Full Release 7.22.3 STABLE Released! - Link to Patch Notes.
I do not work for Goldhawk. I'm just a player, but here's the latest patch notes:
We've now released v7.22.3 onto the main branches, and the consolidated patch notes for 7.22.0 to 7.22.3 can be found below.
Balance Changes:
- Reduced miss shot deviation by about 20% for the average shot, and 40% for the maximum deviation shot. This means you're no longer able to hit a diagonally adjacent soldier on a miss if you're shooting directly forward.
- Humans can no longer use alien grenades.
- Fixed late-game Wraith terror sites sometimes having enemies equipped with Plasma weapons rather than Fusion weapons.
- Gemini now has 12 starting armour (previously 15). Shielded Plating for interceptors now offers +24 armour (previously 25). Together these two changes prevent the Gemini getting more than 60 Armour (previously it could get 65), as going above this level breaks the air combat UI.
- Set the Western Town restaurant exterior wall pillars to not block movement, or offer cover (as they're too small to realistically do either).
Gameplay Improvements:
- The game now indicates on the Campaign Victory / Loss screen if you were playing Ironman mode (it puts it in brackets after the Difficulty Level if so).
- Added more explanation to the tooltips for the concept of damage drop-off on explosions.
- Improved the tooltips for Flashbang Grenades and Smoke Grenades.
- Removed the Roadmap button on the Main Menu, as it is no longer relevant.
Bugfixes:
- Updated the localisation files to incorporate the latest batch of translation fixes. This should fix the bulk of the remaining translation issues in the game.
- Fixed a rare Geoscape crash that could occur if a UFO took off at the exact moment a nearby radar structure finished contruction.
- Fixed a crash that could occur when loading a tactical save on particular maps.
- Fixed a crash that could occur loading a save made after a Cyberdrone exploded.
- Fixed a crash that could occur if picking up items in the tactical inventory from near an area with interactive objective props (Cleaner Desks, Abduction tubes, etc).
- Fixed a rare crash that could occur when an AI unit suffered a morale break.
- Fixed the game detecting the same object twice when clicking an icon on the Geoscape, and asking you to choose from a list that contains two identical entries.
- Fixed the Engineering Capacity slider on the Manage Engineers screen not displaying correct numbers if you have more Engineers than you have Workshop space available.
- Fixed unique upgrade projects in the Engineering queue of a destroyed base becoming being permanently inaccessible to the player.
- Fixed melee weapon hit chance information being incorrect in the bottom left "shot calculation" UI element. It now shows the base accuracy of the weapon as (say) 65% rather than the incorrect x1.65 formatting it used before.
- Fixed an issue where a planned move (the move + shoot action using Ctrl+Shift) could move the soldier onto a teleporter when using a medkit or melee weapon, causing the teleporter to trigger before the action occurred. The teleporter will now not trigger in such situations.
- Fixed tooltips showing an error if they are linking a hotkey that the player has unbound.
- Fixed the reload quick button always showing, even when the soldier doesn't have a clip available to reload their gun with.
- Fixed smoke being unable to spawn on certain water edge tiles.
- Fixed dead bodies on the ground showing damage numbers if hit by bullets.
- Fixed the Colossus Power Fist being dropped on the ground when the wearer is killed or stunned.
- Various fixes to support modding.
- Fixed the Tooltip Lock / Unlock Time settings being controlled by the wrong slider if accessed from the Main Menu.
- Fixed various missing / incorrect button tooltips.
- Fixed the game automatically rebinding keybinds on startup that had been intentionally left unbound.
- Fixed the Alien Plasma Machinegun using the same 2d tile art as the Alien Plasma Rifle.
- Fixed the Aircraft fuel tooltip still incorrectly talking about aircraft running out of fuel in air combat.
- Fixed a typo in the Alien Plasma Weapons xenopedia entry.