u/Goat2016

Full Release 7.22.3 STABLE Released! - Link to Patch Notes.

I do not work for Goldhawk. I'm just a player, but here's the latest patch notes:

We've now released v7.22.3 onto the main branches, and the consolidated patch notes for 7.22.0 to 7.22.3 can be found below.

Balance Changes:

  • Reduced miss shot deviation by about 20% for the average shot, and 40% for the maximum deviation shot. This means you're no longer able to hit a diagonally adjacent soldier on a miss if you're shooting directly forward.
  • Humans can no longer use alien grenades.
  • Fixed late-game Wraith terror sites sometimes having enemies equipped with Plasma weapons rather than Fusion weapons.
  • Gemini now has 12 starting armour (previously 15). Shielded Plating for interceptors now offers +24 armour (previously 25). Together these two changes prevent the Gemini getting more than 60 Armour (previously it could get 65), as going above this level breaks the air combat UI.
  • Set the Western Town restaurant exterior wall pillars to not block movement, or offer cover (as they're too small to realistically do either).

Gameplay Improvements:

  • The game now indicates on the Campaign Victory / Loss screen if you were playing Ironman mode (it puts it in brackets after the Difficulty Level if so).
  • Added more explanation to the tooltips for the concept of damage drop-off on explosions.
  • Improved the tooltips for Flashbang Grenades and Smoke Grenades.
  • Removed the Roadmap button on the Main Menu, as it is no longer relevant.

Bugfixes:

  • Updated the localisation files to incorporate the latest batch of translation fixes. This should fix the bulk of the remaining translation issues in the game.
  • Fixed a rare Geoscape crash that could occur if a UFO took off at the exact moment a nearby radar structure finished contruction.
  • Fixed a crash that could occur when loading a tactical save on particular maps.
  • Fixed a crash that could occur loading a save made after a Cyberdrone exploded.
  • Fixed a crash that could occur if picking up items in the tactical inventory from near an area with interactive objective props (Cleaner Desks, Abduction tubes, etc).
  • Fixed a rare crash that could occur when an AI unit suffered a morale break.
  • Fixed the game detecting the same object twice when clicking an icon on the Geoscape, and asking you to choose from a list that contains two identical entries.
  • Fixed the Engineering Capacity slider on the Manage Engineers screen not displaying correct numbers if you have more Engineers than you have Workshop space available.
  • Fixed unique upgrade projects in the Engineering queue of a destroyed base becoming being permanently inaccessible to the player.
  • Fixed melee weapon hit chance information being incorrect in the bottom left "shot calculation" UI element. It now shows the base accuracy of the weapon as (say) 65% rather than the incorrect x1.65 formatting it used before.
  • Fixed an issue where a planned move (the move + shoot action using Ctrl+Shift) could move the soldier onto a teleporter when using a medkit or melee weapon, causing the teleporter to trigger before the action occurred. The teleporter will now not trigger in such situations.
  • Fixed tooltips showing an error if they are linking a hotkey that the player has unbound.
  • Fixed the reload quick button always showing, even when the soldier doesn't have a clip available to reload their gun with.
  • Fixed smoke being unable to spawn on certain water edge tiles.
  • Fixed dead bodies on the ground showing damage numbers if hit by bullets.
  • Fixed the Colossus Power Fist being dropped on the ground when the wearer is killed or stunned.
  • Various fixes to support modding.
  • Fixed the Tooltip Lock / Unlock Time settings being controlled by the wrong slider if accessed from the Main Menu.
  • Fixed various missing / incorrect button tooltips.
  • Fixed the game automatically rebinding keybinds on startup that had been intentionally left unbound.
  • Fixed the Alien Plasma Machinegun using the same 2d tile art as the Alien Plasma Rifle.
  • Fixed the Aircraft fuel tooltip still incorrectly talking about aircraft running out of fuel in air combat.
  • Fixed a typo in the Alien Plasma Weapons xenopedia entry.
goldhawkinteractive.com
u/Goat2016 — 3 days ago

I'd like you all to meet my friend.

Stay strong and stick with your treatment everybody. I hope good luck is on our side and we all make amazing recoveries. The duck has spoken! 😃

^(I didn't make this meme btw, I'm just sharing it in the hope it makes you smile for a split second.)

u/Goat2016 — 9 days ago
▲ 117 r/Xenonauts

I was wondering if 4 anti-air was excessive. Apparently not! :-D

u/Goat2016 — 17 days ago

I keep changing my mind what stats to prioritise. I often pick people who basically fall into the category of "not shit at anything in particular", a jack of all trades but master of none.

What do you guys look for in your new recruits? I feel like I should be prioritising certain stats but I don't know what's optimal.

reddit.com
u/Goat2016 — 20 days ago