Layer Forge Studio: A non-destructive, Photoshop-style layering workflow directly inside the Unity Editor
Hey Unity Developers!
Tired of constant context-switching and exporting/importing textures just to tweak a few layers or see how they look under your scene's actual lighting?
We built Layer Forge Studio to solve exactly that. It brings a non-destructive, Photoshop-style layer pipeline directly into the Unity Editor so you can stay in your creative flow.
Key Features:
- GPU-Powered Performance: Everything runs on the GPU via Compute Shaders. It’s incredibly fast and handles real-time modifications without lagging your editor.
- Draw Call Optimization: It automatically optimizes and bakes down textures to keep your draw calls as low as possible.
- Smart Architecture: Uses a custom
.lfsdata structure with.lfmetafile bridging to keep your project light, organized, and version-control friendly.
Our core layer system is fully functional, and we have plans to expand this into 3D texturing workflows (similar to Substance Painter) down the road.
We’d love for you to check it out and share your thoughts, feature requests, or feedback!
👉 Check it out here: [https://assetstore.unity.com/packages/tools/painting/layer-forge-studio-370200\]
What features would make an in-editor layering tool an absolute game-changer for your current workflow? Let us know in the comments!