r/Xenonauts

Questions about base defense

(X1)

My main base just got attacked. I accidentally clicked OK and savescummed. Twice, actually. Anyway, I need to get this right.

- In the little defense fire window my two defense batteries showed 100%/5%. On the second try it was 100/100. What does that mean?

- It seems I can get only 16 troops although I have 26 at the base, many wounded. I think the game selected the defenders at random. Should I manually transfer the ones I don't want to take part, knowing I'm about to get attacked?

- According to the manual they can come from anywhere, so my old-school base layout was useless?

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u/Zook25 — 2 days ago

I'm new to xenonauts 2 and i have two questions

Hello there! So i'm curious about 2 things in the game namely:

What attributes mean what weapons? As in like, if a soldier has high HP and accuracy he should be running with what loadout? The game explains some of them like "low accuracy means that the soldier is just a shotgun bot, high accuracy means sniper, high hp means shield man etc" but i would like some more clarification on this. What about some of the attributes that dont get ingame explanations? or mixed attributes? How do i build LMG suppresion squads? And so on

How important is the doomsday timer? obviously game over if high but i absolutely loathe timers in games (also micro 3rd question, how many mission are there that are timed?) . i want to play strategy games at my own pace without being forced to go fast. Part of the reason i've put so many hours into Menace and didn't really like Xcom 2. Is the doomsday metre constantly a presssing issue forcing you to do things or is it just a little background thing you can ignore? I'm aware you can change with it in settings but i also really dislike turning off key game components to make it easier on myself. If the doomsday counter is some massive thing that the game is built around then disabling it is stupid.

thanks for reading!

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u/Decadunce — 8 days ago

Scout weaponry and tactics

What do you think is the best weaponry and tactics to run for the Hunter Scout car early/mid/ and late game?

Let's hear your thoughts

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u/beginnerdoge — 7 days ago

Is Xenonauts 2 being so similar to the original a good thing?

I really like that classic alien invasion theme and tried the first Xenonauts, but it never fully clicked. That’s probably why I was hesitant about the sequel and waited until the 1.0 release in April to give it a proper try.

I’m now in the middle of my second campaign, and it’s been a great experience. The extraterrestrial combat vibe is definitely there. The biggest difference for me is the 3D camera with rotation. Being able to properly read the battlefield and position your squad is a total game changer. It might be the missing piece that stopped me from truly enjoying it before.

I’ve seen some opinions that Xenonauts 2 feels too similar to the original, but for me it’s quite the opposite. This feels like the game I was hoping it would be.

How did Xenonauts 2 feel for you?

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u/miczud — 12 days ago

No hate towards the game but...

I've been watching a let's play of the game and as a fan of the original Xcom: Ufo Defense i have to wonder. Why do they refuse to make proceduraly generated maps? Feels like there's around 50-60 maps at best so it starts feeling quite repetitive after a while. The maps aren't even that unique and if you only watched/played a few missions you'd asume they are proceduraly generated. It's also quite immersion breaking, this war spans the entire globe but the UFO's crash/land at the exact same spot twice?

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u/Fireboythestar — 13 days ago