u/Grand-Inspection2303

▲ 15 r/Huskers

How the Computers Rate Nebraska

The first three are ones that used to be used for BCS rankings and the Massey Composite is an average of dozens of different rankings.

Rating System NU Rank
Jeff Sagarin 18
Colley Matrix 8
Massey (BCS) 28th*
Massey 18
Massey Composite (an average of 39 different rankings at this point) 12
ESPN Strength of Record 26

*Massey rating gives some weight to margin of victory which wasn't allowed for BCS polls, so Massey BCS is a tweaked version that was designed to fit BCS regulations.

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u/Grand-Inspection2303 — 11 days ago
▲ 13 r/CivIV

Best Map Script For Keeping Things Random, but also Feeling Earth-Like?

I've almost always played True Start Location maps for the sake of a little more historical realism. But I know I'm missing a major piece of the game-play experience in knowing so much about the map ahead of time. So I'm thinking of playing a game with random locations for my next play-through. But then when I see what kind of maps most of the scripts produce, I just find them unappealing for some reason -as a geography nerd I guess there's just something satisfying about playing the world map for me.

So my question is what map script would you recommend if you want something that feels as much like playing on a world map as possible, while also allowing a sense of surprise and exploration. I suppose Earth2 is the most obvious choice, and I might try that. However, when I've looked at the maps this produces, it feels like the whole world is too similar terrain and resource wise. Maybe, I've just gotten spoiled with the Gigantic Accurate Earth scenario, which is very diverse.

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u/Grand-Inspection2303 — 3 months ago
▲ 65 r/CivIV

After 3,000+ hours, I Have Finally Finished a Game!

So according to Steam I've got over 3,000 hours in this game (though some of that is just it running the background), but I'd never actually played till someone won. That is largely because until recently I almost always played the game on marathon and I never save-scum. I rarely got past the Middle Ages if that far. Sometimes I'd lose to the doom stacks, and sometimes I'd be doing well and get bored and restart to try a different strategy.

Once I switched to normal speed I finally had a few games getting into the Industrial Age and even creeping into the modern era. But I still had crushing military defeats that made me give up before the end. This time I finally lasted until the Qin Shi Huang got a space victory. And I played well enough militarily to never lose any of my cities even though I got declared on several times. This was this the Adv Civ. mod on Monarch difficulty and the Aggressive (Kmod) AI option enabled. If I had zeroed in on just the techs necessary for a space race victory, I think I might have been able to pull off a victory, but I hadn't seen the modern era enough to have a clear strategy.

u/Grand-Inspection2303 — 3 months ago
▲ 16 r/CivIV

Best Leader Traits For a Tall Game

Which two leader traits do you think are best for a game where you go tall (fewer cities, but cities are highly developed)? I'm thinking it would be industrious and expansive. With industrious you get a forge sooner which help develop the city faster along with a big advantage in getting wonders, which is likely something you'd want to focus on in a tall game. Then expansive helps you grow your population much faster with the granary bonus and you have a higher max population. Philosophical might be another candidate, since building more cities doesn't increase your ability to generate GP much as far as I can tell. What are your thoughts?

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u/Grand-Inspection2303 — 4 months ago