it’s a massive red flag that your Steam capsule needs a redesign before your big launch.

**How Gamosy fits into this:** I built the platform because I saw how hard it is for indie devs to get external backlinks and visibility without paying PR agencies. We don't host web builds or alternative files – Gamosy purely features and categorizes Steam games to give them an extra, dedicated pipeline of external traffic straight to their Steam store page.

**The Takeaway for your marketing:** Don't put 100% of your faith in Steam doing the marketing for you. Build a web of external links. Submit your Steam page to curation sites, alternative discovery platforms, and gaming directories. Even if an external site only sends you 10-20 highly targeted clicks a day, that consistency matters to the Steam algorithm over time.

I’m happy to answer any questions about external traffic, conversion rates we see from catalogs to Steam pages, or anything else.

How are you guys currently driving external traffic to your Steam pages? Are you using any specific curation platforms, or mostly relying on Reddit/Twitter?

u/GlobalPlayers — 18 days ago

How do you market your game on discord?

Can you share your experience how do you do marketing for your game on discord? Do you use only own serwer or do you promote on any servers related to games or similar? What works for you the best?

reddit.com
u/GlobalPlayers — 2 months ago