u/GospodinSime

Anvil: bringing old-school brush level editing to Unity
▲ 90 r/Unity3D

Anvil: bringing old-school brush level editing to Unity

Posted this a couple weeks ago when it was much rougher.
Since then I added curved hallways, trigger brushes, script labels, material painting, live primitive options, and a better perspective preview.

Still early, but it’s starting to feel like the Hammer/TrenchBroom workflow I wanted inside Unity.

Still gotta figure out final map baking/export, smoothing normals, performance on bigger maps, and general tool stability.

What y’all think?

u/GospodinSime — 7 days ago
▲ 43 r/unity+1 crossposts

Working on this bad boy is fun and hard. I love the Hammer level editor, and I know ProBuilder exists, but I wanted that workflow native in Unity.

Still early, optimization is low ball, but hey, I can build something with it and honestly I'm proud.

Happy to hear what y'all think.

u/GospodinSime — 25 days ago