Mac user | Sims 2 Riverblossom hood stopped loading after sending twice from same household to varsity.
Hi, I’m looking for help diagnosing and possibly fixing a corrupted Riverblossom Hills neighborhood in The Sims 2: Super Collection (Mac/Aspyr).
The corruption occurred on 9 May 2026 after sending two sims from the same household to university. The game initially froze when returning from the household to neighborhood view. Since then, Riverblossom will not load and freezes consistently around the third loading block row. Music still plays, but the app becomes unresponsive. Other neighborhoods load normally.
I've been playing this game with no issues for just over 2 years. Its sad and frustrating that 2 years of data is just corrupted/lost! I previously sent twins from a different household, but same family tree to university and this issue did not happen before.
What I’ve tested/checked so far:
* Removed Groups.cache and tested again.
* Removed university subhood packages temporarily (G001_Suburb001 and 003) — no change
* HoodChecker crashes on G001 with error: “Unable to read beyond the end of the stream”
* HoodChecker works normally, recreates a report for other neighbourhoods i.e.Pleasantview
* SimPE (0.75f QA via CrossOver on Mac) can open G001 Neighborhood.package directly via File > Open, but SimPE Neighbourhood Browser throws an error and cannot load the hood contextually
* Some checks was done on SDSC, FAMI, SREL, SWAF, NGBH, and lot resources all appear structurally intact
* Hex/resource data exists and loads correctly for the 2 sims which went to varsity, I specifically checked those.
* No obvious blank/corrupt SDSC/FAMI/LTXT entries found
* Plugin View in SimPE does not fully render at all under CrossOver, but raw resource data is present.
* Relationship/Memory categories is not there in the SimPE version I used in the resource tree - not sure what this means..
* No zero-byte files detected
* Main hood package and suburb packages have valid DBPF headers
Based on ChatGPT, current theory is logical neighbourhood graph corruption (relationship/memory/university transition linkage) rather than catastrophic package destruction. The hood appears structurally readable but hangs during neighbourhood runtime initialization.
I still have the full G001 hood including Neighbourhood.package, Characters, Lots, and suburb packages if someone is able to help for further analysis.