





Botc x Steven Universe !
So I grew up with Steven Universe. I love the characters, the (almost minimal) world building, and overall the magic system. I’ve always wanted a Mafia type game with Steven Universe characters, but having them all laid there and everyone knowing who is playing what wasn’t up my alley. Until I found BOTC.
I must admit, I’m still a bit of a new player, but while I learn and practice with this game (as player and ST) I wanted to start building a homebrew bootlegger script based on my favorite characters and show.
I wanted this script to be loosely based around neighbors and seat swapping. As in, you may know something about your neighbors now, but you never know who will be your neighbor later.
And on top of that, I wanted to add a ‘Fusion’ mechanic. If two players announce publicly they are fusing, they become a fusion. Each player can only do this once, and only a couple fusion combinations are actually valid (all based on the show), and when doing so it counts as them nominating and being nominated (so to give them opportunity to survive one night). Also, there can only be one active fusion at a time.
‘Gemsfolk’ is a nickname to Townsfolk capable of Fusing.
If a player is drunk or poisoned, or their character is not part of a valid fusion, they become Unstable. They think they’re that fusion, but they aren’t (like a double Drunk, basically). While fused, they both must vote, or it neither vote counts. Fusion abilities replace both players characters’ abilities.
Fusion abilities are not a combination of the components abilities (maybe yes, but very loosely). And both fused players wake up one after the other (in case they wake up). Meaning: Both characters get to choose, but have the same effect. E.g.: Ruby checks if evil or Sapphire. + Sapphire knows distance between Ruby and evil = Garnet knows the distance to the closest evil character to one of their components & learns the first character that selects any of them.
Also, fused players are ‘protected’ to their first attack, unless poisoned or drunk (or unstable). It should be risky to fuse, but very regarding if done well. I know it’s a very tricky thing to balance. And I kind of like that challenge. So I would love to hear feedback, and if anyone would be open to try it when it has a better form.
In the images you have the whole script. I tried avoiding already existing abilities, because I didn’t want a simple reskin of existing official characters. And also the possible valid fusions, including what happens if you make an invalid combination.
You can read a bit more of some characters in here (it’s still a work in progress):
Beach City Chaos