




KVS is an Asym where 1 killer fights and tries to kill the survivors
What makes this different from other asym?
The map implements Destruction features, parkour support, and the overall goal.
You see its called Killer Vs Survivors, aka KVS, because all the survivors are also capable of killing the killer too
The way I did this was to add in each map, there are collectable items they range from giving you items or random moves
These items and Moves are only accessible for the Survivor
Though it's okay for you and your friends to bend the rules slightly
Now I'll point out the mechanics of killers
Killers usually have 2 to 4 moves, but they usually have one m1/punch attack
(Except for the Samurai Killer, but it was his main gimmick) and a R special
They also have awakenings, but (except for the fallen) they are usually the same as base only characters in the JJS, akin to the likes of locust guy, their awakenings usually have their name and the percent of the bar needed to activate it, for example
"Death. (100%)" This means the ult needs to have 100 ult bar
The killers' only goal is to kill every survivor pretty explainable
Their moves are usually very strong, depending on the killer's main gimmick
Killers don't have a specified class, unlike survivors, but it really depends on how you label the character's type
Survivors are now where things get interesting
They usually have 2 moves, R special, NO m1's, and an ult
Survivors are divided by their main classes and have unique looks to differentiate them from one another
Survivalists are quite selfish; they are much harder to kill, but in return, they usually have nothing to fight back with. They could aid their teammates with their ult that varies in helpfulness
Supports are characters that can give ult or health, and they usually have one attack that can fight back, but only does a little damage. Their ults usually fight back or just give them health/ult bar
Fighters are the main class for killing survivors, though in return, they have very long cooldowns, and their ults usually need a lot of ult bar. Their damage varies from character to character.
Jesters are the most annoying classes to deal with; they are the main troublemakers, they benefit the survivors a lot, but in return, they have very little damage. They are usually the fastest of characters, having more mobility than the others, and that also means they are the hardest to kill/catch.
This has been a project that is still very much ongoing planning to release it when I feel like that it's ready.