
▲ 90 r/Unity3D
Anvil: bringing old-school brush level editing to Unity
Posted this a couple weeks ago when it was much rougher.
Since then I added curved hallways, trigger brushes, script labels, material painting, live primitive options, and a better perspective preview.
Still early, but it’s starting to feel like the Hammer/TrenchBroom workflow I wanted inside Unity.
Still gotta figure out final map baking/export, smoothing normals, performance on bigger maps, and general tool stability.
What y’all think?
u/GospodinSime — 7 days ago