TAZ Royale recap episode 24: Actually just Calvinball
It’s that time of the bi-week, and soon Griffin is gonna drag me kicking and screaming into his horrible haunted house. Last episode was incredibly bad, and I don’t have any hope this one will be much better
- The episode opens with Justin suggesting they change Royale’s subtitle to Sinner Takes All. An opening bit where they riff on the title? Daring today, aren’t we?
- Griffin reveals that the sun is rising, meaning the last four rounds of combat lasted multiple hours, which is a slight increase from the few seconds it would have actually taken.
- Travis asks Griffin if he got any new abilities after sacrificing his grandparents.
- Griffin, I swear to god if you give Travis superpowers for failing a roll.
- Travis rolls an Arcana check of 12 and finds he does not have superpowers, but he does realize he no longer feels his connection to the Ravenwood ancestral ghosts and (supposedly) his once guaranteed afterlife as a ghost. So Rictus just sacrificed his entire family, his immortality, and his son's immortality. That is actually a pretty decent sacrifice to get out of a guaranteed death, or it would be if any of that was actually important to Ricktus’ character.
- Griffin gives Ricktus his action back again, and Travis asks if he can cast two spells, but Griffin doesn’t allow it.
- Rick runs up to Pranklin and uses Thunder Step to teleport him away from the zombies.
- Ok, I think Griffin has just completely dropped turn order despite the fact that we are still in combat because Rick is STILL TAKING ACTIONS.
- Rick casts wither and bloom to heal the plague doctor and hurt the zombies, then he uses the antidote on Pranklin.
Lor time
- Griffin completely forgot he gave Justin a superior healing potion.
- Justin attempts to attack the zombie horse and rolls a one. He gets incredibly upset over this and attempts to argue that there is no narrative reason why he’d fail an attack after a full heal. Then, after Griffin doesn’t undo the failure, Justin states he thinks he has a second attack, Griffin knows he doesn’t and stops him.
- The zombies attack, and conveniently, they can no longer use multi-attack and only deal 4 damage.
- Justin hits his next melee attack, so we miss out on more whining.
- Justin also casts lightning lure, despite already using his action, and kills the horde.
Hell time
- Hell meets up with Rick and Lor.
- Doober and Lor get into an argument over whether Hellgrammit is cool.
Ad time
- Nice to see this episode has been just as bad as the last. It has been shocking how bad Griffin's dinging has gotten over the course of this campaign. In the second trial, Griffin was just making “basic” mistakes like not rolling NPC saves or reinventing saving throws, but now he's actually playing Calvinball.
Ad over
- The room on the second floor they have all met up in has a ladder leading to the roof, doors to a few guest rooms and a prismatic flame.
- Hell and Lor do a persuasion contest to see who gets to go with Doober; they tie, so all three travel together to the master suite.
- Rick and Pranklin enter the Jr. Suite.
- The plague doctor and Skorpo take the remaining rooms.
Hell and lor time
- They find a blue flame, and Lor absorbs it with absorb elements and takes the damage. Then a zombie attacks him.
Rick time
- He finds a green flame in his room.
- A zombie gentleman bursts through the wall, so Rick and Pranklin run away to the purple room.
- As soon as Rick enters the purple room, he rolls a perception check and realizes the purple room's flame is trapped, and he puts it out with a ray of frost.
Back to hell and lor
- Hellgrammit casts a scorching ray on the zombie, but he only uses one ray for some reason.
- Then a zombie attacks hell, and he also gets infected.
- Lor uses a lightning lure and kills the zombie.
- Another zombie enters the room through a secret entrance, and this one is Randolf, Doober’s original guardian.
- Hell pulls Doober into Lemond's tiny hut.
- Justin tries to cast shield, but Griffin reminds him it’s a reaction, so he doesn’t have to use his action. This is unlike last time, when he cast a shield using a mysterious third action.
- Lor attempts to read Ion with Randolph but fails, so he casts Fireball and instantly kills Randolph.
- And the episode ends with Doober asking Lorovith if he killed Randolph the first time he died.
These last two episodes have been the worst episodes of this campaign by far, and that is entirely Griffin's fault. I genuinely can’t call the game they've been playing this episode. Dungeons and Dragons turn order doesn’t matter, monster stats change, NPCs do not do anything unless asked, spells can do whatever you say they can do, status effects vanish between scenes, and you can just keep taking actions if you feel like it. There isn’t much I can say about the players. Travis didn’t do much, Clint did some cool actions and started most of the roleplay, and Justin doesn’t really care, but unlike previous episodes, it wasn’t entertaining. Also, how the hell hasn't the sun risen at this point? Is Griffin seriously going to drag out this trial until this "puzzle" is over?