u/Glum-Distribution228

147kph vanilla walker using only legs no thrusters, wheels or anything like that to reach those speeds, i give you the cheetah 6.0

https://steamcommunity.com/sharedfiles/filedetails/?id=3814828459 finally got it over 40m/s that's probably about the fastest I'm likely to get it with this setup, anything past 30m/s and the physics start to rebelling, you see it randomly juking side to side on its own or kicking the ground and bouncing, it would probably be faster on average if I reduce its max speed to around 30m/s, at this point its tuned to within an inch of its life for max speed which takes away from its lower speed stability

u/Glum-Distribution228 — 9 days ago

Flyer glitch core, trying to add a digital stabilizer

I used this for the controls with the magic carpet from my last post and I'm trying to add a digital stabilizer like the one I made for another flyer that works perfectly but for some reason I just can't get a digital stabilizer working right, I spent at least an hour trying to just recreate it lol, next I'm going to try and extract it from my other flyer, sucks connections don't get highlighted anymore that would make it way easier

u/Glum-Distribution228 — 1 month ago

I'm going to call this the magic carpet

I was thinking if your character is always standing straight up why cant you use the character itself for an auto balance system, turns out it works surprising well, I have a 3x3 grid in the middle where its effectively neutral and does nothing, which i might change to auto leveling instead, if you move outside of the 3x3 grid it tilts in that direction, but because of the nature of the player always standing straight up when the sensors grid tilts too much the sensors on the high side end up tilting enough to see the characters head and start countering the tilt, this was of kind of a proof of concept test, It will need a lot more work to make it work smoothly, mainly I at least need a way of landing or controlling altitude to start with, also a thing to note is you can only go so fast before phasing through and falling when not in a seat, but it could lead to a pretty fun flyer

u/Glum-Distribution228 — 2 months ago

It was worth it

At least I get to legitimately say my ship went down in flames lol, apparently the explosives just despawn when hitting the force field protecting the seeker bot, next I'm going to build a wall to block its path with explosives at the top that I can trigger, I'm curious if the seeker bot will just push through static objects or get stuck, I got a bug splat when putting my burning airship on a lift, that's the first time I've tried that before, I was hoping it would put the fire our but instead it just crashed the game, Has anyone else done tried that, I'm curious if it always causes a crash or was just random for me, it would be funny if you could save something while its on fire and spawn burning stuff lol

u/Glum-Distribution228 — 2 months ago

CHALLENGE!!! Who can stand there ground the longest, this is the equivalent of bull riding in scrapmechanic

I only tried a few times but the best i did was shooting down 3 missiles before it hit me, i wouldn't be surprised if one of you managed to make it through an entire salvo which would be cool to see, so the challenge if anyone chooses to accept it is to stand in a wide open area with no cover and no evading, just taking it, who can last the longest before taking a hit

u/Glum-Distribution228 — 2 months ago

So, I took my dingy out, you know casually paddling at something like freeway speeds when I see something under water and I have to check it out, the moment I dip down to take a look and I got jumped by the local gang, I knew I was in a bad neighborhood but of course I had to stop for sightseeing

I decided to do a loop around the world map and died a hair from completely circling it. I'm pretty surprised how fast and controllable a raft is with the hammer, I was hoping to find something cool or at least Lorenzo's crashed ship, it used to be up in the NW corner, but I didn't see it, so unless it's underwater somewhere, I think it's gone now

u/Glum-Distribution228 — 2 months ago

These things have a massive range, I planned on just driving quickly into the mechanic station until it turned red and I could barely see, I didn't want to get stuck on something and have it smash my mobile base so I just drove straight since I could still make out the road

when it turned back to normal color, I figured I was good and started slowing down and almost regretted it

u/Glum-Distribution228 — 3 months ago

At the same time they launch the update it would be funny if axolot sent out a twitter post with the glow bug pic which at this point has become a meme with 25 crossed and a "26 finally" message instead, i guarantee there will be a bunch of people that fail to see the finally and loose it lol

reddit.com
u/Glum-Distribution228 — 3 months ago

The games pulse is picking up, it was a close thing, i thought it was going to flatline and die a few times over the years between updates but thanks to some timely hopium injections it made it

u/Glum-Distribution228 — 3 months ago

Anyone ever exit the game and at the last second notice your creation is still on a lift and panic for a split second before remembering your not in challenge mode

Thats something im going to be very disappointed about if they forgot to fix in the update

reddit.com
u/Glum-Distribution228 — 3 months ago

Cheeta 4.0 with a flat-out sprint speed of over 100 kph on a level surface, its speed peaked at 123kph, I reworked its feet to improve traction compared to my previous build

It has 5 speeds reverse@40 kph 1st@20kph 2nd@40kph 3rd@60kph and 4th@100kph, my previous version was able to reach 127kph but that was going down a long hill I'm betting this is faster but more important is the fact that I finally figured out how to improve its traction, to reach 120kph+ you have to raise the engine speed on the slower engine but you sacrifice 2 speeds to do it which makes getting up to full speed a lot harder without having intermediate gears to shift through to get up to max speed Here's the workshop link if anyone wants to try it https://steamcommunity.com/sharedfiles/filedetails/?id=3764196573

u/Glum-Distribution228 — 3 months ago

I think scythe walker or mantis crawler would be good names for the first walker if I can actually get it to work

I'm trying to get a creation running using 2 of the legs from my last creation, I've tested a bunch of different feet and setting for the bearings so far nothing id call running yet, just getting them to actually walk has been hard enough but I've found a few promising places to start

u/Glum-Distribution228 — 3 months ago

1-legged walker or I guess hopper, I'm going to call it stomper

I've made many walkers from 2 legs and up but never 1 leg so I decided to see if I could make a monoleg walker although its more like jumping or skipping the way it moves

u/Glum-Distribution228 — 3 months ago

Some of my various attempts at music throughout my years of playing scrap mechanic

the best media source I've found so far is stacked blocks on piston's, the wheel seemed promising until I realized you can't make them perfectly round so it speeds up and slows down depending on the curvature of the wheel but those ones I made years ago before the wedge update so it might work a little better now if I rebuilt the wheels with wedges

u/Glum-Distribution228 — 3 months ago