Image 1 — Botc x Steven Universe !
Image 2 — Botc x Steven Universe !
Image 3 — Botc x Steven Universe !
Image 4 — Botc x Steven Universe !
Image 5 — Botc x Steven Universe !
Image 6 — Botc x Steven Universe !

Botc x Steven Universe !

So I grew up with Steven Universe. I love the characters, the (almost minimal) world building, and overall the magic system. I’ve always wanted a Mafia type game with Steven Universe characters, but having them all laid there and everyone knowing who is playing what wasn’t up my alley. Until I found BOTC.

I must admit, I’m still a bit of a new player, but while I learn and practice with this game (as player and ST) I wanted to start building a homebrew bootlegger script based on my favorite characters and show.

I wanted this script to be loosely based around neighbors and seat swapping. As in, you may know something about your neighbors now, but you never know who will be your neighbor later.

And on top of that, I wanted to add a ‘Fusion’ mechanic. If two players announce publicly they are fusing, they become a fusion. Each player can only do this once, and only a couple fusion combinations are actually valid (all based on the show), and when doing so it counts as them nominating and being nominated (so to give them opportunity to survive one night). Also, there can only be one active fusion at a time.

‘Gemsfolk’ is a nickname to Townsfolk capable of Fusing.

If a player is drunk or poisoned, or their character is not part of a valid fusion, they become Unstable. They think they’re that fusion, but they aren’t (like a double Drunk, basically). While fused, they both must vote, or it neither vote counts. Fusion abilities replace both players characters’ abilities.

Fusion abilities are not a combination of the components abilities (maybe yes, but very loosely). And both fused players wake up one after the other (in case they wake up). Meaning: Both characters get to choose, but have the same effect. E.g.: Ruby checks if evil or Sapphire. + Sapphire knows distance between Ruby and evil = Garnet knows the distance to the closest evil character to one of their components & learns the first character that selects any of them.

Also, fused players are ‘protected’ to their first attack, unless poisoned or drunk (or unstable). It should be risky to fuse, but very regarding if done well. I know it’s a very tricky thing to balance. And I kind of like that challenge. So I would love to hear feedback, and if anyone would be open to try it when it has a better form.

In the images you have the whole script. I tried avoiding already existing abilities, because I didn’t want a simple reskin of existing official characters. And also the possible valid fusions, including what happens if you make an invalid combination.

You can read a bit more of some characters in here (it’s still a work in progress):
Beach City Chaos

u/Good-Chocolate-9534 — 2 days ago
▲ 1 r/Logo_Design_Critique+1 crossposts

TLDR: I want to modernize my youth group’s (GUERLAMD) eight-year-old logo, which is currently an overly complex illustration that doesn't reflect our blue-based identity. However, I need to approach this delicately because the current logo holds deep sentimental value for our leader, as it was designed by a deceased former leader. I have drafted five proposals—ranging from slight simplifications to full redesigns—and am looking for feedback on how to improve our visual identity while still honoring the history and religious symbolism of the original design.

Name: Warriors of God’s Freedom, Love and Mercy (Translated from Spanish)

Colors: We’d love to use blue, white, and could incorporate green.

Symbols: Any already on the logos.

***

Hi! My Youth Group is changing leaders this year, and our logo is already eight years old! Our current leader is really fond of it both for its legacy and its emotional value (it was, apparently, designed by a deceased ex).

Our name, translated from Spanish, means Warriors of God’s Freedom, Love and Mercy (GUERreros de la Libertad el Amor y la Misericordia de Dios > GUERLAMD). The color that identifies us most is ‘blue’, though we don’t use blue in our logo nor visual identity (beyond our tshirt)

The main issues I and other participants have with this logo are its excess of elements and colors. Actually, most times we use either its negative version.

According to our current leader, the logo (which is more an illustration than a logo) represents every part of our name: Warriors (the hands fighting for Freedom), Freedom (the chains breaking), Love (the heart :0), Mercy (the dove or Holy Ghost), God (the Cross). But I think there are many ways of representing that without having all the elements present (I just haven’t discovered how)

In the pictures you have:

  1. The current logo.
  2. One simplified version I made (removing the meaningless forgettable yellow drops)
  3. An even more simplified version (I’m not a fan of the hands’ shape though)
  4. A complete redesign focusing on the Warriors breaking chains and God parts (as God by itself, and the story of the Cross, represent love, freedom and mercy)
  5. Just a fist, that can work as a G. I don’t think it has enough anchor on the catholic part.

I would really appreciate some feedback, as I’d love to have a couple proposals to show our current leader. Even if I want to change the logo, I don’t want to disrespect the current logo’s legacy nor history. So, if you could help me better our visual identity, and honor the old one, I would very much appreciate it.

u/Good-Chocolate-9534 — 2 months ago