Faraway + PRP lite
Point of clarification, does using Faraway and PRP lite together cause CTDs? Can Faraway just be replaced by NeuraLOD or just use neither?
Point of clarification, does using Faraway and PRP lite together cause CTDs? Can Faraway just be replaced by NeuraLOD or just use neither?
All the unique costumes from this mod looks like this. Newly reinstalled fallout4, LO and game. Anyone have any ideas?
1.master
Faraway
Fallout 3 style vaults
Modding for charity: double feature
Yara
2.faction & ai overhauls
Settler sandbox and ai expansion
Boston less enemies
3.upper framework mods & vanilla quest changes
SKK fast start new game
4.new landmasses
5.new factions
6.bug fixes
7.settlement building mods
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Craftable Pickman gallery paintings
8.settlement building mods (scripted)
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Workshop synth production
9.settlement building mods (alter items)
Planted plantable
10.gameplay changes and tweaks
Vault tec workshop overhaul redux
Commonwealth weaponry superstore
Loot detector
One minutemen radiant quests at a time
Nuka world cut content restored
11.new companion
12.npc & companion changes
Essential npcs expanded
Settlement gardener bot
Settlement medic bot
Show accurate Codsworth
13.radio
14.visual atmospheric & textures
Fallout Fps plus
Bye bye clouds
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
15.lighting
16.vanilla settlement changes & tweaks
17.sorting & menu changes
18.HUD
19.character replacers
Face texture glitch a
CBBE slim
Thicc
True eyes
20.pipboy & map mods
21.new weapons armor clothing (non craftable)
22.new weapons armor clothing (craftable)
Monno’s bikini
Ashara cyborg armor
NCR veteran ranger redux
Sarajiel’s simple wigs
23.new settlements &other building changes & tweaks
CBbe mannequin
24.new quests
25.weapon & armor modifications
26.scrap
27.Settlement mods that must be under your scrap mod to function
28.Everything That Says to Place at the Bottom
Place anywhere
Cheat terminal
Dead financial district
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
PRP type 1 corvega
Far harbor vanilla precombine header
Diamond city without trash
First of all, it looks great. I notice these colored squares whenever I’m inside the root cellar. I’m wondering if it’s just because of the placement within my LO:
1.master
Workshop Framework
Fallout 3 style vaults
Faraway
Modding for charity: double feature
Yara
2.faction & ai overhauls
Settler sandbox and ai expansion
3.upper framework mods & vanilla quest changes
SKK fast start new game
4.new landmasses
5.new factions
6.bug fixes
7.settlement building mods
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Craftable Pickman gallery paintings
8.settlement building mods (scripted)
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Workshop synth production
9.settlement building mods (alter items)
Planted plantable
10.gameplay changes and tweaks
Vault tec workshop overhaul redux
Commonwealth weaponry superstore
Loot detector
One minutemen radiant quests at a time
Nuka world cut content restored
11.new companion
12.npc & companion changes
Essential npcs expanded
Settlement gardener bot
Settlement medic bot
Show accurate Codsworth
13.radio
14.visual atmospheric & textures
Bye bye clouds
Moribund world
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Valius’ high quality texture
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
15.lighting
Fallout Fps plus
16.vanilla settlement changes & tweaks
17.sorting & menu changes
18.HUD
HUDframework
19.character replacers
Face texture glitch a
CBBE slim
Fix cbbe head and neck
True eyes
Azar hair ponytail hairstyle 3
20.pipboy & map mods
21.new weapons armor clothing (non craftable)
22.new weapons armor clothing (craftable)
Monno’s bikini
Ashara cyborg armor
NCR veteran ranger redux
Sarajiel’s simple wigs
23.new settlements &other building changes & tweaks
Vault 88 navmesh safe and optimized
CBbe mannequin
24.new quests
25.weapon & armor modifications
26.scrap
27.Settlement mods that must be under your scrap mod to function
28.Everything That Says to Place at the Bottom
Place anywhere
Cheat terminal
Boston less enemies
Dead financial district
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
PRP type 1 corvega
Far harbor vanilla precombine header
Diamond city without trash
Is TLS fallout 4 subtle fps improver not needed if Fallout fps plus is used?
Rearranged my LO. Any feedback is much appreciated with cherry on top 🙏
1.master
Workshop Framework
Reduced Rubble
Fallout 3 style vaults
Faraway
Modding for charity: double feature
Yara
2.faction & ai overhauls
Settler sandbox and ai expansion
3.upper framework mods & vanilla quest changes
SKK fast start new game
4.new landmasses
5.new factions
6.bug fixes
7.settlement building mods
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Craftable Pickman gallery paintings
8.settlement building mods (scripted)
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Workshop synth production
9.settlement building mods (alter items)
Planted plantable
10.gameplay changes and tweaks
Vault tec workshop overhaul redux
Commonwealth weaponry superstore
Loot detector
One minutemen radiant quests at a time
Nuka world cut content restored
11.new companion
12.npc & companion changes
Essential npcs expanded
Settlement gardener bot
Settlement medic bot
Show accurate Codsworth
13.radio
14.visual atmospheric & textures
Bye bye clouds
Moribund world
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Valius’ high quality texture
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
Reduced plants
Less grass 120
15.lighting
GFXL w/o color saturation
Shadow resolution 2048>512
16.vanilla settlement changes & tweaks
17.sorting & menu changes
18.HUD
HUDframework
19.character replacers
Face texture glitch a
CBBE slim
Fix cbbe head and neck
True eyes
Azar hair ponytail hairstyle 3
20.pipboy & map mods
21.new weapons armor clothing (non craftable)
22.new weapons armor clothing (craftable)
Monno’s bikini
Ashara cyborg armor
NCR veteran ranger redux
Sarajiel’s simple wigs
23.new settlements &other building changes & tweaks
Vault 88 navmesh safe and optimized
CBbe mannequin
Place anywhere
Cheat terminal
24.new quests
25.weapon & armor modifications
26.scrap
27.Settlement mods that must be under your scrap mod to function
28.Everything That Says to Place at the Bottom
Boston less enemies
Dead financial district
No anti aliasing
TLS fallout 4 subtle fps improver
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
PRP type 1 corvega
Far harbor vanilla precombine header
Diamond city without trash
So I reloaded my LO, and went back to an old save. The texture of the vault boy power armor (from the Double Feature mod) looked like this. I already loaded from a hard shutdown. Any idea causing this?
I started a new game with this mod. Ran from diamond city to good neighbor with no hitches. Even fought 4 supermutants in front of mass fusion
As per instructions, i used cbbe slim but didn’t add a skin mod.
I do have a question, when i installed it the mod moved itself near the top. Why did it do that?
I ran around Boston with a companion, did quests there like the Silver Shroud, Pickman, rescued Nick:
Workshop Framework
Reduced Rubble
Fallout 3 style vaults
Faraway
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Settlement gardener bot
Settlement medic bot
Vault tec workshop overhaul redux
Retro institute overhaul
Commonwealth weaponry superstore
Loot detector
Essential npcs expanded
Planted plantable
One minutemen radiant quests at a time
Bye bye clouds
Moribund world
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Valius’ high quality texture
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
Reduced plants
Less grass 120
GFXL w/o color saturation
Shadow resolution 2048>512
Light sources do not cast dynamic shadows
HUDframework
Face texture glitch a
CBBE slim
Fix cbbe head and neck
True eyes
Azar hair ponytail hairstyle 3
Show accurate Codsworth
CBbe mannequin
Monno’s bikini
Ashara cyborg armor
Sarajiel’s simple wigs
Place anywhere
Cheat terminal
Vault 88 navmesh safe and optimized
Boston less enemies
Dead financial district
No anti aliasing
TLS fallout 4 subtle fps improver
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
Far harbor vanilla precombine header
Diamond city without trash
Workshop framework script override
So i felt great and added Tale of the Beast Hunter and Misery Island. Big difference from the start is the longer loading time than usual. Went to Misery Island…
Spoiler warning: …. Got to the basement of the Social club and it all went down from there. Freezes and CTDs
So my question is… did i fly too close to the sun by getting Misery Island? Feedback and corrections to my LO is welcome 🙏
I see this right above the mayor’s office. Could anyone tell me what happened here?
Base LO for the OG. I ran around boston commons and the financial district. I took a boat ride to far harbor and bought something from Brooks. Some stutter but no freezing nor CTDs.
The LO is mainly to make my vault to make me feel safe 😅. So far, my only annoyance is the funny looking ceiling at Home Plate (see pic)
Any feedback and corrections to the LO is appreciated 🙏
Workshop Framework
Reduced Rubble
Fallout 3 style vaults
NeuraLOD
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Settlement gardener bot
Settlement medic bot
Vault tec workshop overhaul redux
Retro institute overhaul
Commonwealth weaponry superstore
Loot detector
Essential npcs expanded
Planted plantable
One minutemen radiant quests at a time
Bye bye clouds
Moribund world
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Flaconoil’s 1k retexture
Remove ugly flat trash
Reduced plants
Less grass 120
GFXL w/o color saturation
Shadow resolution 2048>512
Light sources do not cast dynamic shadows
HUDframework
Face texture glitch a
CBBE slim
True eyes
Azar hair ponytail hairstyle 3
Show accurate Codsworth
CBbe mannequin
Monno’s bikini
Ashara cyborg armor
Sarajiel’s simple wigs
Place anywhere
Cheat terminal
Vault 88 navmesh safe and optimized
Boston less enemies
Dead financial district
No anti aliasing
TLS fallout 4 subtle fps improver
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
Far harbor vanilla precombine header
Diamond city without trash
Workshop framework script override
Do you guys have a standard procedure in testing your LO? Or you just run around in Boston and the Financial district? I’m getting freezes at different occasions i couldn’t pin down the cause