u/Goodguy_IGuess

Gris Gris shots are always narrow no matter which star power (unless you use hc and slow sp)

Apparently They Shadow nerfed Juju, so as you know gris gris projectile width IS 1.67 tile wide But using the slow sp decreases the width from 1.67 to 0.67 tile wide, so there is a tech where you use the shield sp on Gris gris in order to bring back the 1.67 tile wide shots, which makes them easier to land. But I realised something was wrong when I played Juju recently, it was an open map so using slow sp was risky since you rarely face aggros there, so I used shield sp, But Gris gris shots STILL felt THINNER

I got into the game files, and realised something odd, BASE Gris gris attack width was DECREASED from 1.67->0.67 which means the shield sp is less useful now since Gris gris attacks will still be thin Regardless of which star power, making the slow sp even more essential, and to add insult to injury, you CAN increase Gris gris attack width by using Juju’s hyper from 0.67 to 2 TILES, but YOU NEED the slow Sp in ORDER to work And it does NOT work with the other star power unfortunately

u/Goodguy_IGuess — 8 hours ago

What if Brock got an unload speed nerf just like Surge?

Right now Brock has an unload speed of 0.4 second (which is THE same as Surge before the nerf), for a sniper this has ALWAYS been ridiculous to me, as all snipers with a range above 9.33 tiles have a slow/average unload (Piper Belle, R-T, Byron, And Gus all have unload speeds of 0.65) speed with the exception of Brock being the only fast unloader, my suggestion is to nerf Brock unload in the same degree as Surge rn aka at 0.47 second unload speed

Why? Because With the jump gadget (why does it even have 2 KNOCKBACKS) you can knock someone back with your landing and then spam 3 ammos to get a free kill most of the times, even if casuals do that much more I find it extremely toxic and shouldn’t be that strong

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u/Goodguy_IGuess — 13 days ago

Here is a comparison between old Surge unload vs now (I used Penny since she has the same unload and RELOAD as pre-nerf Surge)

Ngl the nerf is kind of in the WRONG way as his unload has always been like that they should have nerfed his buffies instead

u/Goodguy_IGuess — 16 days ago

Sirius can do whatever this thing is supposed to be which counters Meg so hard

Thanks to super rework, Meg now does 3k damage with a great knock back when transforming, soooo how is that with Sirius shadow? Well it makes it so the shadow that spawn on the enemy team does more than 3k damage on impact and knock them all the way back

u/Goodguy_IGuess — 2 months ago

The Spike “nerf” to super charge is still not strong enough to make Spike’s super charge worse than before, because thanks to his STUPID damage buff it is ACTUALLY slightly buffed his super charge rate than before

Basically Spike’s old super charge rate Number was 106 and his p1 damage was 480 per needle, now lets try to get the scr for each needle of his main attack

480*106=50880, and now we need to get the percentage so basically we divide it by 4000 (I will send a link to how do you do that as someone has made a post about that before) 50880/4000 which will result at 12.72% for each needle

Now lets check his post change, his charge number is NOW 88 but his p1 damage is AT 600

600*88=52800 now lets divide it by 4000 which will result on 13.2% per needle which is overall a 4% buff to his super charge rate.

This still doesn’t really impact his super though as he still needs 8 needles to get his super but (I AM NOT SURE ABOUT THIS ONE) he may be able to need one less neelde to charge his super by charging it from some of his super and his main attack

So yeah, have fun fighting this stupid cactus that will be even more annoying than before especially with Curveball that THEY STILL DIDNT REWORK YET

u/Goodguy_IGuess — 3 months ago