r/Xenonauts

Image 1 — Advice for this battle? I can't beat it
Image 2 — Advice for this battle? I can't beat it
Image 3 — Advice for this battle? I can't beat it
Image 4 — Advice for this battle? I can't beat it
Image 5 — Advice for this battle? I can't beat it
Image 6 — Advice for this battle? I can't beat it
Image 7 — Advice for this battle? I can't beat it
Image 8 — Advice for this battle? I can't beat it
Image 9 — Advice for this battle? I can't beat it
Image 10 — Advice for this battle? I can't beat it
Image 11 — Advice for this battle? I can't beat it
Image 12 — Advice for this battle? I can't beat it
Image 13 — Advice for this battle? I can't beat it
Image 14 — Advice for this battle? I can't beat it
Image 15 — Advice for this battle? I can't beat it
Image 16 — Advice for this battle? I can't beat it

Advice for this battle? I can't beat it

Hello! So I really struggle on this fight, the sheer amount of enemies means I have to play slowly if i dont want to be picked apart by enemies randomly appearing through doors or through overwatch... but the slower you play the more enemies there are, so it feels like i have to sacrifice a lot of soldiers?

Regardless my playstyle with this so far has been: Shotgunners on the flanks to push into the enemy respawns and disable their teleporters. Issue is that enemies just sorta appear or trickle in from the sides, the shotgunners get 2 shot by some random enemy appearing. i try and spam smokes but then some sebillain officer or whatever appears and kills them regardless by just walking up.

I tend to have middle held down by riflemen/shieldmen/snipers. Really anything with range. Shieldmen to absorb overwatch, and I chuck smokes after turn end. My sniper has enough accuracy to hit through smokes and my grenadier can do chip. Issue is I still take fire or the flanks get overwhelmed.

I try and put shieldmen with the flankers but shields really do NOT last long enough and they tend to keel over dead. Last attempt a sebillian did 100 damage through my shield and armour and oneshot my sheidlman, it also leaves my mid exposed to overwatch and pushing up

You can see my loadouts above, I know I don't have perfect armour and weapons (still using red when atp i should be on blue) but i need this thing disabled asap, also the issue is my strategic decisions in the battle rather than my loadout. Sure, better armour and the odd better weapon would help but its not the crux of my issue. The shieldman has a rifle as i had one spare and I wanted something he could swap to when his shield breaks.

I wouldnt have much of an issue with this battle if it wasnt for the reinforcement mechanic, frankly i dont understand it. It says reinforcements will spawn in 4 turns but theres units spawning infinitely regardless? I don't know. If i could take my time without being punished for it then i'd be able to slowly smoke my way up, ping away with snipers and rifles, play cautious and careful and take picks with my assaults through smokes. But I can't do that due to there being more enemies than i'm killing every turn, and the enemies that get reinforced aren't even low tier it's multiple high tier sebillians and reapers and such.

Thanks for reading!

u/Decadunce — 9 days ago