u/GnarlyAtol

Hi,

the manhunts consist out of the weekly scouts and some rework of missions for the final battle and a master version of it.

Making new missions is a lot of work, therefore its is great to make use of existing missions for a different version of it.

But I am not really exited about the existing set-up.

Scouts feel like filler tasks, do this control point, do that bounty, shoot 100x to the head …, basically like projects, priority objectives, journeys global event or Summit challenges. Just the same filler stuff with different names which do not feel to have something to do with a manhunt or the lore of the game and just feel like a technical list of emotiion-less tasks.

In some manhunt final battles I was surprised about the amount of redesign though but unfortunately there is not a single manhunt I feel the wish to play a second time, preferring the “normal” version of it.

That’s because I do not enjoy the special mechanics included. Because of the same reason I do not replay the Brooklyn missions a second time, raids, Incursion, Kenly, Countdown, Retailiation, ... . Others might see in such mechanics a challenge. For me it is the opposite. All a matter of preference of course.

When looking what peope are playing over the years, I hardly see someone replaying a manhunt mission but might be a wrong impression.

Overall, the manhunts do not feel like a hunt for a dangerous villain. In my opinion it should, considering the lore of the game.

A proposal of key features for an alternative:

 

  • The base of operations becomes aware of criminal activities in DC (or Manhattan, Brooklyn, Central Park, Coney Island, …), that people get threatened, kidnapped and some people have been killed. It is unknown who is responsible and who the perpetrators are and we have no clue why this is happening
  • We get the assignment to search and find information. We ask civilans in the streets, we interrogate the mob in the streets, we search for information in computers, …). On the way we have multiple battles with randoms in the streets (just the existing ones)
  • Over time we are collecting more and more information to identify the responsibles behind the crimes and potential whereabouts
  • While trying to find and infiltrate the whereabouts we again have multiple random encounters (just the existing ones)
  • The search for the criminals can be designed in different length, more clear or more vague information for the next step and where to search
  • For these steps making use of all kind of existing and varied locations on the map (safehouses, underground areas, side mission locations, mission areas, …)

 

The final battle:

  • Instead of super bullet sponge mechanics, multiple NPC waves out of manholes, shield/tomahwak guys, robots, Black Tusk gadgets … I would prefer a more grounded/realistic but immersive approach
  • In general making use of existing NPCs/battles to keep development needs “low” as before
  • We finally become aware in which (mission) area the responsible villain can be found but we do not have the information where exactly
  • We enter the area and get confronted with his mob
  • While searching and getting closer to him, the difficulty increases, not by bullet sponge or the like but by more real aspects
  • Difficulty increases: increasingly more NPCs, in addition to the regular criminals some well-trained former military guys/agents with better tactics, better guns and equipment, snipers from the distance in dangerous places, some random CQC situations, random NPCs and the final battle in more demanding places
  • In some manhunts could be the task to not kill him but catch him and escort him to a safehouse or base of operations and on the way getting chased and having random encounters in open world (like in Ghost Recon or Assassins Creed) but that would require the design of special battles

How do you feel about the existing manhunts and what are your ideas?

reddit.com
u/GnarlyAtol — 17 days ago

Hi,

because they invest a lot of resources for redesigning the DC map for the Survivors DLC and some changes for the special events, I wonder if some resources could be spent for improvements of the DC/NY maps for the main game.

The Survivors DLC is a separate mode, the special events are temporary and the upcoming Central Park DLC is a separate map again (but a very nice one!), leaving the existing maps in DC, South Manhattan untouched.

All maps are very nice and deserve further development IMO, because I believe Division 2 (and Division 1) will be still attractive when Division 3 releases, considering the high quality.

I spend most of my playtime in open world and some aspects regularly come to my mind for potential improvements with (supposedly) limited efforts.

The list below is just things I regularly get in mind when playing, not meant to implemented right away and all of them 😄, just ideas for development over time.

  • Open up some more buildings
  • Underground areas: use sewers, the underground laboratory South of White House, Metro stations, the non-used underground areas in Brooklyn … add few train/tube tunnels (making use of existing visuals) in gameplay, for projects, ...
  • Use the beautiful safehouses, settlements and base of operations in gameplay/projects …
  • Non-used side mission areas for more bounties or other tiny tasks (especially my favourite, the old bunker Navy Hill, the town from DC prologue, the City Hall underground area used in WoNY prologue)
  • Unlock blockades: eg blocked high streets, tunnels, areas in Southwest
  • Reuse contaminated areas for tiny tasks
  • Improve immersion: add some civilians in the streets and houses, improve visuals of NPCs (partially improved in Realism mode already)

More work:

  • Finishing unfinished areas out of bounds which we could discover in the past before the out of map glitches were patched, eg. the surroundings of the Capitol (the park area, Independence Avenue, the area East of Capitol building, even NPCs running around in that area), Franklyn Park area, Washington Convention Center area, North Capitol Street area, World Trade Center area …
  • Turning the outskirt missions into small open world areas, eg. Coney island (the areas we could visit via the out of bounds glitch like the promenade, the Aquarium area, the Surf Avenue …), the outside area of Pentagon (used for side mission starting at the river and the non-used area), ideally linking the area with the Arlington bridge which is already in the game, using the non-used areas in Camp White Oak and Manning Zoo, using these tiny open world areas for some smaller tasks, on top of the existing missions
  • Mode maps: make use of Kenly map, the raid maps, Countdown, Descent, Incursion … for small story missions and smaller activities as second use case (partially already done for manhunts)

 

Do you have any ideas fur further development of the existing maps or would you rather see the development of the existing maps as waste?

Personally, I prefer to further develop the existing maps because changes made for events are for few days only and the rework of the DC map for Survivors leaves the DC map of the main game as it is.

 

reddit.com
u/GnarlyAtol — 17 days ago