
Idk if this is controversial or not but I think there should be more killer sided asyms
do y’all agree or not? if so then why?

do y’all agree or not? if so then why?
Forsaken
Die of death
Outcome memories
Pillar Chase
So like among us and shi a killer should be an imposter of course and then the crewmates are the survivors and you can buy them
B E A N S
And can equip the same roles from among us as crewmates in it 🥶🥶🥶🥶 and yk the cosmicubes you could grind for that just like in amongs us 🫱🫱🫱🫱🫱🫱🫱
Fire asym idea?
we (the STC dec team) are currently looking for someone to promote us on other social medias
(youtube, twitter, reddit, etc)
To be honest, Idk and I hate as a game designer in an asym team, I get stuck with a vision that isn't mine.
Game design isn't as hard as other roles in a team but the amount of people who don't understand it is weird. There are good ideas on paper that would never be good and cool in gameplay.
Tricksters are so damn broad as an archetype and I love the idea, but I hate them. You can’t make a good trickster in an asym game because counterplay is easily known or deflates with skill, and is always inconsistent with the playerbase.
That's the hardest part of designing one.
My main problem with tricksters in the way that people design them is that usually, it boils down to a counter-type of move standpoint.
You want the survivor to fail, not for you to succeed, which is the wrong way to make a move. For example, A decoy move, and I hate them with all my heart because it relies on the survivor's input rather than yours. YOU should be the cause of moves either rewarding yourself or punishing the survivor, and if it isn't then it causes a hope and pray for the killer. (LIKE COUNTERS.)
Sonic.exe from sonic.exe the disaster has an option like this, where he can go invisible and put a decoy that chases other people. However, this option doesn't have this problem because the decoy is a compliment of a move rather than the core part of it, so it doesn't matter.
And you can't ever make a consistent trickster with them never being consistent with skill. A new player might freak out and fall for it, a medium maybe, and an experienced, never.
Noli is a great example of this, his illusions are pretty cool, and I'm not experienced on forsaken at all, but I know how much his clones have been buffed just to keep up with the growing skill gap.
Anyways, though, my gigantic problem with giving feedback to those type of movesets, is that since it hasn't been introduced in gameplay yet, it sounds cool! But it won't work.
Disguising is another thing, and I think it could fit into a moveset, disguising is such a unique move that you're going to have to make a moveset revolve around it to make it actually work. You can't just slap it on, or else it falls into the decoy problem I just stated.
But that's just me, the only way I think tricksters can be dumbed down to a killer in an asym is just making them have insane mixup or something.
Archetypes are something and I HATE this one especially because people take ideas on paper and think it'll work in practice, when other examples of asyms don't work.
2: Stud Slaughter: pretty solid asym with some unique characters
the 3 question marks are for characters that havent been added yet and still be looking for
The balancing in this game is just not that good at all. Some survivors can extend the chase for ages without interacting with the killer at all. The killer can win if all the survivors are uncoordinated, but any slight semblance of teamwork and they will almost never win. Killers do not have any way of tracking survivors as far as I know, so it’s just looking around and hoping to find them. If there’s a Berdly on the survivors that’s good at the game you will never find them at all due to the fact they have 2 abilities that can track you on the map. Susie also gets an auto revive that puts her at full health when she runs out of health on her first life, making her the only survivor you have to take down twice. Survivors like Ralsei and Kris can just make themselves immune to damage and heal themselves at the same time, and there is nothing you can do but hit at nothing or wait until they run out. There is very little given to the killers to compensate as their kits and loadouts do not synergize well and just feel like random additions. There are some small exceptions, but overall it’s mainly in the survivors favor if they have any small form of teamwork.
The quicksave tasks for lowering the timer are alright. It’s just a game of simon says so nothing much to say, but I do like how 3 puzzles solved lowers the timer individually instead of all 9 at once being needed to lower the timer. The movement and hitboxes are not good, with it being impossible to juke or maneuver. There is no consideration for stacking at all, and if there are multiple Ralseis in the server the healing is not nerfed in any way, potentially allowing the survivors to heal up all the damage you have done in an instant. Moves also feel rough, hard to land, and don’t really feel that satisfying to land. It’s tolerable after a while but nothing that feels exciting. The cooldowns for survivors is also really short, allowing the survivor team to spam moves over and over when grouped up. The fact there is also a requirement to like and share the game and join a group, and pay robux, just for 2 characters feels like a slippery slope to pay 2 win. The basic idea of using your abilities is not well implemented. You have to click 1, before you can use your lmb, e, and other abilities. Clicking on quicksaves to do puzzles resets this, forcing you to re-click 1 again. WHY NOT just have the controls from the start?? Winning and losing does not feel good at all because all you get is a text saying you won and that’s it. No outro, no winning music, nothing.
You don’t get points for just using Deltarune’s music. No remixes, no original songs, nothing?
I am fine with how the survivors look despite the fact they all look robloxian, but I am not as big a fan of this being done with the killer roster as well. The killers just look like pngs slapped onto character models, maybe a TV head accessory here and there, but they just look lazy and too alike. The design overall just feels rushed in the game, and the roster that they have included feels weird at times, like adding Sans and Gaster as a killer? This is a Deltarune game, not a Undertale game. Why include them? There is one map in the game and that’s it, and it feels very plain and boring. It’s like they took the overview of Deltarune and just copied the exact look instead of trying to be creative. It’s just all black walls and blue outlines for a majority of it and it gets boring to look at after a while.
Overall, It’s a game that needs heavy reworking. Better balancing, better map design, better character rosters, etc. It has a lot of issues to where it’s not really satisfying to play. I would not recommend it, but it’s not outright awful. Just mediocre. It might be better in the future, but as of right now it is not currently in a replayable state.
name is Rites: Exorcism, supports R15 & player emotes. currently 13 entity types, 37 unique entities (from 100+ countries of origin), 11 Maps, plenty of items to use as exorcist. + entity & exorcist perks
anything about a asym drama he talks about it or any news
Dimensional coalescence is closed for a bit because of redesigns so I am forced to play other games
But once I went to check what I could play
THERE IS NOTHING
I played most asyms and I find all of them super boring, and the few ones I like have very low player count and I'm so annoyed by this 😭😭
I'm not playing any stamina based asym because of how annoying and boring the stamina system is, and I'm not hating without knowing, I got 16 days on Forsaken,
Y'all got anything good?
I'm not playing dbd again
I want to know where I can find people to help me with my Asym, and I don't know if I can find them here, so that's why I wanted to ask if there's anywhere else I can find them so if anyone knows a place where I can meet people, I'd really appreciate it and I also apologize if this ends up breaking the rules, but oh well, it was worth a try, I guess
havent made a moveset for them yet :/
ask me any questions you have in the comments there could be a chance that the answer to it will be given to you in a nicer thoughtfuler way to please your curiosity, tom.