
I'm gonna get taken out behind the shed for this but I don't care.
I do not care for The Stricken. I never cared for Slendytubbies in general, I don't get the hype and I never will.

I do not care for The Stricken. I never cared for Slendytubbies in general, I don't get the hype and I never will.
Just curious because I wanna make it fit Honey.
We talk about love to the franchise all the time, but I haven't seen ANYONE SUGGEST THIS TIME CAPSULE ON OUR HANDS HERE. Have their voice lines be those text to speech voices you heard all the time, simplify the animations, it'll be BEAUTIFUL.
As for that top one.... look at my flair and tell me you're surprised.
Probably gonna be some hot takes here.
Five. Hundred. Cosplayers.
Eight. Fucking. Years I've been playing asyms. I was doing so well on this game. I could do well as Springtrap, Mimic, or Ennard on any map (Forest can go fuck itself), I can play the Survivors relatively fine, I've got the layouts of the maps memorized. I was doing so good, and suddenly it's like any skill I had just... VANISHES OVERNIGHT. Literally overnight, I'm doing good one couple nights ago, go to bed, come back at Noon yesterday, and I'm playing like I'm a god damn new player. Anyone got any tips or something because I'm this fucking close to flipping a table.
This is the first asym where I've actually LIKED every character in the game.
Springtrap is fun to play as and go against no matter the map (aside for forest), Mimic is fun since both sides are adapting to what the other decides to do, I actually LIKE going against a good Ennard and I feel like Wire Eyes just need a radius nerf and they're fine, Customer is a survivalist and meant to be sustainable in chase while helping with the timer through objectives, Fighter is of course the frontliner meant to be face to face with the killer (hitboxes are my only problem here but that's more a server issue), Medic is MEANT to be the healer (yet I almost never see Medic players treat the class like that), Security Guard is an information/disrupter class that I find it fun to play around, and Technician is a GOD at mobility and looping while still being counter able if you know the loops and where they're likely going.
Kill me later, but I don't get the hate these characters get a lot of the time.
So me and my friend making a Roblox asymmetrical horror game, we've got some progress but not much, and we're trying to figure out what we can do for the survivors when there's one survivor left because they are NOT going to survive two minutes against Monsters like what we've got, we already plan on them having a passive albeit slow healing and having all their health and stamina replenished upon the last survivor standing phase beginning, but that's about it. Here's some movesets as a point of how we're treating the game.