





Please critique/feedback my new game.
Hello,
At the moment, I’m focusing on stabilizing the core gameplay loop and animation systems for the first level of the game. The project is built around a fantasy/adventure theme inspired by Tim Burton’s aesthetic.
Throughout the level progression, players will encounter increasingly absurd and stylized worlds, face unique creatures, and advance through reflex and problem,solving,oriented puzzle/engagement mechanics. The progression structure is linear, but my goal is to increase mechanical variety with each new section.
The gameplay flow will include intermediate boss encounters functioning as key checkpoints, along with a main boss that ties the entire experience together.
I’m still in a very early stage of production, currently concentrating heavily on gameplay polish and animation feel. At this stage, I’d especially appreciate your thoughts and feedback regarding the art direction particularly in terms of concept, style, and atmospheric consistency.