r/Xenonauts

Xenonauts 1 in 2026?

Xenonauts 2 has been released, but... is Xenonauts 1 still worth it? Do the mods, the community edition, etc., still make it superior to Xenonauts 2 in certain aspects? To be clear, I don't care much about graphics; I even think that Xenonauts 1 has its own charm because it looks more like the old Xcom games and uses pre-rendered 3D graphics (one of my favorite graphic styles).

reddit.com
u/Fluffy-Telephone-495 — 2 days ago

Could I effectively use colossus armor as shield class(x2)

So I just got the armor looks strong and wanted it to put in on shield guys but putting it on does not let me put on the shield and essentialy forse me to use machine guns only. Is colossus armor as some hybrid unit that while has heavy power of heavy still is there to tank?

reddit.com
u/VoxTV1 — 3 days ago

Full Release 7.22.3 STABLE Released! - Link to Patch Notes.

I do not work for Goldhawk. I'm just a player, but here's the latest patch notes:

We've now released v7.22.3 onto the main branches, and the consolidated patch notes for 7.22.0 to 7.22.3 can be found below.

Balance Changes:

  • Reduced miss shot deviation by about 20% for the average shot, and 40% for the maximum deviation shot. This means you're no longer able to hit a diagonally adjacent soldier on a miss if you're shooting directly forward.
  • Humans can no longer use alien grenades.
  • Fixed late-game Wraith terror sites sometimes having enemies equipped with Plasma weapons rather than Fusion weapons.
  • Gemini now has 12 starting armour (previously 15). Shielded Plating for interceptors now offers +24 armour (previously 25). Together these two changes prevent the Gemini getting more than 60 Armour (previously it could get 65), as going above this level breaks the air combat UI.
  • Set the Western Town restaurant exterior wall pillars to not block movement, or offer cover (as they're too small to realistically do either).

Gameplay Improvements:

  • The game now indicates on the Campaign Victory / Loss screen if you were playing Ironman mode (it puts it in brackets after the Difficulty Level if so).
  • Added more explanation to the tooltips for the concept of damage drop-off on explosions.
  • Improved the tooltips for Flashbang Grenades and Smoke Grenades.
  • Removed the Roadmap button on the Main Menu, as it is no longer relevant.

Bugfixes:

  • Updated the localisation files to incorporate the latest batch of translation fixes. This should fix the bulk of the remaining translation issues in the game.
  • Fixed a rare Geoscape crash that could occur if a UFO took off at the exact moment a nearby radar structure finished contruction.
  • Fixed a crash that could occur when loading a tactical save on particular maps.
  • Fixed a crash that could occur loading a save made after a Cyberdrone exploded.
  • Fixed a crash that could occur if picking up items in the tactical inventory from near an area with interactive objective props (Cleaner Desks, Abduction tubes, etc).
  • Fixed a rare crash that could occur when an AI unit suffered a morale break.
  • Fixed the game detecting the same object twice when clicking an icon on the Geoscape, and asking you to choose from a list that contains two identical entries.
  • Fixed the Engineering Capacity slider on the Manage Engineers screen not displaying correct numbers if you have more Engineers than you have Workshop space available.
  • Fixed unique upgrade projects in the Engineering queue of a destroyed base becoming being permanently inaccessible to the player.
  • Fixed melee weapon hit chance information being incorrect in the bottom left "shot calculation" UI element. It now shows the base accuracy of the weapon as (say) 65% rather than the incorrect x1.65 formatting it used before.
  • Fixed an issue where a planned move (the move + shoot action using Ctrl+Shift) could move the soldier onto a teleporter when using a medkit or melee weapon, causing the teleporter to trigger before the action occurred. The teleporter will now not trigger in such situations.
  • Fixed tooltips showing an error if they are linking a hotkey that the player has unbound.
  • Fixed the reload quick button always showing, even when the soldier doesn't have a clip available to reload their gun with.
  • Fixed smoke being unable to spawn on certain water edge tiles.
  • Fixed dead bodies on the ground showing damage numbers if hit by bullets.
  • Fixed the Colossus Power Fist being dropped on the ground when the wearer is killed or stunned.
  • Various fixes to support modding.
  • Fixed the Tooltip Lock / Unlock Time settings being controlled by the wrong slider if accessed from the Main Menu.
  • Fixed various missing / incorrect button tooltips.
  • Fixed the game automatically rebinding keybinds on startup that had been intentionally left unbound.
  • Fixed the Alien Plasma Machinegun using the same 2d tile art as the Alien Plasma Rifle.
  • Fixed the Aircraft fuel tooltip still incorrectly talking about aircraft running out of fuel in air combat.
  • Fixed a typo in the Alien Plasma Weapons xenopedia entry.
goldhawkinteractive.com
u/Goat2016 — 3 days ago

Is game freezing in combat a lot when enemy turns are up normal? (X2)

Basically anytime I don't see an enemy and they act the game freezes for few seconds before going back to normal. Is the game just coded like this or is this not intentional

reddit.com
u/VoxTV1 — 3 days ago

Do you ''sell'' all your ufo crash sites?

I'm on phase 3 now and i almost don't do crash sites anymore because i need to spend OP to do them so i just collect the bounties, am i screwing myself over by doing this?

reddit.com
u/d3cmp — 3 days ago

How to recover a lost base(X2)

So I made an extra base in America and had few radars planes and what not in it but aliens overtook it cause I had no deffences and now its gone from the map. How do I get it back or at least get money and materials I spent building the base back.

reddit.com
u/VoxTV1 — 3 days ago

When and where to actually build the second base

Okay so invsasion started and I assume I should make a second base soon right? My first is in europe so where should the second be?

reddit.com
u/VoxTV1 — 5 days ago

In short, Extended mode is just easy mode, isn't it

More loot, more experience for the soldiers. Also, if you capture the aliens, you might even earn more money, I'm not sure.

reddit.com
u/J__Krauser — 5 days ago

How did you approach the UOO-1 Bridge Assault?

Playing on commander difficulty, curious to see if anybody have any suggestions on how to beat the mission. I have failed two times, due to overconfidence mistakes and rushing into the middle too fast. Problem is, as I can recall, I only have 4 turns to start hacking before reinforces start rolling in. At this point, I’m tempted to just go all in with 12 energy knives soldiers with smokes and grenades and have them camp in the smoke until hacking is completed. Is this viable? Or does waiting for fusion weapons make that big difference? Thanks in advance.

reddit.com
u/GotchaJAMit101 — 7 days ago

Should I always build if aviable?

I started the game and am like 2 hours in. I did not realise I was able to build at all(game did not say) cause I was misclicking so no blueprints showed up. I am building a hangar now and and and another workshop. Should I constantly be building if I have the resources?

reddit.com
u/VoxTV1 — 6 days ago

What's your favorite tactical formation?

I use 2 shields, 2 assaults, 3 riflemen and maybe 1 heavy or another assault sometimes, i think snipers are too map dependant and haven't tried grenade launchers.

My basic strat is open a door, smoke everything and rush in with shields and assaults, they kill almost everything while riflemen support from the entrance

reddit.com
u/d3cmp — 7 days ago

Why does the game drop framerate so low when changing armor. Is this normal

u/VoxTV1 — 7 days ago

How to increase crew limit of dropship in Xenonauts 2?

As in topic - I want to make it 10/12/16 soldiers, with tanks number(1/2/4) unchanged. Tried to edit dropship_tier<1 to 3>.json but managed only to improve the Skyhawk.

reddit.com
u/MasterBLB — 7 days ago

I hate the UOD Bridge mission.

Been playing on Commander Iron-mode now after several run. Problem is, I never did manage to succeed past the UOD mission despite already researching everything up to that point and an all plasma weapon with 12 squads.

The first time I tried, I got wrecked hard because of my admittedly poor and reckless plan, and the two reinforcement timer making it difficult keeping track while playing. I relied a bit too much on the plasma MG to carry me through, causing several collateral damage to the wall and activating the group in the main room. I tried panic compensating to no avail.

So, fair's fair, I tried another run. This time, I got through the early game well enough with minimal casualties, the previous ones have a long casualties list, and research everything up to that point. This time, with the strategy of overwhelming firepower on one side while ignoring the other side, fully aware I'll be taking out only 3 reinforcement node thing.

And it went relatively well, until I got fucked over by a Serbillian, probably from the side I was ignoring, opening the door to the main room while I was setting up to storm the main room, activating the group there before everything was ready. Distracting me long enough for the reinforcement I was readying to ambush to jump me.

Two soldiers, of the four I was planning to hold back the reinforcement, died. Frustrating as it is, isn't to the point of starting a new run yet, do you have any advice on taking on this stupid mission for a future playthrough? Also, is it possible to just bailed this mission and try again later?

reddit.com
u/Raff987 — 7 days ago

Best time to start a second base?

And how do you handle base upkeep? i make so little money and my base isnt that big, when i build a second one im gonna go on the red

reddit.com
u/d3cmp — 9 days ago

120 days in. I wonder if I should start again, advice appreciated

So I've basically got no money left. I still only have one base. At what point should I have a second base up?

I have mostly lasers and everyone has warden armour but getting shot is pretty devastating now with these newer aliens aha

u/BadAtBaduk1 — 11 days ago

How do you stun a High Eternal?!

I did three battleship runs so far.

First one I accidentily killed by a heavy's salvo. My bad.
Second one I wittled down to ~60HP, before he killed (took over) all relevant team members one by one. (After the sixth loss in that one room, several killed by their own people, I have to admit I save scummed. Killed the Eternal instead and survived with only 3 dead.)
Third one was going splendidly, until the moron came out of the door, shot at me, and got killed by reaction fire.

I never have the opportunity to stun him. Smoke, stun grenades, assaults with electro rifles...
Any more good advice?

PS: Thanks! The very helpful thing I did not know (because I didn't read properly) was: Colossus Armor's melee attack stuns! Lost another sniper colonel, but finally got the mission.
It tanked three (3) stun grenades, two shots with the electro rifle, but fell after a few rounds of colossal slappings.

reddit.com
u/Miserable-Scholar215 — 10 days ago